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Thread: 6.0 Bug Reports & Known bugs list

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  1. #1

    Default Re: 6.0 Bug Reports & Known bug list

    I've gone 90 turns in an early campaign without a single CTD...



  2. #2

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by cherryfunk View Post
    I've gone 90 turns in an early campaign without a single CTD...
    Ditto, I haven't had a single problem yet in my Cuman campaign. I can't believe how large this bug thread is.

  3. #3

    Default Re: 6.0 Bug Reports & Known bug list

    can someone help every battle or two (playing as turks) i get Medieval 2: Total War encountered an unspecified error and will now exit here is log:
    20:01:58.828 [system.rpt] [always] CPU: SSE2
    20:01:58.828 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    20:01:58.906 [system.io] [always] mounted pack packs/data_0.pack
    20:01:58.953 [system.io] [always] mounted pack packs/data_1.pack
    20:01:59.000 [system.io] [always] mounted pack packs/data_2.pack
    20:01:59.078 [system.io] [always] mounted pack packs/data_3.pack
    20:01:59.125 [system.io] [always] mounted pack packs/data_4.pack
    20:01:59.125 [system.io] [always] mounted pack packs/localized.pack
    20:09:39.953 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    please help!!!!

  4. #4

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by zunabbb View Post
    can someone help every battle or two (playing as turks) i get Medieval 2: Total War encountered an unspecified error and will now exit here is log:
    20:01:58.828 [system.rpt] [always] CPU: SSE2
    20:01:58.828 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    20:01:58.906 [system.io] [always] mounted pack packs/data_0.pack
    20:01:58.953 [system.io] [always] mounted pack packs/data_1.pack
    20:01:59.000 [system.io] [always] mounted pack packs/data_2.pack
    20:01:59.078 [system.io] [always] mounted pack packs/data_3.pack
    20:01:59.125 [system.io] [always] mounted pack packs/data_4.pack
    20:01:59.125 [system.io] [always] mounted pack packs/localized.pack
    20:09:39.953 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    please help!!!!
    Reinstall the game + mod.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  5. #5

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by Chimaeira View Post
    Reinstall the game + mod.
    I do not have kingdoms dvd no more any other suggestions

  6. #6
    stoma's Avatar Libertus
    Join Date
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    99

    Default Re: 6.0 Bug Reports & Known bug list

    In hotseat mode one of my friends was Geneo.
    Venice attacked Milian and my friend went with an army to attack it to and try to make Venice go away somehow.
    I played my turn then Venice attacked Milian and my friend's battle thing said the odds were 1:20000 and he could not withdraw because "he was under siege."
    He could not play it either it just crashed.
    So he had to auto-resolve and give Venice the city.

  7. #7

    Default Re: 6.0 Bug Reports & Known bug list

    The Turks are recruiting a whole bunch of Dismounted Sipahi Lancers -- 50% or more of their infantry. I think it's a fairly elite units, seems like a very high proportion...



  8. #8
    Biarchus
    Join Date
    Oct 2006
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    Corvallias, Oregon
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    652

    Default Re: 6.0 Bug Reports & Known bug list

    The basic English Longbowmen don't have a mele wepon. They fight and kill with it, but you can't see it, at least I can't.

  9. #9

    Default Re: 6.0 Bug Reports & Known bug list

    A full strength heavy axemen unit (Merc) defending atop a wall against a unit of Dismounted Sipahi Lancers (Turks), climbing ladders -- the Axemen were reduced to 19 men and broke, while the Sipahi lose 8 men. Something is very unbalanced there, the axemen should have at least held their own...



  10. #10

    Default Re: 6.0 Bug Reports & Known bug list

    Um.......one thing I noticed that bothered me (I dont know if it was said before) was that the "Retinue Longbowmen" had a defence of two for their shield..........they dont have a shield, I dont know about the other Longbow units though.

  11. #11

    Default Re: 6.0 Bug Reports & Known bug list

    Why do i have a feeling 6.1 is going to be like 500MB of little corrections.

  12. #12
    THARN's Avatar Senator
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    1,201

    Default Re: 6.0 Bug Reports & Known bug list

    for those of you who are getting ctd's at the end of a turn while the computer is doing its turn.
    Try this. load your auto save then- save your game with another save.instead of auto save.

    then exit and load your campaign from your new save.
    try a few turns and see if it continues. it should work from here out.

