Thread: Medieval II Mod Questions & Recommendations

  1. #4581
    Frunk's Avatar Form Follows Function
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    Default Re: Medieval 2 Mod Questions & Recommendations

    Quote Originally Posted by Mr_Nygren View Post
    1. Can somebody post me a link to the permissions-page? I don't remember where on the forum it was located.
    Do you mean group permissions?

    If yes, you can find them here: http://www.twcenter.net/forums/profi...editusergroups

  2. #4582

    Default Re: Medieval 2 Mod Questions & Recommendations

    Do you know any mod that starts in the 7th, 8th, 9th or 10th century which includes Europe, Asia, Africa and Arabia?

  3. #4583

    Default Re: Medieval 2 Mod Questions & Recommendations

    So...kinda bored now, so...recommend me a mod (or submod)

    Requirements:
    Balanced
    Well developed or finished
    Bit slower gameplay than vanilla, no excessive stack spam
    not one of these (played them already):
    KGCM (or submods)
    TATW submods DaC or MOS
    EBII
    DBM
    DLV
    SS
    THERA

  4. #4584

    Default Re: Medieval 2 Mod Questions & Recommendations

    I'm vaguely interested in playing the original campaign: I suddenly miss the Papal States. Problem: I'm on Windows 10, so the original CD doesn't work. Kingdoms does, though.

    So I see there are two mods here that claim to bring the original campaign in to Kingdoms.

    Which would you recommend?

  5. #4585
    ♔atthias♔'s Avatar dutch speaking
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    Default Re: Medieval 2 Mod Questions & Recommendations

    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

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  6. #4586

    Default Re: Medieval 2 Mod Questions & Recommendations

    Quote Originally Posted by Sar1n View Post
    So...kinda bored now, so...recommend me a mod (or submod)

    Requirements:
    Balanced
    Well developed or finished
    Bit slower gameplay than vanilla, no excessive stack spam
    not one of these (played them already):
    KGCM (or submods)
    TATW submods DaC or MOS
    EBII
    DBM
    DLV
    SS
    THERA
    SSHIP, best main game based mod I've played

  7. #4587

    Default Re: Medieval 2 Mod Questions & Recommendations

    Oh...forgot to exclude SS mods.
    Last edited by Gigantus; May 14, 2017 at 10:01 PM. Reason: Let's not talk about modified executables

  8. #4588
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Medieval 2 Mod Questions & Recommendations

    Quote Originally Posted by Sar1n View Post
    Oh...forgot to exclude SS mods.
    Your problem with that mod will not lie in the reason you stated (the one I deleted), check here if you proceeded correctly with the installation, the method works for steam and disk.










  9. #4589

    Default Re: Medieval 2 Mod Questions & Recommendations

    I'm quite sure that the thing which shall not be named is the reason.

    I have disk version, and I keep two copies on drive. One in which I install all mods and includes...that, and one fresh installation for backup purposes. What happened is this:
    Install 6.3 in the M2TW folder with mods. Run it to verify proper installation-worked
    Install 6.4 over it, as should be. Crash. Ran it again, just to check if it is the first startup crash that some mods have (like EB2), crash again.
    Grabbed the whole SS folder, moved into mods folder of fresh installation, ran it-worked.

    And since I'm running other mods off the primary copy successfully, it is quite unlikely that this one is messed up. Making thing which shall not be named the primary suspect.

    Edit: and no copy is in Program Files or Program files(x86) folder. I know Windoom too well for that.
    Last edited by Sar1n; May 15, 2017 at 04:12 AM.

  10. #4590
    Andy B's Avatar Decanus
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    Default Hello

    Damn, it's been a while. Looking to get back into it. Can someone link me to decent mod pages? Hopefully some old timers still kicking it too.

  11. #4591
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    Default Re: Hello


  12. #4592
    Frtigern's Avatar Tiro
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    Default Re: Hello

    http://www.twcenter.net/forums/forum...-Barbarorum-II

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  13. #4593
    Andy B's Avatar Decanus
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    Default Re: Hello

    Me again.. can someone please link me to the MTW2 PATCH? I 'member years ago that it was on an external site. Does anyone have it on hand to link me please?

  14. #4594
    UndrState's Avatar Centenarius
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    Default Re: Hello

    Quote Originally Posted by Andy B View Post
    Me again.. can someone please link me to the MTW2 PATCH? I 'member years ago that it was on an external site. Does anyone have it on hand to link me please?
    I believe you can find what you need here :

    http://www.twcenter.net/forums/showt...Download-Links

  15. #4595
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Mod recommendation

    Guys,

    Which mod would you recommend that deals with the XV-XVI centuries with the map larger than Europe itself, preferably with the Americas, as well?

  16. #4596

    Default Re: Mod recommendation

    Don't have any suggestions on that one... I'm still using SS 6.4 ( usually early campaign )... Out of the mods I've tried, I think it's one of the best...

  17. #4597
    Frunk's Avatar Form Follows Function
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    Default Re: Mod recommendation

    Quote Originally Posted by seleukos99 View Post
    Guys,

    Which mod would you recommend that deals with the XV-XVI centuries with the map larger than Europe itself, preferably with the Americas, as well?
    There's a couple of mods which are trans-Atlantic, such as Falcom Total War, Expanded Americas and Eras Total Conquest.

    With Fire and Sword 2 is Europe-only but is in that XVI timeframe, as is Colonies & Empires (not yet released) but it's Americas-only. 1648 is definitely worth checking out, too.

  18. #4598

    Default Is there a mod that adds *only* the factions from Kingdoms to the Grand Campaign?

    Hi,

    I tried playing The Kingdoms Grand Campaign mod, but the mod does add more factions than there are in kingdoms. It makes the map much bigger. I also tried playing the vanilla+ mod, it just does the same.

    What I am looking for is a mod that doesn't change very much, just adds the factions. Nothing else.

  19. #4599
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Medieval II Mod Questions & Recommendations

    Thread moved to the Mod Questions & Recommendations thread.

    Those are probably the closest you'll get to what you're looking for, I'm not aware of any mod that just adds the factions from Kingdoms.

  20. #4600

    Default Re: Is there a mod that adds *only* the factions from Kingdoms to the Grand Campaign?

    stainless steel is probably the mod for you i personally prefer the massive overhaul themed mods myself though so i havent tried many of the expanding base game only mods

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