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Thread: Late Era Campaign in Hotseat Mode

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  1. #1
    TemplarLord's Avatar Ordinarius
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    Default Late Era Campaign in Hotseat Mode

    So, is there gonna be a one? KK himself announced it, but did he already released, or maybe said when he was going to?

    EDIT: Master Zuma released the mod, you can check it out on the following link:

    http://www.twcenter.net/forums/showt...74#post2989074
    Last edited by TemplarLord; August 13, 2008 at 11:42 AM.

  2. #2

    Default Re: Late Era Campaign in Hotsteat Mode

    just copy all from late era campaign folder in imperial_campaign foler
    and you will see late campaign in Hotseat
    Under the patronage of Nakharar
    DM Multi modding project

  3. #3
    TemplarLord's Avatar Ordinarius
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    Default Re: Late Era Campaign in Hotsteat Mode

    Quote Originally Posted by Master Zuma View Post
    just copy all from late era campaign folder in imperial_campaign foler
    and you will see late campaign in Hotseat
    Are you really sure about that? I ask because I did that in SS 5.1 and it didn't work.

    http://www.twcenter.net/forums/showthread.php?t=136333

  4. #4
    stefano89's Avatar Civis
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    Default Re: Late Era Campaign in Hotsteat Mode

    it doesn't work... at least for 5.1 I tried... me and some folk around here... it gets a ctd we don't know how to resolve! it would be great to have one since I prefer late era to early era

  5. #5

    Default Re: Late Era Campaign in Hotsteat Mode

    step 1
    for it copy all from Late era campaign folder
    for example med2\mods\Stainless_Steel_6.0\data\world\maps\campaign\custom\Late_Era_Campaign
    In for example med2\mods\Stainless_Steel_6.0\data\world\maps\campaign\imperial_campaign

    step2
    copy file decr_regions from
    Stainless_Steel_6.0\data\world\maps\campaign\custom\imperial_campaign
    in
    Stainless_Steel_6.0\data\world\maps\base\

    step 3
    rename custom_scrit.txt file on campaign_script.txt
    in
    Stainless_Steel_6.0\data\world\maps\campaign\custom\imperial_campaign

    step 4
    go to
    Stainless_Steel_6.0\data \text\
    reneme files
    Late_era_campaign_regions_and_settlement_names.txt
    Late_era_campaign_regions_and_settlement_names.txt.strings.bin
    on
    imperial_campaign_regions_and_settlement_names.txt
    imperial_campaign_regions_and_settlement_names.txt.strings.bin



    it doesn't work. only for SS 5.1i
    cheked all woks fine for SS 6.0
    and if you want i can realese mini mod for it
    Last edited by Master Zuma; April 23, 2008 at 01:24 PM.
    Under the patronage of Nakharar
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  6. #6

    Default Re: Late Era Campaign in Hotsteat Mode

    Quote Originally Posted by Master Zuma View Post
    step 1
    for it copy all from Late era campaign folder
    for example med2\mods\Stainless_Steel_6.0\data\world\maps\campaign\custom\Late_Era_Campaign
    In for example med2\mods\Stainless_Steel_6.0\data\world\maps\campaign\imperial_campaign

    step2
    copy file decr_regions from
    Stainless_Steel_6.0\data\world\maps\campaign\custom\imperial_campaign
    in
    Stainless_Steel_6.0\data\world\maps\base\

    step 3
    rename custom_scrit.txt file on campaign_script.txt
    in
    Stainless_Steel_6.0\data\world\maps\campaign\custom\imperial_campaign

    step 4
    go to
    Stainless_Steel_6.0\data \text\
    reneme files
    Late_era_campaign_regions_and_settlement_names.txt
    Late_era_campaign_regions_and_settlement_names.txt.strings.bin
    on
    imperial_campaign_regions_and_settlement_names.txt
    imperial_campaign_regions_and_settlement_names.txt.strings.bin



    cheked all woks fine for SS 6.0
    and if you want i can realese mini mod for it
    If I do this it works but I cannot see all factions on faction choosing screen, Teutons and Kwarz?? and maybe more are gone.......you don't happen to know the Kwarz?? faction name so I could control command them? or just some help getting them to show up...

