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Thread: 6.0 Bug Reports & Known bugs list

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  1. #1
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by Chimaeira View Post
    I suspect something went wrong with the installation. Try to rerun both setup files.
    You mean to reinstall over the game?:hmmm:
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #2

    Default Re: 6.0 Bug Reports & Known bug list

    My merc kazaks glow green, similar to what was posted earlier.


    (other guys screen)

    I find it odd how two people have this problem. Install or just missing texture error?

  3. #3
    strife1013's Avatar Campidoctor
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    Default Re: 6.0 Bug Reports & Known bug list

    I believe the shields for the late era generals for the Knights Templars maybe too small. Here is a picture below. The picture was taken in custom battle. I was looking at skins. *EDIT* As far as I know it happens with all faction late and early era generals not just the Templars.

    #1=Early era general
    #2=Late era general

    Last edited by strife1013; April 23, 2008 at 11:49 AM.


  4. #4
    jarnomiedema's Avatar Artifex ad Infinitum
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    Default Re: 6.0 Bug Reports & Known bug list

    While they're not really bugs, I stumbled across a few spelling errors while playing the game. I thought I'd mention them just to be sure.. If I come across anything else, I'll let you guys know..

    Here are the ones I noticed so far (the events are bold and the errors are cursive):

    Cistercian Order founded: "..known as 'White Monks' becuase.."
    Description of School: "This knowledge will aid them in seige.."
    A Heretic burned: Basil the Physician (1119 AD): "..has been burned to death at by order of.."
    First Lateran Council: "..temporal affairs * provides for.." *= the word and should be added here.
    A treatise on religion: "..has completed his work his great work.."
    Unusual character name: Edward of Old_Sarum (English priest)
    Last edited by jarnomiedema; April 23, 2008 at 10:47 AM.



    Under the patronage of his Estonian Eminence Trax

  5. #5
    shenryyr's Avatar Semisalis
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    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by strife1013 View Post
    I believe the shields for the late era generals for the Knights Templars maybe too small.
    it's not the size that counts!
    my other horse is a space ship

  6. #6
    strife1013's Avatar Campidoctor
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    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by shenryyr View Post
    it's not the size that counts!
    lol...looks like archer shields to me


  7. #7

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by strife1013 View Post
    I believe the shields for the late era generals for the Knights Templars maybe too small. Here is a picture below. The picture was taken in custom battle. I was looking at skins. *EDIT* As far as I know it happens with all faction late and early era generals not just the Templars.

    #1=Early era general
    #2=Late era general

    **snip**
    The shields are intentional and historically accurate.
    Artifex
    Under the patronage of King Kong
    Proud patron of y2day and yelowdogg23

  8. #8
    Argus's Avatar Foederatus
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    Default Re: 6.0 Bug Reports & Known bug list

    While the tip with the new installation helped me (no btd during the campagin) i no have a new problem: During a siege i used a manogel to attack the hungarian troops. But directly before the explosion of the first barrel the game sended me back. Later i tried the manogel attack in a costum battle, and there were no problems. The last line from my log is "17:59:12.234 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit." Can the problem lay on the big number of troops i used in the battle?

  9. #9

    Default Re: 6.0 Bug Reports & Known bug list

    i have russian language kingdoms and voise of all eastern europen factions not working
    also ireland has no voise too
    Under the patronage of Nakharar
    DM Multi modding project

  10. #10

    Icon1 Re: 6.0 Bug Reports & Known bug list

    Bugs:

    - I hired mercenaries in Asia Minor as a Hungarian faction heir, and the mercenaries kept calling me "Mighty Sultan" during the battle. LMAO!

    - During siege, 6 archer units on the walls, some of them with golden chevrons, all of them concentrating their fire missiles on ONE siege equipment (tower or ram), but they can't set it on fire. Tried this several times, always failed.

  11. #11

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by PowerWizard View Post
    Bugs:

    - I hired mercenaries in Asia Minor as a Hungarian faction heir, and the mercenaries kept calling me "Mighty Sultan" during the battle. LMAO!

    - During siege, 6 archer units on the walls, some of them with golden chevrons, all of them concentrating their fire missiles on ONE siege equipment (tower or ram), but they can't set it on fire. Tried this several times, always failed.