  13. #13

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by THARN View Post
    for those of you who are getting ctd's at the end of a turn while the computer is doing its turn.
    Try this. load your auto save then- save your game with another save.instead of auto save.

    then exit and load your campaign from your new save.
    try a few turns and see if it continues. it should work from here out.
    Tried it, did not work. For me the game is now unplayable, at least as the Turks which I have tried so far

    REALLY would like to play the game as it looks great.

    Got a clean install and the mod installed correctly as well.

  14. #14
    shenryyr's Avatar Semisalis
    Join Date
    Jan 2008
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    San Francisco, USA
    Posts
    473

    Default Re: 6.0 Bug Reports & Known bug list

    playing as Ireland, took Hamburg from the HRE, it contained a Teutonic Knights minor chapter house, which doesn't produce any units(I'm guessing because Ireland's chapter knights are not the Teutonic Order?). Should be automatically destroyed when taken by a faction who can't use it? Or perhaps converted to the appropriate knight chapter house for that faction?
    my other horse is a space ship

  15. #15
    Krystoforos's Avatar Biarchus
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    Oct 2005
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    Poland, Silesia
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    656

    Default Re: 6.0 Bug Reports & Known bug list

    Hi, I'm playing as Kingdom of Jerusalem and I found some weird things with fog of war and look of mini map. As it was mentioned at the beginning of bugs list.

    I found another bug. When playing as Teutonic Order I zoomed the minimap in and then out again and noticed this happened:
    If you notice on the minimap (I know the red box may be quite difficult to see), the overlay showing which factions own which area has shifted along to the edge of the map.

    If someone needs, I can post higher quality pics.

    EDIT: Just noticed that the whole minimap overlay has been moved east and slightly south:
    Spoiler Alert, click show to read:
    In few first turns it was ok but then fog of war covered all minimap...after about 10 turns and few map information exchanges and few city achievements it's ok again...

    2. During Mongol intro I had no voice.
    3. Most of battles on midddle east go on in well grassed and wodded terrain...terrain around Bagdad, Basra...some kind of south america Jungle o_O
    4.During battle after putting leaders aside some of men (Canons of the Holy Sepulcher (?))didnt have weapons (they fought with empty hans).First 3 rows didnt have it.
    Last edited by Krystoforos; April 23, 2008 at 01:47 AM.

  16. #16

    Default Re: 6.0 Bug Reports & Known bug list

    IMO = In my opinion.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  17. #17

    Default Re: 6.0 Bug Reports & Known bug list

    i got CTD everytime i try to start a campaign or play custom battle ...
    logs show this

    12:52:02.515 [system.rpt] [always] CPU: SSE2
    12:52:02.515 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    12:52:02.546 [system.io] [always] mounted pack packs/data_0.pack
    12:52:02.578 [system.io] [always] mounted pack packs/data_1.pack
    12:52:02.593 [system.io] [always] mounted pack packs/data_2.pack
    12:52:02.625 [system.io] [always] mounted pack packs/data_3.pack
    12:52:02.656 [system.io] [always] mounted pack packs/data_4.pack
    12:52:02.671 [system.io] [always] mounted pack packs/localized.pack
    12:54:37.859 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  18. #18

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by MarquisWu View Post
    i got CTD everytime i try to start a campaign or play custom battle ...
    logs show this

    12:52:02.515 [system.rpt] [always] CPU: SSE2
    12:52:02.515 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    12:52:02.546 [system.io] [always] mounted pack packs/data_0.pack
    12:52:02.578 [system.io] [always] mounted pack packs/data_1.pack
    12:52:02.593 [system.io] [always] mounted pack packs/data_2.pack
    12:52:02.625 [system.io] [always] mounted pack packs/data_3.pack
    12:52:02.656 [system.io] [always] mounted pack packs/data_4.pack
    12:52:02.671 [system.io] [always] mounted pack packs/localized.pack
    12:54:37.859 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    If you go directly to the custom battles screen after startup without going into another menu, does it work for you?
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  19. #19
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
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    Thessalonike Greece
    Posts
    18,974

    Default Re: 6.0 Bug Reports & Known bug list

    where are the kazaks ?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  20. #20

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by AnthoniusII View Post
    where are the kazaks ?
    **snip**
    I suspect something went wrong with the installation. Try to rerun both setup files.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

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