where are the kazaks ?
where are the kazaks ?
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Yes but do i have to unistall the SS 1st or just reinsall it over the previus install?
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Hungarian settlements:
It's nice to have Székesfehérvár on the map, and also Buda (instead of "Budapest"), but there are still a few mistakes to be fixed:
- Bran was built only in the 13th century, and was first used only in 1378. Instead of Bran there should be Alba Iulia (or Gyulafehérvár - the historically accurate name) on the map, which was the capital of Transsylvania for almost half a millennium.
- Bucharest didn't exist (or played unimportant role as a village) in the time of the game start, it was first mentioned only in 1459. Maybe Tirnovo could fill the space on the map there.
Last edited by Aldgarkalaughskel; April 23, 2008 at 09:03 AM.
My merc kazaks glow green, similar to what was posted earlier.
(other guys screen)
I find it odd how two people have this problem. Install or just missing texture error?
It CTDs when finally loading up the actual battle (bar becomes completely full). I'm using XP, and I didn't touch anything., and Part 1 and 2 were installed to the default installation folder. The installation was pointed to the right place, because I am able to play in the campaign map, just most of the battles end up killing the game when finally loading.
I believe the shields for the late era generals for the Knights Templars maybe too small. Here is a picture below. The picture was taken in custom battle. I was looking at skins. *EDIT* As far as I know it happens with all faction late and early era generals not just the Templars.
#1=Early era general
#2=Late era general
While they're not really bugs, I stumbled across a few spelling errors while playing the game. I thought I'd mention them just to be sure.. If I come across anything else, I'll let you guys know..
Here are the ones I noticed so far (the events are bold and the errors are cursive):
Cistercian Order founded: "..known as 'White Monks' becuase.."
Description of School: "This knowledge will aid them in seige.."
A Heretic burned: Basil the Physician (1119 AD): "..has been burned to death at by order of.."
First Lateran Council: "..temporal affairs * provides for.." *= the word and should be added here.
A treatise on religion: "..has completed his work his great work.."
Unusual character name: Edward of Old_Sarum (English priest)
Last edited by jarnomiedema; April 23, 2008 at 10:47 AM.
While the tip with the new installation helped me (no btd during the campagin) i no have a new problem: During a siege i used a manogel to attack the hungarian troops. But directly before the explosion of the first barrel the game sended me back. Later i tried the manogel attack in a costum battle, and there were no problems. The last line from my log is "17:59:12.234 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit." Can the problem lay on the big number of troops i used in the battle?