I don't know if this has been answered before, but what happened/will happen to the (now) missing agent types - merchant, priest and princess?
I guess some nifty gameplay mechanic will utilize them in the future - anyone care to comment?
It's possible. Nothing actively in work though. Personally I see this as one area where the community can latch onto an unused M2TW feature and figure out a cool way to include it in EB2 (now that it's out and you guys can play with it). Good chance we'll add the best ones into the base build.
EBII Council
hm... interesting challenge.
If you (the devs or the community) are taking suggestions, I think that you could use the "priest" agent in the way PI2 does - ie for greek/roman factions it could be a "famous philosopher" (spawned I think, rather than recruited) who "converts" (slowly) the "natives" in the regions he visits to the greco-roman culture.
For the Indians the "priest" could be a "buddhist monk" and for other cultures something similar.
I don't have any ideas about the merchants and princesses though...
Any true philosopher worth his salt would be a counter cultural figure, thus reducing the native culture rating and sowing dissent even in his own regions! But that might not be ideal for gameplay purposes. teehee
Question(s) regarding available governments for the Taksashila faction:
- Is it impossible to build 'Direct Mauryan Government' in Orthospana, or is that some kind of bug?
- The building browser suggests, that even a next government level - the 'Semi-Autonomous Viceroyality' - is possible at some stage?!
- Or is the 'Direct Mauryan Government' only possible in the 5 provinces of India proper (ie. south and east of Taksashila)?
- Or is there an invisible requirement of XX% for one of the religions, eg. 'Indian Tribal States' or 'Forest Tribalism'?
Here's (or as attachment) an image showing what I mean. And yes, I cheated using process_cq, add_population and add_money, to make sure I really can't build the 'Direct Mauryan Government':Spoiler Alert, click show to read:
How does one get trait 'Indecisive Attacker' or it's different levels?
One of my leading generals as Seleucids is getting it and it has progressed to mentioned levels.
"We'll go to the front—and beyond it, if it'll save the galaxy. Sometimes you have to enter the darkness to save the light."
Some basic questions:
1) How can I enable the green sign under my units in battle when they are selected (did you get it? it sounds confusing ). I just can´t tell which units are mine and which aren´t - especially when I fight against similar culture.
2) Is there something like tree of buildings? I am totally confused by the requirements. What does the percentage of polities means - do I want more mine culture, or more of foreign? Or is it situational? (like mine for core provinces, foreign for allied countries or colonies)
3) What determines the limit of diplomats? I can only have one at this moment and I really would appreciate another one.
4) Is it just me or is AI pretty passive? It didn´t attack me once in 30 turns. It attacks each other, but not me. Is it just more cunning and gathering big armies? (I try to secure my cities well, in 30 turns I only conquered 2, so maybe it is all right).
Thank you for your answers.
Go to ...\Medieval II Total War\mods\EBII and open EBII.cfg (I use notepad++). There add or edit the following line under [game] to make it look like this (if it's at value 1, then the green arrow markers will stay disabled):Btw. to activate the banners in battles, go to [video] and edit the following line to make it look like this (if it's at value 0, then the banners will not be shown):Code:[game] disable_arrow_markers=0Best make a backup of the original EBII.cfg before you make any changes. In case anything goes wrong, just use the original file again.Code:[video] show_banners=1
I'd guess more or/and bigger market buildings? Only guessing though.
I've not had that problem so far. I normally play on hard campaign difficulty.
I play on VH and AI is attacking me... The mod is designed to play on VH... Heck, the whole M2TW is designed to play on VH, otherwise its not worth it...
I choose to die on my feet, rather than live on my knees!
Is there an AAR sub forum for this, or is there one coming, and/or where is it?
1) In some cities there are special buildings, some give bonuses, some not. I get that, but why are those without bonuses so expensive - it´s hard to repair them and I want to destroy them for that juicy money, but on the other hand it seems gamey to me. Why are they so expensive? It´s tempting!
2) Units fight really looong no. I´ve found out many units have really really small attack - why is that? Is it because battles took no time otherwise? Thx.
Is there a thread where we can post videos of the mod? I made a video myself but I don't think it's that remarkable for it to have a thread just for the one video.
"See, when you carry the two over, it turns out you owe me another hundred florins." - description of Trick Abacus
"I'm a Lord." - Delusional Scottish Merchant
So it's out. Arg, I've been blocked since monday because of work, how is it ? What difficulty should I set the game on ?
Last edited by Yerevan; August 27, 2014 at 11:59 PM.
" Gentlemen, you can't fight in here! This is the War Room! "
Minor settlements seem kind of buggy to me. They have no buildings of any kind nor walls so the AI just stands there in the unroutable area. They refuse to attack when they sally out and stay still for the most part. This either forces me to withdraw, thus having wasted 3 turns besieging a force I could not destroy or to attack them which is extremely costly because their units will never rout while mine can. The casualties are staggering.
The only thing you cannot do with a bayonet is sit on it. Charles Maurice de Talleyrand-Périgord,1st Prime Minister of France, Prince of Benevento.
It is an "intentional" bug. Check the stickies, they have a list of stuff that are not necessary to report. This is one of those.
Though I'd agree that the lack of "retreat" and the battle stats become a problem...a very long-lasting battle where the enemy wont retreat does suck indeed.
"Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
Marx to A.Ruge