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  1. #1

    Default Mamluk heavy archer

    After rolling over 10 pages in Unit Balanced Thread trying to find out if anyone had talk about this, i felt so tired so i decided to open another thread. Feel free to replace it.

    I think the MHA are way too powerfull for their price and up keep. While the other Mamluk units have very high upkeep cost(650 or 450), MHA only cost you 200 dnrs per turn. They have great missle point :7, very well armored :8, can hold off almost any charge and very effective when charge.
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  2. #2
    kepper's Avatar Artifex
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    Default Re: Mamluk heavy archer

    The next version is almost ready just wait some more days
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  3. #3
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    Default Re: Mamluk heavy archer

    Quote Originally Posted by kepper View Post
    The next version is almost ready just wait some more days
    If by "days" you mean weeks then you are most definitely correct.

  4. #4
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Mamluk heavy archer

    Quote Originally Posted by mirage41 View Post
    If by "days" you mean weeks then you are most definitely correct.
    I missed you.

    Oh...erm..Mamluk Heavy archers...yeah...i agree with everyone and stuff.




  5. #5
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: Mamluk heavy archer

    Yo Vagabond....

    Get them cheap and put'em to good use....Cuz if you don't somebody else will...

    @ Mirage41.. AAHHHHHHH... the master's iminnent return...
    Last edited by Mega Tortas de Bodemloze; April 21, 2008 at 05:19 PM.

  6. #6

    Default Re: Mamluk heavy archer

    Oh, the King is back . Good news for everyone.

    @Mega Totars :ehm, because they're too much of a good use for me (especially against the mongols) so why i post it
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  7. #7
    Heinz Guderian's Avatar *takes off trousers
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    Default Re: Mamluk heavy archer

    Quote Originally Posted by Vagabond View Post
    Oh, the King is back . Good news for everyone.

    @Mega Totars :ehm, because they're too much of a good use for me (especially against the mongols) so why i post it
    Not yet. I think he has exams until the 25th of April. How do i know this? Because i stand outside his window dressed like Teddy Roosevelt holding a doll made of hair looking into his window.

    It rains sometimes.




  8. #8

    Default Re: Mamluk heavy archer

    Quote Originally Posted by Heinz Guderian View Post
    Not yet. I think he has exams until the 25th of April. How do i know this? Because i stand outside his window dressed like Teddy Roosevelt holding a doll made of hair looking into his window.

    It rains sometimes.
    . That sure scare the hell out of Mirage

    Quote Originally Posted by GrandViZ View Post
    This was due to the fact, that a lot of units were "balanced" manually, without having the big picture on mind. This will change (already has been changed) for the next version.

    We have worked on the EDU stats alot, and the unit stats are now generated based on universal rules, so that the unit costs actually represent the combat value of an unit far better than before.

    These are the costs based on the new ruleset.

    Mamluk Cavalry
    Cost: ca. 1700 Upkeep: ca. 440

    Mamluk Cavalry Archers
    Cost: ca. 1600 Upkeep: ca. 370

    Ghulam Mounted Heavy Archers
    Cost: ca. 1500 Upkeep: ca. 460

    Ghazni Heavy Lancers
    Cost: ca. 1450 Upkeep: ca. 410
    That's great. But tha's a little cheap i think.

    Quote Originally Posted by GrandViZ View Post
    Please keep in mind that the costs are scaled by unit size, so that costs not necessarily increase with the unit level.
    What do you mean by that ? Do you mean the cost and upkeep are now different by unit size ?
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  9. #9
    GrandViZ's Avatar Domesticus
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    Default Re: Mamluk heavy archer

    Quote Originally Posted by Vagabond View Post
    That's great. But tha's a little cheap i think.
    "Cheap" is relative, as it depends on the overall economic balance.

    This new approach ensures that the unit costs are actually balanced, as the costs for all units are based on the same rules, rather than biased assumptions. All relevant aspects are taken into account. With the next BC version you'll notice significant changes to unit costs in both directions.

    What do you mean by that ? Do you mean the cost and upkeep are now different by unit size ?
    The costs (recruitment and upkeep) for all units are calculated on a predefined ruleset. The costs are determined for one soldier for each unit type based on the units class, its equipment, its training, its combat values, morale etc. The result is then multiplied by the number of soldiers for that unit, so that the costs scale with the unit size.
    Last edited by GrandViZ; April 22, 2008 at 09:41 AM.
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  10. #10