  7. #7
    BigJake's Avatar Tiro
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    Default Re: Late Era Campaign in Hotsteat Mode

    Quote Originally Posted by Ghost_loy View Post
    If I do this it works but I cannot see all factions on faction choosing screen, Teutons and Kwarz?? and maybe more are gone.......you don't happen to know the Kwarz?? faction name so I could control command them? or just some help getting them to show up...
    or you check to see if this works
    click here

  8. #8

    Default Re: Late Era Campaign in Hotsteat Mode

    it doesn't work in SS 5.1
    becouse in 5.1 in Late era there are regions that doesn't includein erly era such as konogsberg
    so in S6.0
    Last edited by Master Zuma; April 23, 2008 at 01:23 PM.
    Under the patronage of Nakharar
    DM Multi modding project

  9. #9

    Default Re: Late Era Campaign in Hotsteat Mode

    folow 4 steps in 5 post
    Under the patronage of Nakharar
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  10. #10
    TemplarLord's Avatar Ordinarius
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    Default Re: Late Era Campaign in Hotsteat Mode

    Woah, I didn't even see the steps, but thanks anyway. It worked just fine, all I have to do now is adjust with what factions I want to play with. Thanks again Master Zuma + rep

  11. #11
    Civis
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    Default Re: Late Era Campaign in Hotsteat Mode

    Go in desc text and switch some factions into play able and you dont wanna play in not playable,

    date/base/world/custom/imperial_camp/ descr_text
    I'm from Holland

  12. #12

    Default Re: Late Era Campaign in Hotsteat Mode

    Quote Originally Posted by Nastaroth View Post
    Go in desc text and switch some factions into play able and you dont wanna play in not playable,

    date/base/world/custom/imperial_camp/ descr_text
    desc_strat.txt
    Under the patronage of Nakharar
    DM Multi modding project

  13. #13

    Default Re: Late Era Campaign in Hotsteat Mode

    can you make a mini mod for it master zuma?
    also will i be able to decide on late and early or will i get just lat when i go on to hotseat?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  14. #14
    Civis
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    Default Re: Late Era Campaign in Hotsteat Mode

    i dont get it zuma ...... i copied the late era files in the imperial map and the imperial files into the late era map. you say that you need to copy descr_regions in imperial to base but i only have that file in the late era map. not in the imperial. so could u make it a little easier in langueage ?
    I'm from Holland

  15. #15

    Default Re: Late Era Campaign in Hotsteat Mode

    yeah, i think he wrote it really fast and didn't revise what he said. i am also a bit confused. Thats why i want him to do a mini mod
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  16. #16
    TemplarLord's Avatar Ordinarius
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    Default Re: Late Era Campaign in Hotsteat Mode

    Quote Originally Posted by spanish_emperor View Post
    yeah, i think he wrote it really fast and didn't revise what he said. i am also a bit confused. Thats why i want him to do a mini mod
    I will back that up. Eventually more and more people will want to play Hotseat in Late Era, and that would mean more rep for Master Zuma... Anyway you turn it, it's a win-win.

    EDIT: Oh, I just noticed I misspelled the title of the thread, can any of the mods change Hotsteat to Hotseat?
    Last edited by TemplarLord; April 26, 2008 at 12:45 PM.

  17. #17
    wolfslayer's Avatar Senator
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    Default Re: Late Era Campaign in Hotsteat Mode

    Backup /imperial folder files, but keep files in folder..

    Copy /custom late era files to /imperial, overwriting when prompted-

    data/text/ - rename late_era* txt/bin to imperial* txt/bin

    DELETE map.rwm in /base and if in /imperial

    start hotseat campaign -
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  18. #18

    Default Re: Late Era Campaign in Hotsteat Mode

    ok i will do mini mod i think 2-3 hours will spend for it
    wait
    Under the patronage of Nakharar
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  19. #19
    TemplarLord's Avatar Ordinarius
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    Default Re: Late Era Campaign in Hotsteat Mode

    Quote Originally Posted by Master Zuma View Post
    ok i will do mini mod i think 2-3 hours will spend for it
    wait
    Any luck yet?

  20. #20

    Default Re: Late Era Campaign in Hotsteat Mode

    done
    Under the patronage of Nakharar
    DM Multi modding project

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