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Thread: Building times and early campaign unit diversity

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  1. #1

    Default Building times and early campaign unit diversity

    Hi, I do believe I have played an old version of DLV in the past.

    I am thinking of installing the latest build, however I am worried about one thing and that is how long I will have to wait and spend time advancing the campaign until I can do what I play the game for : building armies that incorporate a rich and unique blend of units.

    I do remember DLV to be low on cash, and that is excellent, but I am not prepared to have to defend and augment my kingdom for 50-100 turns using only spearmen and light troops until I can play with more interesting (ie diverse) units after hours and hours of play.

    Don't get me wrong: I don't want to have a quicker access to elite troops to stamp on my ennemies with greater ease. I do play with my own house rules and will turn down a battle if the opponent doesn't have a clear advantage. However, I have played this game long enough now that I get most of my trills from just organizing my armies with unique compositions and then staring at them in battle formation before the big clash. It isn't therefore much fun to me if I'm "forced" tofield blend and monotonous armies for a significant amount of time to get there. I understand there are more mercenary troops to choose from, and that is excellent, but it doesn't fully replace having faster - yet limited, access to diverse and varying quality of troops early on in the campaign. Realism is also a matter of concern to me.

    If all factions could start with one higher tiered troop factory, then I would be quite happy. If I have to spend hours upon hours sitting tight, pressing end turn as fast and often as I could just to eventually have my cake and eat it too, then I won't bother.

    Is this mod for me? Can I "hot fix" it myself with reduced build time or perhaps grant higher tiered buildings to all factions from the get go??

    Thanks for your input.
    Last edited by bacchus731; April 21, 2008 at 05:40 PM.

  2. #2

    Default Re: Building times and early campaign unit diversity

    Build times are longer than in vanilla, pop growth rate is high (at the moment). You will need some turns before you can churn out the latest tier units. DLV is more aimed at slower development and struggle for survival on the way. The AI can build faster (hardcoded) and gets more money scripted to be a challenge and depending on which faction and setting you play it will be between moderate and neigh impossible to win. On top of that you have a recruitment limit, get hit by negative and positive events and must accept or decline interactive events. There are also the dark ages during which the AI will attack you more frequently. If I were you I'd give the latest 5.6 beta a shot because the turn times are much faster, hording too and the stone forts are already in, stable too, though it's still in development.

    However you can ofc edit the EDB and decrease build times or edit the strat file and mod your starting cities if you enjoy that.

    Under the benevolent guidance of jimkatalanos

  3. #3

    Default Re: Building times and early campaign unit diversity

    you can play the historical campaign .then you have more advanced buildings

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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