    Neither of those are SS bugs. Your first bug is simply the way unit voices work, they are attached to the unit, not the faction, so if you recruit an unit with "middle_eastern" accent, it will say Middle Eastern phrases when you click on it, even if your faction is not Middle Eastern. Your second bug may be annoying, but, archer's are weak against seige gear in vanilla, too....it is designed this way to that you can't just spam archers in your cities and win every single siege.

  12. #12

    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by PowerWizard View Post
    Bugs:

    - I hired mercenaries in Asia Minor as a Hungarian faction heir, and the mercenaries kept calling me "Mighty Sultan" during the battle. LMAO!

    - During siege, 6 archer units on the walls, some of them with golden chevrons, all of them concentrating their fire missiles on ONE siege equipment (tower or ram), but they can't set it on fire. Tried this several times, always failed.
    Archer units can't set seige equipment on fire, only your towers can. Upgrade your towers if you want a better chance of setting siege equipment on fire.

  13. #13

    Icon5 Re: 6.0 Bug Reports & Known bug list

    No sound : ireland ... why ?


  14. #14

    Default Re: 6.0 Bug Reports & Known bug list

    good evening,
    I have returns on Windows only when I play with the faction Knights Templar .
    I've reinstalled the complete set Medieval 2 War Total + kINGDOMS + patch to arrive at the 1.05.
    Your work is splendid, the best MOD incontestably.

  15. #15

    Default Re: 6.0 Bug Reports & Known bug list

    Early era, England.

    Move 1-2 went fine, but upon attacking York
    with shields and archers (?, the starting units),
    as soon as i try to start the battle i get a CTD.

    13:18:51.484 [system.rpt] [always] CPU: SSE2
    13:18:51.500 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    13:18:51.843 [system.io] [always] mounted pack packs/data_0.pack
    13:18:52.015 [system.io] [always] mounted pack packs/data_1.pack
    13:18:52.390 [system.io] [always] mounted pack packs/data_2.pack
    13:18:52.734 [system.io] [always] mounted pack packs/data_3.pack
    13:18:52.937 [system.io] [always] mounted pack packs/data_4.pack
    13:18:52.953 [system.io] [always] mounted pack packs/localized.pack
    13:56:16.375 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  16. #16

    Default Re: 6.0 Bug Reports & Known bug list

    I have only tried it on late era campaing, but after turn 14 I stop getting any kind of events, not even gunpowder.

    The only type of events I keep getting now and then are the interactive events.

    I installed the game totaly fresh with this new edition of SS 6.0 so it's not an install problem.

  17. #17

    Default Re: 6.0 Bug Reports & Known bug list

    On bridge battles second attacking ai army just sits on their ass.
    Forcing you to wait it out. Happened 10 or so times for me.

    This is with multiple enemy stacks. One stack doesnt seem to be a problem.
    They close my modication thread DWWTW ='( please help evryone.

  18. #18

    Default Re: 6.0 Bug Reports & Known bug list

    There is no water bridge at constantinople... I think there should be one because the AI keeps sending units there to cross to the middle east, especially crusade armies and diplomats, they just stay there for a few turns and then go away.

    edit: oops i think ill post this in the suggestions thread.

  19. #19
    strife1013's Avatar Campidoctor
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    Default Re: 6.0 Bug Reports & Known bug list

    Quote Originally Posted by s0meguy View Post
    There is no water bridge at constantinople... I think there should be one because the AI keeps sending units there to cross to the middle east, especially crusade armies and diplomats, they just stay there for a few turns and then go away.

    edit: oops i think ill post this in the suggestions thread.

    I thought there was, when I click on the faction leader for the Byz in constantinople I can go either right or left.


  20. #20

    Default Re: 6.0 Bug Reports & Known bug list

    at first sorry for my crack english!

    so i play 3 x early campaign as HRR ( Germans) . all work fine for me but after year 1088 - 1111 i have almost a CTD . i can load my game and make another turn but then i have CTD too..... so i load the game again and make my another turn and........CTD....:hmmm:

    i am very frustraining ( ?? ) about it. i have a clean install of MED2+Kingdoms+ Patches ( new patch 1.05 ) i have read the thread..but nobody seems to have that problem.... so can it be that i am the only one?????

    PLEASE HELP ME!!!!!!!

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