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Thread: Medieval II Mod Questions & Recommendations

  1. #261
    Germanicus75's Avatar Domesticus
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    Jan 2006
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    Britannia
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    Default Re: favourite mod or just the normal game

    Stainless Steel

  2. #262

    Default Re: favourite mod or just the normal game

    hmm stainless steel seems to be a favourite at the moment
    The british empire will be restored

  3. #263

    Default Re: favourite mod or just the normal game

    Deus Lo Vult has got to be the most complete addon I've used yet. It incorporates many of the mini-addons (UAI, etc...) and is VERY polished. It just gets better and better with each release.


    Currently I'm at around 1290 in my Spanish campaign. In the early years, I held a meager 4 provinces strongly while building up my economy. Finally, after building a strong economy able to support two full armies, I set out to purge the Moors from Iberia. With that accomplished, I turned my attention to the French who were at my eastern borders, I've since pushed them back, cleared the remains of a weak Portugal out of Iberia and have begun another Moorish campaign in North Africa.

    Over all the Campaign AI is very crafty, the battles are never stale - it's a great overall experience.

  4. #264

    Default Re: favourite mod or just the normal game

    Stainless Steel is frikin sweet. Upcoming version 4.0 will include to new amazing factions including the kievan rus faction and Aragon. Look at the previews here and check out the amazing units. And the gameplay is good too.

    Stainless Steel:
    http://www.twcenter.net/forums/forumdisplay.php?f=314
    Go to the posts that say preview poste by King Kong

    You may also want to check out the upcoming LTC mod by Lusted which will include Kingdoms-style campaigns including the Hundred Year's War.

    LTC:
    http://www.twcenter.net/forums/forumdisplay.php?f=302

  5. #265

    Default Re: favourite mod or just the normal game

    Stainless steel has just gotten boring! The Templars are so rigged even on VH/VH. The Templar Guard is the most powerful infantry unit in the game by far.


  6. #266
    joewagner501's Avatar Tiro
    Join Date
    Feb 2007
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    270

    Default Re: favourite mod or just the normal game

    I tried a couple of different mods but once I hit on stainless steel I stayed. It is fun.

  7. #267

    Default Re: Need Mod Recommendations? Ask Away Here

    kk, I'm wondering if anyone has any suggestions for what mod would be good for me. I want a mod that changes lots, but more than anything else add provinces, and lots and lots of factions and units. I also would like said mod to incorporate some of the small mods like Burrek's Knights and Knaves, and also the arrow mod(s) that increase the damage for archer units. I think the mods that change traits, etc. are nice, but I don't really care about them as much as finding a mod that fields a large variety of factions, and their respective units. Can anyone suggest a mod?

  8. #268

    Default Re: Need Mod Recommendations? Ask Away Here

    i'm wondering.........is there a mod based in 1066?
    Not changing signature until Oklahoma University wins the national championship. (Started 8-18-07)

  9. #269

    Default Re: Need Mod Recommendations? Ask Away Here

    Now the second patch is out, what's the best mod out there? I'm particularly interested in mods with new units. Also, mods that don't involve hoovering up 50 provinces to win, instead objectives such as: 'Defeat this Faction, outlast that faction', or 'Hold these provinces for x amount of time'. I'm beginning to tire of the landgrab aspect of the Total War games.

  10. #270

    Default Re: Need Mod Recommendations? Ask Away Here

    Check out the long road the link is below, it speaks for itself, I have played both Dues Lo Volt and The Long Road and they are arguably the most epic mods in release at the moment, but TLR has more units, a tough economy, and no game breaking scripts to slow it down, take a look at it if you are ready for a challenge.

    The quickest route may not always be the most fun.
    http://www.twcenter.net/forums/forumdisplay.php?f=315

  11. #271

    Default Re: Need Mod Recommendations? Ask Away Here

    The best mod out has to be DLV.. ive tried all and found DLV to be the most complete mod out there.. i love all the addons to

  12. #272

    Icon11 Re: Need Mod Recommendations? Ask Away Here

    Hi...I'm new...got MTW2 and trying to make sense of what mod/s to get (truly confusing...). I'm into realism. I hear a lot about Stainless Steel and Deus Lo Vult. Whic one should I go for? Also...can I combine and load MTW2, patch 1.2, Ultimate AI, Stainless Steel, Darth's latest mod, Ultimate AI? Are they compatible? Which exe do I use - SS or Dartth or Ultimate AI?

    Grateful advice.

    PS: I take it the banners mod is not compatibale with DLV or SS - I'd only be able to use its exe to lauch the game, thus negating the other mods?

    Tks in advance.

    apoll

  13. #273

    Default Re: Need Mod Recommendations? Ask Away Here

    I am looking for a mod that makes campaign fun, exciting and less monotonous. I am starting to really get bored with the campaign. And by "fun" I don't mean make all the buildings cost more and take longer to build. What would you recommend and why?

    also could you rank/rate these mods:

    Clouds Across Europe
    Stainless Steel
    Deus lo Vult
    Anno Domini
    Sicilian Vespers
    The Long Road
    Portvcale
    Regions & Provinces
    Custom Campaign Mod
    Machiavello
    Lands to Conquer

  14. #274

    Default Re: Need Mod Recommendations? Ask Away Here

    Currently playing Portvcale as the French and it is an incredible mod! I am usually bored with most mods, the campaign map never seems to have enough depth and interaction, but I have found Portvcale to be very satisfying. Perhaps I am just finally getting used to the MIITW campaign map, but I haven't had a battle yet and am still enjoying it. Also, death to Burrek's retextures! Too many great mods are using it (I haven't actually battled yet with Portvcale so I am not sure if it is using them) and in the past I have found the skins to be too colorful. The original textures were "realistic" enough... so what if the uniforms looked similar. Take a gander at modern military camouflage, most of them look similar in both style and pattern... my two cents and mod recommendation for an extended campaign map that demands strategy, and did I mention it looks absolutely stunning?!

  15. #275

    Icon9 Re: Need Mod Recommendations? Ask Away Here

    Hi
    Where can I find a mod which allows me to include the missing in game units like the armoured sergeant for england and such into the game?Also is there a mod which includes the new units in stainless steel like the andalusian infantry and the swabians and macemen into the game?

  16. #276
    sgtgoody's Avatar Civis
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    Jul 2006
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    Houston TX
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    171

    Default Re: Need Mod Recommendations? Ask Away Here

    Is there a map or mod that increases the provinces for Sicily? I have poked around a few of the mod threads and map threads but none seem to be stand alone or complete.
    If you try to fail and succeed, which have you done?

  17. #277

    Default Shield bug

    Hi everyone,
    I noticed the bug inserted with 1.2 patch: so is needed "Rebalance needed of units stats in light of the shield bug being fixed. 2 handed sword units, JHI, Halberd units are now underpowered."
    Is there someone that have modified the file with the unit stat to avoid this bug?

    Thanks to all

  18. #278

    Default Re: Need Mod Recommendations? Ask Away Here

    I'm liking The Long Road, btw, it's pretty accurate, but I was wondering, where would be a good place to find appropriately dark medieval battle music, since the music for Medieval 2 is getting pretty boring.

  19. #279

  20. #280

    Default Re: Shield bug

    Nice! Thanks for that as well Hephaistos.

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