    Default Re: Mamluk heavy archer

    Quote Originally Posted by GrandViZ View Post
    The costs (recruitment and upkeep) for all units are calculated on a predefined ruleset. The costs are determined for one soldier for each unit type based on the units class, its equipment, its training, its combat values, morale etc. The result is then multiplied by the number of soldiers for that unit, so that the costs scale with the unit size.
    Sorry about my english but I don't clearly understand that you mean the unit size like: small, normal, large, huge or the different kind of unit like infantry (120,150,..), cavalry ( 50, 80,..) ,,...?. Because in game now, what ever the unit size's option is (small, normal, huge ,..) the cost and upkeep are still the same. So in next BC, if you choose the huge unit option, the cost and upkeep will be doubled compare to normal size ?
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  11. #11

    Default Re: Mamluk heavy archer

    Quote Originally Posted by GrandViZ View Post
    "
    The costs (recruitment and upkeep) for all units are calculated on a predefined ruleset. The costs are determined for one soldier for each unit type based on the units class, its equipment, its training, its combat values, morale etc.
    I don't think that's a good idea. Some factions are filthy rich ( like Ayyubids, Abassid, etc ...) , some are not that rich. Maybe it'll be historically accurated ( the richs are strong) but not good for balance issue. Also, it depends alot on which regions, culture,way of living, etc... the cost and upkeep would be .
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  12. #12
    kepper's Avatar Artifex
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    Default Re: Mamluk heavy archer

    Welcome back Mirage
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  13. #13
    GrandViZ's Avatar Domesticus
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    Default Re: Mamluk heavy archer

    Quote Originally Posted by Vagabond View Post
    After rolling over 10 pages in Unit Balanced Thread trying to find out if anyone had talk about this, i felt so tired so i decided to open another thread. Feel free to replace it.

    I think the MHA are way too powerfull for their price and up keep. While the other Mamluk units have very high upkeep cost(650 or 450), MHA only cost you 200 dnrs per turn. They have great missle point :7, very well armored :8, can hold off almost any charge and very effective when charge.
    This was due to the fact, that a lot of units were "balanced" manually, without having the big picture on mind. This will change (already has been changed) for the next version.

    We have worked on the EDU stats alot, and the unit stats are now generated based on universal rules, so that the unit costs actually represent the combat value of an unit far better than before.

    These are the costs based on the new ruleset.

    Mamluk Cavalry
    Cost: ca. 1700 Upkeep: ca. 440

    Mamluk Cavalry Archers
    Cost: ca. 1600 Upkeep: ca. 370

    Ghulam Mounted Heavy Archers
    Cost: ca. 1500 Upkeep: ca. 460

    Ghazni Heavy Lancers
    Cost: ca. 1450 Upkeep: ca. 410

    Please keep in mind that the costs are scaled by unit size, so that costs not necessarily increase with the unit level.
    Last edited by GrandViZ; April 22, 2008 at 05:07 AM.
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  14. #14
    Deep_Red's Avatar Biarchus
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    Default Re: Mamluk heavy archer

    Sounds good to me.
    But there´s one point that bothers me: Troops like those fanatics the Ghorids get, will their price represent the fact they mostly financed theirselves by plundering or will only their battlefield value been taken into account?

    "Every state is founded on violence."
    "Stalin is the grave digger of the revolution."
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  15. #15
    GrandViZ's Avatar Domesticus
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    Default Re: Mamluk heavy archer

    Quote Originally Posted by Deep_Red View Post
    Sounds good to me.
    But there´s one point that bothers me: Troops like those fanatics the Ghorids get, will their price represent the fact they mostly financed theirselves by plundering or will only their battlefield value been taken into account?
    We have some faction / unit specific modifiers in the ruleset, but due to game balance reasons all units will have recruitment and upkeep costs based on their stats.
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  16. #16
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    Default Re: Mamluk heavy archer

    GV is referring to the unit size parameter inside the EDU, which remains constant regardless what the game setting is.
    I guess, its not quite representation of ‘paying per solider’, but its as good as it gets.

  17. #17

    Default Re: Mamluk heavy archer

    Quote Originally Posted by Strelac View Post
    GV is referring to the unit size parameter inside the EDU, which remains constant regardless what the game setting is.
    I guess, its not quite representation of ‘paying per solider’, but its as good as it gets.
    I don't clearly understand but i got the idea. Anyway, i can't wait to the next BC . Hope it'll be as fun as the first .
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  18. #18
    GrandViZ's Avatar Domesticus
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    Default Re: Mamluk heavy archer

    The EDU defines a base soldier count for each unit, which does not change regardless of your game settings. The game settings (small, normal, large, huge) only determine the multiplier for that base unit count.
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  19. #19
    Manco's Avatar Dux Limitis
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    Default Re: Mamluk heavy archer

    I don't believe factions should be balanced, that way the AI will be more realistic (historically strong factions will alse be larger in the game) and you'll have a real sense of accomplishment when you lead a relatively weak faction to victory.
    The fixed system they're gonna implement seems good enough for me
    Some day I'll actually write all the reviews I keep promising...

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