@Juggernaught,
Sorry, meant to answer yesterday but everyone seems to be doing
animations and asking questions the past two days. From your last
post it seems like you are trying to convert an actual spear model and
not a unit that has a spear you like. Grumpy's converter only works on
units. Let me just convert Caesar Clivus's reply into some pictures and
see if that helps.
Suppose you decide that the spears that the armored_sergeants have
are the spears you want for your unit. Run Grumpy's converter on
armored_sergeants_lod0.mesh and produce a armored_sergeants_lod0.ms3d
file. Open in Milkshape and go to the groups tab. Select the two spear
groups. Then go to the edit menu and select the item "Select Invert".
This inverts your selection so the spears AREN'T selected but everything
else is. It should look like this:
Hit the delete button and all the geometry stuff should be gone. Now go
to the Model Tab and change from vertices to joints. (This is on the
right hand side, midway down.) Drag a selection box around the skeleton to
select it and then hit delete. You should just have the spears left.
Save this file as "spears.ms3d" for example (Caesar Clivus's step 3.)
Now go to file you want to give the spear to. Say it's some peasant unit.
Convert it from .mesh to .ms3d using Grumpy's converter and open
in Milkshape. Delete any weapons it has by going to the groups tab
and selecting and deleting. You should have a model with no weapons
like:
(I used ee_spear_militia for the example but choose anything you like.)
Save this file also and then fire up Grumpy's converter and choose the
merge option as in this picture:
Order is important for this. For the first file chooser select the big file
with the skeleton and all the geometry. For the second file chooser select
the "spears.ms3d" file, i.e. the weapon(s) you want to merge. You then
get a merged file with the unit of choice with the new weapon like:
Hope this helps, happy modding.
KE