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Thread: A one time chance to add a new faction ?

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  1. #1

    Default A one time chance to add a new faction ?

    Ok , i had this idea on how to add another new faction by getting rid of a annoying one (at least for me XD)

    Is it possible to let the pop election still going on WITHOUT really having a papal state as a faction ? anyone thought of or tested it ?

    If yes why should we still keep the papel states ? LOL its annoyingly expand hungry at times , and its not playable already (boring anyway) , plus t)he idea of giving them an army LOL

    so what i had in mind is :

    A) make the pope election still work (the whole cardinal thingy also)

    B ) Rome will be a key to who gets the popes idle relationship (who captures it , who favors) , and maybe who has Rome the cardinal election favors them too

    C) no more giving settlements to papal states when they lose ROME, hate that idea at all

    D) a faction slot and many unit slots can be freed for a new faction XD

  2. #2

    Default Re: A one time chance to add a new faction ?

    It's a good idea if it would work...



  3. #3

    Default Re: A one time chance to add a new faction ?

    That actually sounds like a good idea, there isn't a whole lot of purpose to having a whole faction for them. Somehow I see this being completely hardcoded and impossible though.
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  4. #4

    Default Re: A one time chance to add a new faction ?

    i really hate it when the pope attempts to expand and goes aggro, though. shouldn't he just be content with rome?

  5. #5

    Default Re: A one time chance to add a new faction ?

    sounds like a really good idea but im sure its hardcoded.....or maybe you could make rebels the papal states. Then you could give them a region in africa and make it unaccesible so they survive forever. Then you would have one more faction slot. Although, you would need another faction to replace rebels....maybe "free states" which because they are a faction they will attack and not sit beck like rebels. And because papal states is rebels they will sit back in rome instead of taking over the world.

    Any thoughts?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  6. #6

    Default Re: A one time chance to add a new faction ?

    Quote Originally Posted by spanish_emperor View Post
    sounds like a really good idea but im sure its hardcoded.....or maybe you could make rebels the papal states. Then you could give them a region in africa and make it unaccesible so they survive forever. Then you would have one more faction slot. Although, you would need another faction to replace rebels....maybe "free states" which because they are a faction they will attack and not sit beck like rebels. And because papal states is rebels they will sit back in rome instead of taking over the world.

    Any thoughts?
    Interesting idea XD i dint think of that XD it makes more sense now , now we need someone whos a serious modder to look into this LOL maybe KK would come and have a say XD

    The idea sounds possible , the only big thing to solve is how to make the elected pope to go into this faction

    PS: That idea was simmiller to the roman rebel faction fro Rome TW mod :SPQR 6.4 onwards XD

  7. #7

    Default Re: A one time chance to add a new faction ?

    Quote Originally Posted by whitewolfmxc View Post
    PS: That idea was simmiller to the roman rebel faction fro Rome TW mod :SPQR 6.4 onwards XD
    yeah, i got it from roma surretum.
    its unfortunate that it can't work
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  8. #8

    Default Re: A one time chance to add a new faction ?

    Quote Originally Posted by spanish_emperor View Post
    yeah, i got it from roma surretum.
    its unfortunate that it can't work
    Dont worry yet , 99% of the new ideas for TW series is always with an answer :" nop its hard coded" etc , but there are times when they actually can , you just need more brainstorming and twist and turn , then you'll get there

    exp : " What ? build staying forts?" no sorry its hard coded , and now look at the issue again , its there and being worked on XD

  9. #9

    Default Re: A one time chance to add a new faction ?

    Quote Originally Posted by whitewolfmxc View Post
    Dont worry yet , 99% of the new ideas for TW series is always with an answer :" nop its hard coded" etc , but there are times when they actually can , you just need more brainstorming and twist and turn , then you'll get there

    exp : " What ? build staying forts?" no sorry its hard coded , and now look at the issue again , its there and being worked on XD
    Although I do not want to destroy your optimism, it is not possible to remove the papal states for a new faction.

    Even if it was possible, it would require heavy scripting which would slow down the game significantly, ruining the mod that is SS 6.0.
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  10. #10
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: A one time chance to add a new faction ?

    Quote Originally Posted by whitewolfmxc View Post
    exp : " What ? build staying forts?" no sorry its hard coded , and now look at the issue again , its there and being worked on XD
    I think that was more of a case that it was added in as a feature of the Kingdoms expansion rather than a problem of hardcoding. Modders have had them working since for mods since about 2 days after Kingdoms came out

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #11

    Default Re: A one time chance to add a new faction ?

    I like having the paple states. It adds another elemant of game-play to Christian factions. Unless you wanna b gang banged you gotta not attack them etc.
    "...Boldly they rode and well,
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    Rode the six hundred.
    " - Alfred, Lord Tennyson.

  12. #12

    Default Re: A one time chance to add a new faction ?

    im not suggsting removing papal states, only switching papal states for rebels and rebels for papal states....of course you have to switch their flags, etc.
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  13. #13

    Default Re: A one time chance to add a new faction ?

    This is not possible and you can figure that out without having to do it:

    Think about it: No papal states means that when a pope is elected it will go to what faction?? Let's assume the pope goes rebel which means that every nation on the map will be in war with him meaning a disfunctional game. The AI nor the player can ally with the rebels so the ship strands here.

