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Thread: Help Boeing learn HoI 2 DD

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  1. #1
    Dayman's Avatar Romesick
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    Default Help Boeing learn HoI 2 DD

    So, how do I really play this? I've read the manual and done the tutorials. I still don't "get" it yet.

  2. #2
    Axeman's Avatar Praepositus
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    Default Re: Help Boeing learn HoI 2 DD

    Just play with experience, try Germany or the Soviet Union as your first faction, both pretty easy and still fun.

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  3. #3
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Help Boeing learn HoI 2 DD

    Build your Industrial Capacity by researching Industry Tech and building factories.

    If one of your provinces that contains aircraft gets overun by the enemy, you're gonna lose your aircraft.

    You can build military units with brigades already attached by clicking on the "possible attachments" in the production window.

    Secure supplies of oil and rare materials. If your at war, monitor how much stuff is getting through by looking at the trade % in your "current active trades" in the production screen.

    Never put a low ranking general in charge of more divisions he can handle. Promoting them will make them lose 1 skill point. Let them gain experience and skill levels before promoting them.

    Encircle your enemy, cut him off from his suplly line and then you will destroy him rather than push him back.

    Watch the weather and terrain in attacks.

    Mobility is everything. Blitzkreig and you can destroy a superior enemy. Stopping for kittens is optional and in some cases dangerous.




  4. #4
    Town Watch's Avatar Domesticus
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    Default Re: Help Boeing learn HoI 2 DD

    I wouldn't research more than 1 year in advance either, the penalty for not doing it in the historical year stacks up somehow per day, and the maximum penalty coming at exactly 2 years. The penalty however diminishes by the same percentage as you move under the 2 years span even while researching.
    You also get a bonus to your research the same way, when you do techs later than their historical years.

    generally speaking, matching fields of expertise are better than higher skill points, unless the skill is horribly low, also pay attention to the last parts of the technologoy, there might be a higher number there, so its always better to have that one as a matching field.

    Encryption and decryption techs soemhow give bonuses to you if yours are better than the enemy's. Also the ability to pan and view the composition of the enemy stack on the map becomes more accurate, being handy in multiplayer.

    Interdiction missions on aircraft damage the enemy org, the green bar of units, while ground attack damages the strenght, the brown bar of the units
    Strenght losses to air increase when moving with the target div, also when left be, a div will dig in, i.e. dig foxholes and trenches and snipers' nests, and thus suffers less dmg to aircraft,

    "dug in status" also gives a defensive bonus, but I don't think units dig that good in the winter, the ground is apparently too frozen and hard. Or maybe thats dependent on the aforementioned weather conditions.

    Also, ground units are divided unoficially into "soft" and "hard" ones. Mechanized infantry and all kinds of tank divisions being the only hard ones.

    When combined under a single leader, with a ratio from 1:1 up to 1:2 (either way, you'll gain combat bonuses.

    So in other words 1/3 soft and 1/3 hard units, with the rest being formed up from either of them, both the hard units are naturally better in combat but not so economical in terms of expensiveness and transport capacity, therefore only having the required 1/3 is most feasible in terms of defensiveness, which itself is important in holding the territory to allow fast encirclements.

    These Combined Arms formations get a +5% combat efficiency on attack, and a whopping +15% on defence.


    PS: if you are playing a mod with the "old guard removal event" then it would be profitable to have the autopromotion box ticked in, when the event kills your worthless high ranking old guards, then some of your better major generals and lt. generals get promoted to full generals, as time goes by and you build more units. Without penalty apparently, if i've been paying any attention in my latest game, I guess.
    Last edited by Town Watch; April 23, 2008 at 09:28 AM.
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