First, gratz and thanks to the team for an overall superb mod. Impossible to ever play vanilla again after thisHowever, I've become increasingly frustrated with how the Templars -- my fav faction -- play. I was hoping 6.0 would address this but it doesn't.
The bottom line is that, in spite of some pretty spiffy units and historically accurate names, the Templars still play like a regular royal faction, which is all wrong. There shouldn't be any marriages, "biological son" traits, no daughters, etc. It really destroys the immersion to see Templar birth announcementsThe Templars were a monastic order. Men -- and only men -- joined, gave all their worldly possessions, and dedicated their lives to the order. "Loyalty" should also not be a factor at all since order Grand Masters were chosen by election; to my knowledge, there was never anything resembling a "coup" within the order, or any serious leadership challenges during its entire 2 century history.
Would it possible, in future versions, to remedy this ? Don't we have the Teutonic Knights to pattern the Templars after ? The Templars are perhaps the coolest, most mystical organization to have existed during the Crusades and it doesn't go them justice to see them represented as just another squabbling royal family.




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