Hi all,
I downloaded Unspoken Knights Installer template which is for Kingdoms mods. And am trying to figure out how to get it to work. I followed all of the instructions and then get to the end bit where it says add your mod info to the innosetup_script.iss and then compile it. Only I have no idea what program I should use to open this file? I tried opening it in notepad but then I do not know how to make a compile of it? Anyone have any idea how to use something like this? Here is the link to the download I'm speaking of below.
http://www.twcenter.net/forums/downl...o=file&id=1821
Here is the readme instructions below. Thanks to anyone if you can help. I already sent Unspoken Knight a private message but he does not log on very frequently and I want to release my new patch update as soon as possible![]()
DaveInstallerTemplate\innosetup_script.iss
· Open "InstallerTemplate\innosetup_script.iss" in the Inno Setup Compiler.
· Change the values of the following defines (at the top of the script) to suit your mod.
· #define __MOD_PATH "mods\ModName" (Mod Path Name)
· #define __MOD_DISPLAY_NAME "Mod Name" (Display Name)
· #define __MOD_VERSION "1.0" (Mod Version)
· #define __MOD_CONFIG "medieval2.ModName.cfg" (Config file to launch with)
· #define __MOD_OUTPUT_NAME "ModInstaller" (Output name of the compiled installer)
· #define __MOD_ID "0005ModName" (Unique Registry Mod Key)
· #define __MOD_AUTHOR "Mod Author" (Registry key for mod author)
· OPTIONAL: If you have omitted the campaign and/or battle files from the data directory and wish to have the installer copy them from the vanilla install path, uncomment the appropriate entries under the [Components] and [Files] sections. You can also uncomment the appropriate entries to allow the installer to copy save games from the vanilla install path.
· Compile the script.






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