How do I make a region off limits or unconquerable?
How do I make a region off limits or unconquerable?
there are several ways
+ its Arguin (the AI wont find you there under any circumstances...)
+ you surround the border of the province with dozens of forts with full stack armies in each
+ you put so many armies in it that the AI has to beat them all just to reach the full garrisoned city. (200 peasant units are enough, you loose all battles but until the AI reaches your city, the game should be over)
Samir
the gods are good, only the priests are evil
<Voltaire>
Go to some unlinked island ( Crete ) and make a huge fleet to defend it.
seeyou dont find there, how should the AI
its west of Timbuktu (which is south of the Atlas mountains straight through (or better in the middle of) the desert![]()
Samir
the gods are good, only the priests are evil
<Voltaire>
I Find an amazing way to prevent crossings into your territory from sea is to place a Ship at a land to land crossing, this will prevent armies from crossing the river, The AI dosn't build ships in this case to transport.
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I usually keep full stacks on bridges and block land bridges with fleets.
A Kievan' Rus AAR: http://www.twcenter.net/forums/showthread.php?t=149258
The sure-fire, old-fashioned way is to conquer every other province.
Sounds like a modding question. Moving to mod forums.
Medieval II Total War\data\world\maps\base theres a file there called map_ground_types.tga what you do is take the eyedropper tool and take the color of the southern part in africa. The gray is impassable terrain. You take the pencil or brush and paint impassable to the place where the settlement is or around it or w/e.
Last edited by Lonck; April 25, 2008 at 03:07 PM.
if you do that, make sure you move any characters/armies that spawn there and also note that it will throw an error in your log about the settlement being unaccessable.
the game will still play fine though.Code:01:27:40.250 [script.err] [error] Script Error in data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3901, column 12 You have chosen an invalid tile(287, 9) for the settlement of Arabia. It will mean not being able to reach this settlement and is a bug. For now we'll ignore it.
It will as long as that region is not listed in your winning conditions, and is not assigned to a faction. There are probably some other things that you need to do too.