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Thread: Stainless Steel 6.1 Released

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  1. #1

    Default Re: Stainless Steel 6.1 Released

    by recreating holland you guys made a mistake. you added ''flevoland'' but that exist since 1918.

  2. #2
    Domesticus
    Artifex

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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Caesar Clivus View Post
    Yes so long as you reinstall the same version.
    ´
    Nice! Thank you again

  3. #3

    Default Re: Stainless Steel 6.1 Released

    Hey... Can Steinless steel be played on a patched Gold edition??

  4. #4
    ShockBlast's Avatar Protector Domesticus
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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Maximus19911991 View Post
    Hey... Can Steinless steel be played on a patched Gold edition??
    Welcome to TWC and i'm sure you can play with Gold edition.

  5. #5
    Domesticus
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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by ShockBlast View Post
    Welcome to TWC and i'm sure you can play with Gold edition.
    And he/she couldn't play without it.

  6. #6

    Default Re: Stainless Steel 6.1 Released

    Just installed patch 6.1 and looks great. One question though. I m not seeing many units in the factions like gothic knights, venetian heavy infantry..and many others in custom battles. Is there sth I should do?


    xhaxhi Skenderbeu

  7. #7
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Shqiponja_Hayabusa View Post
    Just installed patch 6.1 and looks great. One question though. I m not seeing many units in the factions like gothic knights, venetian heavy infantry..and many others in custom battles. Is there sth I should do?
    Make sure you choose "All" for the Era option when you're setting up the custom battle.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  8. #8
    maximius serbus's Avatar Civis
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    Default Re: Stainless Steel 6.1 Released

    Is there any chance to add Serbia in future realise????

  9. #9

    Icon9 Re: Stainless Steel 6.1 Released

    Help! I downloaded the 6.0 and got the 6.1 patch, and everything works perfectly until I try to start a late era campaign. It just crashes whenever I try Could anyone help?

    BTW the earlier versions that I tried are amazing!

    EDIT: I can't do custom battles either! Looks like it's back to an earlier version for a bit then lol.
    Last edited by muulka; July 09, 2009 at 04:23 AM.

  10. #10
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.1 Released

    Try reinstalling all 3 parts (SS6.0 part 1, part 2 and 6.1) again over the top of your current installation. If you are using Vista, turn off UAC. If those dont work, check the FAQ and the threads in the Bug Reports subforum.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #11

    Icon4 Re: Stainless Steel 6.1 Released

    I did what you said, started a Golden Horde campaign, and it worked fine (just rreeaaaaallllllllllllllyyy laggy lol). I did a few custom battles, and not it crashes again!

  12. #12

    Default Re: Stainless Steel 6.1 Released

    i have a problem.
    when playing in campaign mode and i want to recruit armoured sergeants or armoured swordsmen (heavy infantery) and tell me i have to wait 5 turns till those units will be available. ok with that..... but that number 5 doesn't change when i am in a new turn... looks i am suposed to conquer the world with peasants :|
    PLEASE HELP ME !

  13. #13

    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Caesar Clivus
    You have installed Byg's Grim Reality with the SS6.1 installer. There is a patch you need at the bottom of the first post in the Grim Reality thread in the submods forum.

    This has been asked many, many, many, MANY times previously. Please use the search function before posting a new thread.
    Quote Originally Posted by Caesar Clivus

    I can't recruit any units better than spear militia, peasant archers and light cavalry in any of the campaigns! I know this was asked before, but I can't find those forums, so please help me!
    There are literally hundreds of threads on this. If you used the search function you would find many answers.

    Please help! I have SS6.1 installed with every selected add-on and nothing else.
    If you had checked the information links provided in the installer about the submods you installed, you would know that RealRecruitment and Byg's Grim Reality drastically change the recruitment process. Check their threads in the submods forum for details. And you also need to install a patch at the bottom of the first post in the Byg's Grim Reality submod.

  14. #14

    Default Re: Stainless Steel 6.1 Released

    Hi I'm pretty new to this and using this mod with BGR IV and RR and everything enabled. I have a few problems.

    I can't merge fleets at all, no matter what. It isn't because the admiral has gained a trait or anything. If I make two fleets and different docks and try to merge them on the first turn they are created it wont let me. It says the admiral doesnt want to give up his command or whatever. Does anyone know why this would happen?

    I also have a question about the AI. I'm trying to find the AI with the best diplomacy. Ideally I don't want allies with whom I have good relations and who have reliable reputations to turn on me. Right now, if I leave a castle or city with only a few units guarding it , it seems my neighboring allies will send a stack to attack it ASAP, no matter what. If I leave a good sized army in the settlement then they never turn on me. I just feel like if i have really good relations with a faction and they are reliable, they shouldnt turn on me if I leave a settlement poorly guarded for a while. Which AI would you suggest for this? Thanks.

  15. #15

    Default Re: Stainless Steel 6.1 Released

    man, i am noob and i am sorry fot that. here`s my mail adress : sick_bwoy@yahoo.com

    maybe you could help me more. thanks

  16. #16

    Default Re: Stainless Steel 6.1 Released

    I can't merge fleets at all, no matter what. It isn't because the admiral has gained a trait or anything. If I make two fleets and different docks and try to merge them on the first turn they are created it wont let me. It says the admiral doesnt want to give up his command or whatever. Does anyone know why this would happen?
    Some of those generals have hidden traits so that might be the reason you can't join those units. Didnt have this problem with 6.2 RR RC up until now though.

  17. #17

    Default Re: Stainless Steel 6.1 Released

    pelica, i think its easiest if you just reinstall Stainless Steel 6.1 and NOT check any of the options in the 6.1 patch besides "remove byg II army supply"
    ( just check the box next to that line) and you should be fine. You need to start a new campaign after that.

  18. #18

    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by bane_tw View Post
    pelica, i think its easiest if you just reinstall Stainless Steel 6.1 and NOT check any of the options in the 6.1 patch besides "remove byg II army supply"
    ( just check the box next to that line) and you should be fine. You need to start a new campaign after that.

    that's all mate ? after that hope i can recruit heavy infantery. thanks a lot !

    you make my day

  19. #19

    Default Re: Stainless Steel 6.1 Released

    I have exactly the same problem!!! I have SS6.1 with Savage CAI and Germanicus' BAI and I get CTD while Egypt is having its turn. I am playing Kiev/Early Era/Turn 17-18.

    The log says that there was an unspecified error and that's all!!! Damn.
    Last edited by Anatorax; July 23, 2009 at 12:04 PM.

  20. #20

    Default Re: Stainless Steel 6.1 Released

    Hey,

    I enjoy playing this mod very much yet Im looking for a real hard battle AI mod you guys can recommend any of them?

    And thanks for this great modification !!!

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