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  1. #1

    Default castle to fortress, etc

    anyone know how much population it takes for a wooden castle to be able to upgrade to a castle and then to fortress, etc
    the same with cities?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  2. #2

    Default Re: castle to fortress, etc

    your best choice in my own experiance is either to convert a castle to a large town then just set the tax on low then dont build stone walls when they cry out for it an when the pop cap have gone sky high i upgrade em to castle that way they ask for fortress upgrade right after.... the growt rate on castle is just too low to ever get a citadel or fortress in the first 100 turns lol sad but true something they should fix if u ask me its really expensive to convert your castle in that method i just said to get your damn fortress up an running

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  3. #3

    Default Re: castle to fortress, etc

    Quote Originally Posted by TempestKhan View Post
    your best choice in my own experiance is either to convert a castle to a large town then just set the tax on low then dont build stone walls when they cry out for it an when the pop cap have gone sky high i upgrade em to castle that way they ask for fortress upgrade right after.... the growt rate on castle is just too low to ever get a citadel or fortress in the first 100 turns lol sad but true something they should fix if u ask me its really expensive to convert your castle in that method i just said to get your damn fortress up an running
    not true. yea, getting a citadel is impossible... but so long as you build farms before anything else, and upgrade them before upgrading anything else, you can get a fortress before 100... same for a huge city.

    especially if you start with a fort, like palermo... but even if its only a castle like nottingham, its still doable... just gimps your war machine a little because you gotta put off making military structures until after the farms are built.

    from my games it seems like huge cities are 30000 pop, citadels are 15000, forts are 10000, large cities are 20000, castles are 15000, cities are 15000, and so on down.
    Last edited by Marcus Fulvius; April 26, 2008 at 08:42 PM.

  4. #4

    Default Re: castle to fortress, etc

    For some reason the AI seems to get fortresses much earlier than the player... It's been several times, I'm not even close to fortress and they have multiple of them. Maybe its a difficulty bonus. Anyway, castle->fortress= 7500 pop and citadel is like 12000 i think.

  5. #5

    Default Re: castle to fortress, etc

    hmm, sound good.

    but anyone know the exact population?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  6. #6

    Default Re: castle to fortress, etc

    2500 for wooden C to Castle

    think it was 7500 to fortress but can't remeber

  7. #7

    Default Re: castle to fortress, etc

    yep its 7500 for fortress an about 12000 for citadel

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  8. #8

    Default Re: castle to fortress, etc

    Put a high Chivalry general in you castle to speed things up...

  9. #9

    Default Re: castle to fortress, etc

    Quote Originally Posted by TempestKhan View Post
    yep its 7500 for fortress an about 12000 for citadel
    Thought it was 15000 for a Cit.

  10. #10

    Default Re: castle to fortress, etc

    one more question. If i have a city with 7500 population will it, when i convert to castle, change to fortress or remain in the equivalent level of city which is castle.

    thanks
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  11. #11

    Default Re: castle to fortress, etc

    u have to first change to castle then u will be able to upgrade it to fortresss

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  12. #12

    Default Re: castle to fortress, etc

    Spanish Emperor...If you hover your cursor over the population, you can see how much it is until next upgrade.

    You knew this, right?

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
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  13. #13

    Default Re: castle to fortress, etc

    Quote Originally Posted by Mr. Cursed View Post
    Spanish Emperor...If you hover your cursor over the population, you can see how much it is until next upgrade.

    You knew this, right?
    Thank you i remember there was something like this but i couldn't remember since i hadn't played the game for so long that i had forgotten.
    It was exactly what i was looking for


    Thanks to everybody
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  14. #14
    shenryyr's Avatar Semisalis
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    Jan 2008
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    Default Re: castle to fortress, etc

    fastest way to get big castles(fortress + citadel) is to let the computer controlled factions own them all, take only cities for yourself and hire plenty of castle-like mercenaries. then when you see one large enough, go take it.
    my other horse is a space ship

  15. #15
    Naked Emperor's Avatar Centenarius
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    Norway
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    Default Re: castle to fortress, etc

    The best way to get fast growth in castles is to put high chivalry generals there. A general with 10 in chivalry gives +5% growth.

    Also build first farms and chapel also helps with it's 5% health bonus.
    No battleplan ever survives contact with the enemy
    - Field Marshall Helmuth Carl Bernard von Moltke -

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