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Thread: Massive Shifts in Settlement details over 1 turn.

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  1. #1

    Default Massive Shifts in Settlement details over 1 turn.

    This has happened several times in my only 7 turn old HRE campaign.

    One turn, my settlement will be going along nicely with pop growth of +2.5% or similar, public order of 170% and alike, then after hitting "End Turn" by the next turn the squalor index has jumped to something ridiculous like 19 leaving my population growth at -12.5%, my public order is 20% due to a massive rise in Unrest and the settlement is inches from revolt.

    Now, as far as i can see there is no reason for this, is there a bug or am i overlooking something?

    EDIT: Ok thats hilarious, Bologna revolted and now (in the year 1090) it is filled with half a stack of feudal knights and DFK...
    Last edited by Dontom; April 26, 2008 at 05:03 AM.

  2. #2

    Default Re: Massive Shifts in Settlement details over 1 turn.

    When they revolt the units are usually WAY more advanced than the settlement would allow to train. I once though it would be a good idea to assassinate Spain's two only generals. Figured if i destroyed the faction that way their provinces would be easy pickings. I ended up facing an rebel army at least 4 times stronger than Spain's.

    Anyway unrest can be caused by enemy spies and negative population growth of that magnitude is caused by a plague (rat symbol).

  3. #3

    Default Re: Massive Shifts in Settlement details over 1 turn.

    Thats what was strange, there was no plague or natural disaster, the Squalor level of the settlement just jumped from 0.5 to 19 in one turn. Im pretty convinced it is a bug.

  4. #4

    Default Re: Massive Shifts in Settlement details over 1 turn.

    might explain why some people get rebellion all over hre and france
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    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

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  5. #5

    Default Re: Massive Shifts in Settlement details over 1 turn.

    Yeah, in my Danish campaign, every Portuguese settlement just rebelled in the 14th turn simultaneously.

  6. #6

    Default Re: Massive Shifts in Settlement details over 1 turn.

    What difficulty are you playing on?

  7. #7
    shenryyr's Avatar Semisalis
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    Default Re: Massive Shifts in Settlement details over 1 turn.

    Quote Originally Posted by Dontom View Post
    Yeah, in my Danish campaign, every Portuguese settlement just rebelled in the 14th turn simultaneously.
    that's called the faction dying off. leader + heir dead. perhaps they were on a doomed boat together.
    my other horse is a space ship

  8. #8

    Default Re: Massive Shifts in Settlement details over 1 turn.

    Could it be spies... handing out propaganda?
    Remember to pillage BEFORE you burn!

  9. #9

    Default

    In my late era Spanish camp lisbon also rebelled within the first ten turns, but i think it's probably a moorish spy or religous unrest. This was on med/med, but it was Portuguese when it rebelled.
    Last edited by Chim; April 26, 2008 at 02:08 PM.

  10. #10

    Default Re: Massive Shifts in Settlement details over 1 turn.

    Look at it this way, in those times there were alot of rebelions, so...

  11. #11
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Massive Shifts in Settlement details over 1 turn.

    Quote Originally Posted by Dontom View Post
    This has happened several times in my only 7 turn old HRE campaign.

    One turn, my settlement will be going along nicely with pop growth of +2.5% or similar, public order of 170% and alike, then after hitting "End Turn" by the next turn the squalor index has jumped to something ridiculous like 19 leaving my population growth at -12.5%, my public order is 20% due to a massive rise in Unrest and the settlement is inches from revolt.

    Now, as far as i can see there is no reason for this, is there a bug or am i overlooking something?
    My guess is that you have an enemy spy in the city. Park one (or more) or your own in the town to weed out the little SOB

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  12. #12

    Default Re: Massive Shifts in Settlement details over 1 turn.

    Quote Originally Posted by Caesar Clivus View Post
    My guess is that you have an enemy spy in the city. Park one (or more) or your own in the town to weed out the little SOB
    I don't think that spies can cause this. Assassins maybe, because they can sabotage buildings. I suppose that sabotaging some buildings can cause massive squalor.

  13. #13
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Massive Shifts in Settlement details over 1 turn.

    Quote Originally Posted by s0meguy View Post
    I don't think that spies can cause this. Assassins maybe, because they can sabotage buildings. I suppose that sabotaging some buildings can cause massive squalor.
    Spies can cause this. Enemy spies in your cities drop the civil order level. It's to simulate their subversive activities in stirring up trouble.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  14. #14

    Default Re: Massive Shifts in Settlement details over 1 turn.

    Ok, i'll start spamming some spies. I'll get back to you.

  15. #15

    Default Re: Massive Shifts in Settlement details over 1 turn.

    The HRE Kaiser starts out with the "Offends the nobility" trait. But apart from that, rebellions are a real problem in 6.0 that hurts the AI a lot more than the player...

  16. #16

    Default Re: Massive Shifts in Settlement details over 1 turn.

    An update to my late era Spanish campaign, on turn 19 Lisbon, Jerusalem, Caffa, Oran and prehaps more have rebelled against their previous owners. Though i like some rebellions this is something KK should look into, because this is abit too much.
    Last edited by Brammius; April 26, 2008 at 07:31 AM.

  17. #17
    Naked Emperor's Avatar Centenarius
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    Default Re: Massive Shifts in Settlement details over 1 turn.

    An easy solution to this is to give more happiness bonus to walls, I did that, starting with 20 percent bonus for the smallest settlement to 40 percent for a Huge city and the A.I doesn't rebel nearly as much. If you want to change it open the export_descr_buildings in your data folder

    At the top of the doc is a text that looks like this

    wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    wall_level 0
    tower_level 1
    free_upkeep bonus 2
    happiness_bonus bonus 4
    recruitment_slots 1
    }
    material wooden
    construction 5
    cost 800
    settlement_min village
    upgrades

    change the happiness bonus to whatever you think suitable, in all entries for cities and start up your game again. 1 in happiness bonus represents 5%. Savegame compatible.

    Else you could probably lower the tax penalty in descr_settlement_mechanics, I couldnt bother with it though
    No battleplan ever survives contact with the enemy
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  18. #18
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Massive Shifts in Settlement details over 1 turn.

    Naked Emperor does that make it too easy to keep order in your own cities?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  19. #19
    Naked Emperor's Avatar Centenarius
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    Default Re: Massive Shifts in Settlement details over 1 turn.

    I think it comes down to the same, now penalties to public order for taxes is -35% for high and -70% percent for very high. It is easy to keep puplic order in your core cities. Expanding much you still have the problems of distance to capital, religion and that stuff.

    Like I said, it's either to give happiness bonus to walls, because the A.I always has walls in it's cities or lower the tax penalty.

    I actually like the tax penalty but don't like the A.I losing their capitals and their core settlements. So this is the perfect solution for me, and I have never had much of a problem to keep up the public order, I have never had a city rebel on me in SS.

    Of course I someone knows a way to give public order bonus only to the A.I then I would be pretty happy to use it myself
    Last edited by Naked Emperor; April 26, 2008 at 08:11 AM.
    No battleplan ever survives contact with the enemy
    - Field Marshall Helmuth Carl Bernard von Moltke -

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  20. #20

    Default Re: Massive Shifts in Settlement details over 1 turn.

    Maybe the AI doesn't lose citys beacause of tax/happiness penaltys, but beacause their generals revolt. Take the HRE for example, how many generals don't have "you are not my king" trait when you play with them?

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