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Thread: Kingdoms Patch 4/10/08

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  1. #1
    Faris ad Din's Avatar Ducenarius
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    Default Kingdoms Patch 4/10/08

    Thursday, 10th April 2008
    Kingdoms Update Released!

    We are pleased to announce that the Medieval II: Total War Kingdoms Update is now available to download from the following mirror sites:

    (edited out for convenience, go to the links below for more information)

    The official update includes the following fixes:

    - Forts in the Crusades campaign are now made of stone.
    - Fixed various units having incorrect shield values.
    - Fixed a number of inconsistencies between units' speech and their unit cards.
    - Fixed deployment zones being in unreachable locations on some river crossings and bridge battles.
    - Byzantine Gunners are now available to be recruited in the Crusades campaign.
    - Denmark now has Norwegian units available to them when the Kalmar Union is formed.
    - The Kingdom of Jerusalem can now construct King's Stables.
    - Byzantine can now construct a Marksmanship Range.
    - Mangonels can now be constructed at Siege Works in the Teutonic campaign.
    - Swordsmiths' Guild Headquarters now gives the correct bonus to Knights trained in the Crusades campaign.
    - Fixed Lithuanian Arquebusiers firing too frequently.
    - Fixed various units having incorrect banners on the battle map.
    - Fixed exploit that allowed certain characters' stats to be raised by repeatedly saving the game.
    - New Faction Leaders in the Teutonic campaign now have the correct model.
    - Crusading Nobles can no longer become the Faction Leader in the Teutonic campaign.
    - Fixed Wales not receiving reinforcements when capturing bordering English settlements.
    - Requirements of various Apachean units have been reduced allowing them to be more easily obtained.
    - Fixed the Norwegian banners displaying the Novgorod symbol when out of fog of war.
    - The Baron's Alliance no longer re-emerges after taking control of England.
    - Assassination missions targeting Crusading Nobles no longer expire when they are successfully carried out.
    - Dead wives no longer produce children in the Crusades campaign.
    - Faction heirs in the Americas campaign have had their loyalty increased to fix them rebelling early in the game.
    - Players no longer receive incorrect event messages in hotseat games.
    - Unique models on characters are removed when they change faction.
    - Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader.
    - Fixed Scottish family tree in the Britannia campaign.
    - Fixed soft-lock that occurred with multiple armies on the battle map.
    - Fixed crash that occurred when disbanding a unit whilst merging two armies.
    - Crash after auto-resolving a siege battle from a hotseat save game no longer occurs.
    - Crash that occurred when loading a battle from the campaign map edge no longer occurs.
    - Kingdoms no longer crashes when playing battles after unpacking the game's data.
    - Fixed unique unit recruitment in the Crusades campaign.
    - Small black rectangles no longer appear on the campaign map.
    - Improved siege auto-resolve for the Britannia, Crusades and Teutonic campaigns.
    - Various localisation fixes.

    There are also a number of miscellaneous fixes and balance tweaks included.
    Official site link: http://www.totalwar.com/index.html?p...tml&nav=/en/5/
    Official forums link: http://shoguntotalwar.yuku.com/topic/33549?page=1

    I know this came out 11 days ago, but it could have some bearing on the development of future BC patches. I personally won't be of much help, being neither a programmer nor a hot shot historian or strategist, but I'm wondering if the team can include an update regarding this patch if possible. Would a Kingdoms patch affect a BC installation?

    And then again, hundreds of people here don't have Kingdoms, and hundreds more with Kingdoms may not download a patch. Just some matters to consider.

    And if the team is already on top of this and I'm wasting forum space, kudos to all of you!

  2. #2
    republic_bohemia's Avatar Decanus
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    Default Re: Kingdoms Patch 4/10/08

    Hi does anyone know if the up-coming mod is going to be compatible with the new patch? for kingdoms ect.

    Regards.John42

  3. #3
    Bernem's Avatar Senator
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    Default Re: Kingdoms Patch 4/10/08

    Why shouldn't it? BC is for M2TW without Kingdoms atm... so will be 1.1

  4. #4
    republic_bohemia's Avatar Decanus
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    Default Re: Kingdoms Patch 4/10/08

    Yea.

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