    I believe it is hardcoded btw.
    Artifex
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    Proud patron of y2day and yelowdogg23

  14. #14

    Default Re: A one time chance to add a new faction ?

    Sounds like a rather good idea, if it was possible... although the idea of making the papal states rebel and rebel free states doesnt make much sense, as it negates the idea of freeing up a faction slot, rebel may aswell remain papal and free remain rebel...

    But the first post hit the nail on the head, great idea, If it was somehow possible to call the owner of 'Rome' the papal states (not actually the papal states but controller of it). As it is hardcoded that the papal states can not die the workings are in there to impliment such a script, in theory anyway. But as i have never actually experienced rome and all papal territory being taken i dont know what happens to the papal states. in the manual that came with the game it says that the papal states will just shift to another region, or somthing of that nature... but i dont know exactly how it works... which would mean that you still need the papal faction, just not its units. so you cant free up a faction slot, but it might be possible to free up some unit slots...

    But then you would need to script something that favors the owner of rome concerning papal elections...

    its an interesting idea that i think at this stage just needs a lot of brain storming before any thing could actually be done...
    ...longbows, in skilled hands, could reach further than trebuchets...

  15. #15

    Default Re: A one time chance to add a new faction ?

    u cant remove teh popoe he is important

  16. #16

    Default Re: A one time chance to add a new faction ?

    Quote Originally Posted by Tsarsies View Post
    Sounds like a rather good idea, if it was possible... although the idea of making the papal states rebel and rebel free states doesnt make much sense, as it negates the idea of freeing up a faction slot, rebel may aswell remain papal and free remain rebel...

    But the first post hit the nail on the head, great idea, If it was somehow possible to call the owner of 'Rome' the papal states (not actually the papal states but controller of it). As it is hardcoded that the papal states can not die the workings are in there to impliment such a script, in theory anyway. But as i have never actually experienced rome and all papal territory being taken i dont know what happens to the papal states. in the manual that came with the game it says that the papal states will just shift to another region, or somthing of that nature... but i dont know exactly how it works... which would mean that you still need the papal faction, just not its units. so you cant free up a faction slot, but it might be possible to free up some unit slots...

    But then you would need to script something that favors the owner of rome concerning papal elections...

    its an interesting idea that i think at this stage just needs a lot of brain storming before any thing could actually be done...
    The smartest idea on this page yet XD

  17. #17

    Default Re: A one time chance to add a new faction ?

    all those that have played rtr with the script that destroyes the game ~66BC this might be the same thing as the Papal States
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  18. #18

    Default Re: A one time chance to add a new faction ?

    Humm >< how about this ?

    Alternative idea 1 :

    A) delete the whole papal state as faction , default as which ever nation holds it at the start of the champagne but not rebels (so rebels will never spawn the following ideas)

    B) which ever faction has taken Rome , thier faction leader will have a trait "Guard ion of Christianity" etc

    C) this trait unlocks a new agent "Pope" (to unlock you need to be a Christian nation who isn't being excommunicated and your faction leader has that trait )

    D) this new agent is spawned in the capital city of that nation (don't think thats hard due to theres already cases of william wallace XD)

    while old cardinal is "killed off map" (which is already similer of how cardinal turns pope right now)

    E) The pope dies (either assassinated or old age) , the whole election comes
    in , and your cardinal will have more chance of elected with that leader trait



    Alternative idea 2 :

    A) delete the whole papal state as faction , default as which ever nation holds it at the start of the champagne but not rebels (so rebels will never spawn the following ideas

    while the pope is already on map general for the default starting nation who owns rome (Pope will have traits that proves themselves right ?)


    B) which ever faction has taken Rome , their faction leader will have a trait "Puppeteer of Pope" etc

    C) Then faction who has this leader (with that trait) who add 100 % conversation rate (just as example) so their priest level up urber fast , dues more cardinals

    D) (when original one is killed or died of old age) and tweaking the election system , the nation who has that leader trait gets id say 70 % chance of having their cardinal turns pope
    Last edited by whitewolfmxc; April 22, 2008 at 04:05 AM.

  19. #19
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: A one time chance to add a new faction ?

    Quote Originally Posted by whitewolfmxc View Post
    C) this trait unlocks a new agent "Pope" (to unlock you need to be a Christian nation who isn't being excommunicated and your faction leader has that trait )

    D) this new agent is spawned in the capital city of that nation (don't think thats hard due to theres already cases of william wallace XD)
    Unfortunately that's impossible because I am pretty certain agent types are hardcoded. And William Wallace is a unit, not an agent.

    E) The pope dies (either assassinated or old age) , the whole election comes
    in , and your cardinal will have more chance of elected with that leader trait
    I'm not sure if you can evoke the cardinal elections without having the papal states as a faction. I might be wrong but I dont think there are any scripting commands to do this.
    Last edited by Caesar Clivus; April 22, 2008 at 04:12 AM.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  20. #20

    Default Re: A one time chance to add a new faction ?

    argh i was just referring wallace since spawning a unit or agent is possiable in game XD

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