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Thread: Command stars, what do they really do?

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  1. #1
    themoob's Avatar Centenarius
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    Default Command stars, what do they really do?

    And yes, it's a noobish question, but I'm curious.

    All the manual and such say is that the more stars, the better the commander.

    But how does this translate in the actual battles? I mean, is it just a morale bonus, or what?

  2. #2
    Hellbent's Avatar Semisalis
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    Default Re: Command stars, what do they really do?

    Morale bonus and auto-resolve also relies heavily on command stars of the general if I'm not mistaken.


  3. #3

    Default Re: Command stars, what do they really do?

    looks good, so makes u more confident in directing the battle

  4. #4

    Default Re: Command stars, what do they really do?

    lol

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  5. #5
    Flogger's Avatar Senator
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    Default Re: Command stars, what do they really do?

    Results of auto-resolves are a lot better; I've won against odds of 1:2 with auto-resolve and a good general. I think they also give a morale bonus. Chivalry also gives a morale bonus to your men, and dread has a negative effect on the enemy's morale.
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  6. #6

    Default Re: Command stars, what do they really do?

    Definitely a morale bonus. Morale bonuses can have a significant effect on the course of the battle, don't underestimate it.

    I wonder if the AI uses better tactics when they have a high command star general. Probably not.

  7. #7

    Default Re: Command stars, what do they really do?

    for every 2 stars your units get +1 morale +1 attack and +1 defense (i dont know about missile...). max being +5 at 10 stars.
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  8. #8

    Default Re: Command stars, what do they really do?

    Quote Originally Posted by Bearhugger View Post
    for every 2 stars your units get +1 morale +1 attack and +1 defense (i dont know about missile...). max being +5 at 10 stars.
    Interesting. That's the first I've ever heard of the + to attack and defense.

  9. #9

    Default Re: Command stars, what do they really do?

    Quote Originally Posted by MightyMak View Post
    Interesting. That's the first I've ever heard of the + to attack and defense.
    Is there anyway to modify this? It seems way too beneficial. I think +5 morale is okay, but +5 attack and defence is ridiculous. I think +1 every 5 stars is more reasonable.

  10. #10
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Command stars, what do they really do?

    Quote Originally Posted by DavidtheDuke View Post
    Is there anyway to modify this? It seems way too beneficial. I think +5 morale is okay, but +5 attack and defence is ridiculous. I think +1 every 5 stars is more reasonable.
    I'm gonna go out on a limb here and say no.

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  11. #11

    Default Re: Command stars, what do they really do?

    Quote Originally Posted by DavidtheDuke View Post
    Is there anyway to modify this? It seems way too beneficial. I think +5 morale is okay, but +5 attack and defence is ridiculous. I think +1 every 5 stars is more reasonable.
    my guess is no... prolly hardcoded like experience bonuses are.

  12. #12
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Command stars, what do they really do?

    Quote Originally Posted by Bearhugger View Post
    for every 2 stars your units get +1 morale +1 attack and +1 defense (i dont know about missile...). max being +5 at 10 stars.
    Are you taking this from M2TW or Rome:TW because I heard somewhere that they changed the star bonuses from what it was in Rome (which is what you described)

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  13. #13

    Default Re: Command stars, what do they really do?

    Quote Originally Posted by Caesar Clivus View Post
    Are you taking this from M2TW or Rome:TW because I heard somewhere that they changed the star bonuses from what it was in Rome (which is what you described)
    yes, it was like that in RTW. it would be weak to change it only to a morale bonus (in MTW2), wouldn't it?
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  14. #14

    Default Re: Command stars, what do they really do?

    Definately a great boost of confidence. With an army with let's say 400 men led by a general with 7 stars and some experience stripes I can run into any trouble I can find. With a 2 star genral and 700 men, I wouldn't do the same.

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  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Command stars, what do they really do?

    Quote Originally Posted by Bearhugger View Post
    yes, it was like that in RTW. it would be weak to change it only to a morale bonus (in MTW2), wouldn't it?
    I'm pretty sure they did nerf it since RTW.

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  16. #16
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Command stars, what do they really do?

    Quote Originally Posted by Bearhugger View Post
    for every 2 stars your units get +1 morale +1 attack and +1 defense (i dont know about missile...). max being +5 at 10 stars.
    Thanks for the info, +Rep

  17. #17

    Default Re: Command stars, what do they really do?

    A general with high dread and high command stars is superior to a high-command, chivalrous general, simply because the morale bonus from the stars is sufficient enough, especially when the high-dread general has high brave traits (sometimes 4+, if you risk his life enough)

  18. #18

    Default Re: Command stars, what do they really do?

    Quote Originally Posted by DavidtheDuke View Post
    A general with high dread and high command stars is superior to a high-command, chivalrous general, simply because the morale bonus from the stars is sufficient enough, especially when the high-dread general has high brave traits (sometimes 4+, if you risk his life enough)
    depends on the situation.

    offensive... sure, id take the general with dread.

    defensive... well, recently i had 6 full stack mongol armies attack one of my crusader holdings. by the end of that fight, if i hadnt had a fully maxxed chivalry and command general leading the fight, there is no way my army would have been able to hold that city against 6 mongol generals with maxxed dread and command.

    ill take chivalry maxxed for defensive fights over dread anytime, and other way round if im on the offense.

  19. #19

    Default Re: Command stars, what do they really do?

    Quote Originally Posted by Marcus Fulvius View Post
    depends on the situation.

    offensive... sure, id take the general with dread.

    defensive... well, recently i had 6 full stack mongol armies attack one of my crusader holdings. by the end of that fight, if i hadnt had a fully maxxed chivalry and command general leading the fight, there is no way my army would have been able to hold that city against 6 mongol generals with maxxed dread and command.

    ill take chivalry maxxed for defensive fights over dread anytime, and other way round if im on the offense.
    Ah yes, but a general with enough dread can scare even Mongols away

  20. #20

    Default Re: Command stars, what do they really do?

    Quote Originally Posted by DavidtheDuke View Post
    Ah yes, but a general with enough dread can scare even Mongols away
    lol, maybe... but when you end the battle with a grand total of 23 men left alive (out of 983 when you started)... i kinda doubt those units that were reduced down to a half dozen men each wouldnt have just thrown down their spears and shields (even with the city center morale boost), rather then keep fighting like they did.

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