According to a post on The Org (a better place to talk to the team than here, that's where they reside normally) they need historians with an expertise in North Africa in particular. Is that something that you'd be interested in researching?
Last edited by Lannes1; October 06, 2014 at 08:51 AM.
Hey, I have a question, does this mod require the latest patch of kingdoms(v1.05)?? I cannot update my kingdoms to that because I got it from Gamestop.com(Impulse). Thanks!
Hello everyone! Ive been playing EB II for awhile and got a question about the Romani "Imperium" trait, how could my general earned the "Imperium" trait. Mostly my generals are Imperium Relinquished giving severe impact to my generals command stats. Thanks in advance
To get Imperium, you need to get your generals elected to consulship, proconsul (1 year imperium extension). Have them in Rome when you click end turn in winter. To know which can get consulship, they should have the "Eligible for Consulship" trait...or thereabouts. Imperium lasts for 1 year (4 turns) and after that, they get the proconsul trait which gives you imperium for another year.Hope it helped.
[DLV 6.2 AAR] - The Danish House of Hen - updated 20/08/18 - on hold
[King of Dragon Pass AAR] - The Drakkar Saga - updated 14/04/18 - on hold
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How to Enable the the Battle of green and red colors?
[DLV 6.2 AAR] - The Danish House of Hen - updated 20/08/18 - on hold
[King of Dragon Pass AAR] - The Drakkar Saga - updated 14/04/18 - on hold
Participate in the TotW!!! PARTICIPATE!!!
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Great work, i just want to ask if there any way to remove the Temple limit, i mean the ability to build several Temples in one settlement, i know it is not in the mod, and i don't ask you to change it, but how can i change it, for my personal use, and sorry if someone ask this before but i search and did not find any thing .
Great work again and thanks in advance .
“History repeats itself because no one was listening the first time.”
How/why do FM's increase loyalty?
I have a feeling some of it is tied to Faction size and FL authority.
But it appears to me that sometimes when those 2 items have not changed at all, loyalty can still increase/decrease through other reasons.
I am inquiring because if there is a way through proper gameplay to increase it I will actively seek out those methods.
Does anyone have any concrete information or even any hunches/suggestions about what they might think loyalty can be influenced by gmaeplay decisions?
This covers some of it:
http://www.twcenter.net/forums/showt...t-guide-EB-2-0
Thanks but I had read that previously and was wondering if anyone had anything else to offer. The part about having a FL with higher than 5 command and higher tan 6 influence is tough. I found many Roman FM's get way over 6 influence. It was never an issue to have a roman FL with 6 influence. Some of the other factions have it a little tougher getting influence so that is fine however getting 2 command stars is impossible so that renders the part of the trait system useless.
Is there a recommended unit scale or difficulty setting?
Dunno for others, but I always play with huge and VH/VH.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
I always play Huge and M/M. I use roleplaying and self-restraint to create difficulty.
Me too. M/M.
And by 200 turns in or 300 there are stacks everywhere, even on M/M particularly the barbarian nations. It can become tedious. The thought of even more stacks on a higher difficulty just takes the enjoyment out of it. The game becomes a chore to me when I have to plow through endless stacks.