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  1. #1

    Icon5 melee-hit-rate

    In 5.1 it was able to increase the melee-hit rate.normally the number was around 1.75,wasn't it? but now in version 6.0 there are more lines than there have been in 5.1:

    5.1
    <melee-hit-rate>1.75</melee-hit-rate>
    6.0
    <melee-hit-rate>
    <infantry>4.0</infantry>
    <cavalry>2.4</cavalry>
    <elephants>1.9</elephants>
    </melee-hit-rate>

    as you can see, I already tried to change the rates in my 6.0-version, but I don't really know, whether it has the same effect as in 5.1...
    By increasing the melee-hit-rate the battles become more realistic in my opinion.could somebody tell me, how I can change them more sensible, because I don't know in which relationship the rates of infantry,cavalry and elephants should stay...:hmmm:

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: melee-hit-rate

    I'd personally doubt that that has any effect at all given the fact those values aren't in the vanilla file and from my own testings new lines added into the battle_config.xml, config_ai_battle.xml, descr_campaign_db.xml and descr_settlement_mechanics.xml does not have any effect ingame.
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  3. #3

    Default Re: melee-hit-rate

    thanks for your reply.so you think it doesn't make any difference, whether I use the 3 lines with cavalry,infantry and elephants of 6.0 or just the one line of 5.1? And which number for the rate would you suggest?

  4. #4

    Default Re: melee-hit-rate

    Quote Originally Posted by Lusted View Post
    I'd personally doubt that that has any effect at all given the fact those values aren't in the vanilla file and from my own testings new lines added into the battle_config.xml, config_ai_battle.xml, descr_campaign_db.xml and descr_settlement_mechanics.xml does not have any effect ingame.
    I disagree, in 5.1 I had the melee hitrate on 5.0 for a while, but changed it to 2.5 because the battles became too short.

    What I saw was that increasing this number increases the amount of deathly blow animations shown.
    Artifex
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  5. #5

    Default Re: melee-hit-rate

    ...and what do I have to change to avoid the armies to give up and run away so fast?

  6. #6

    Default Re: melee-hit-rate

    Could you tell me, what is exactly <melee-hit-rate> responsible for in the game?

  7. #7

    Default Re: melee-hit-rate

    morale i think...though I'm sure that they upped it in stainless steel...raising it any higher might be near-ridiculous.

  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: melee-hit-rate

    thanks for your reply.so you think it doesn't make any difference, whether I use the 3 lines with cavalry,infantry and elephants of 6.0 or just the one line of 5.1? And which number for the rate would you suggest?
    I think the 3 lines make no difference, the single line from 5.1 is what there is in vanilla, and it's what I'd use.

    ...and what do I have to change to avoid the armies to give up and run away so fast?
    You'd want to edit the units morale values for that.
    Creator of:
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  9. #9
    Lusted's Avatar Look to the stars
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    Default Re: melee-hit-rate

    I disagree, in 5.1 I had the melee hitrate on 5.0 for a while, but changed it to 2.5 because the battles became too short.

    What I saw was that increasing this number increases the amount of deathly blow animations shown.
    That's not what I meant. Changing the value for that line will result in a change, howeever, I do not believe adding in new lines such as:

    Code:
    <melee-hit-rate>
    <infantry>4.0</infantry>
    <cavalry>2.4</cavalry>
    <elephants>1.9</elephants>
    </melee-hit-rate><melee-hit-rate>
    <infantry>4.0</infantry>
    
    Has any effect, I believe the game only reads the values for the vanilla lines(but of course the values can be changed), and discards the new lines as there is no link for them in the hardcode.
    <cavalry>2.4</cavalry>
    <elephants>1.9</elephants>
    </melee-hit-rate>
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  10. #10

    Default Re: melee-hit-rate

    Oh I misunderstood you, sorry.
    Do you know why those were added then?
    Artifex
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  11. #11

    Default Re: melee-hit-rate

    so it should be possible to delete theese 3 lines and to use the line of 5.1 instead?

  12. #12
    Lusted's Avatar Look to the stars
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    Default Re: melee-hit-rate

    Do you know why those were added then?
    No idea, I know other mods do add new lines to those .xml files, but i've yet to see good evidence that they are actually making a difference. From my own testing new lines make no difference whatsoever.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

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