Question - I'm new to the XGM, and I just tried it out on a Greek campaign where I wiped out the Macedonians and the Selucids, then got bored and decided to try a Carthagenian campaign. I've noticed two things - both of which I have questions on.
One of the things I've noticed is that all the units defense values are much, much higher then their attack values. Units also tend to be quite a bit harder to route. This means that cavalry tends to be mostly ineffective, even at rear charges - usually your cavalry doesn't do much damage, and ends up in a prolonged fight where it gets massacared, even against a single unit surrounded on the other side by a large number of spearmen. The other thing I've noticed is that it seems like every other unit can do a skirmish ranged attack; so when fighting in the east (especially with those damned Hillmen) - most battles take upwards of half an hour, not because they are hard, but because the computer /refuses/ to hold a straight infantry-line, so I end up having to hunt down gads of scattered units which refuse to route even when surrounded by my units.
Which basically makes combat....really....really....really long, and mostly makes it rely on skirmishers and infantry.
Is there anything I can do to reduce this when I play XGM? I love the unit addons and the incorporation of BI features into the campaign, but the length and chaos of the battles annoys me.
My second question is...how well does Carthage balance out? I noticed that the elephants, for example - don't really have a very high attack rating, and tend to not rampage through things anymore. I tried attacking Rome, and noticed that each unit of their /starting stack/
was more powerful then my Spartan Royal Guard from before; and my single elephant unit seemed to be mostly useless as cavalry; though with the vast number of hitpoints it had it makes for an excellent distraction.
In any case, I went into the custom battles thing to look at the units, and noticed that all of Rome's units seemed to be (while not quite as powerful as the starting stack - which seems to have started out with extra experience) - to have a great quality advantage over everything Carthage had.
Is this intentional? I thought one of the purposes of the mod was to 'balance out' the rosters?




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