Thread: Medieval II Mod Questions & Recommendations

  1. #2621
    Tom Crooze's Avatar Vicarius
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    Default Any good America mods that dont need kingdoms?

    Every time I find what looks like a good mod for Medieval II that improves the Americas, it turns out you need Kingdoms. Are there any that don't?

  2. #2622
    Double A's Avatar person man
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    Default Re: Any good America mods that dont need kingdoms?

    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  3. #2623
    Desley's Avatar Praefectus
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    Default Re: Mod Questions and Recommendations Here

    Im looking for a mod which has roleplaying elements in it. But I should be able to play 250 turns and not get bored (I always get bored after 60 turns in stainless steel for example)
    Will and act until victory

  4. #2624

    Default Re: Any good America mods that dont need kingdoms?

    None there is only one (Expanded Americas) that is kingdoms based.

  5. #2625

    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by Desley View Post
    Im looking for a mod which has roleplaying elements in it. But I should be able to play 250 turns and not get bored (I always get bored after 60 turns in stainless steel for example)
    Deus lo Vult can't say about you liking & disliking part.

  6. #2626
    Tom Crooze's Avatar Vicarius
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    Default Re: Any good America mods that dont need kingdoms?

    Are there any non-hosted mods that do this?

  7. #2627

    Default Re: Any good America mods that dont need kingdoms?

    Quote Originally Posted by PeasentsSuck View Post
    Are there any non-hosted mods that do this?
    Not that i know of .

  8. #2628

    Default Playing Medieval 2 with Kingdoms units and factions?

    I am rather underwhelmed with the 4 kingdom campaigns. They lack the epic feel of the Medieval 2 grand campaign.

    The things I do like are the new units and factions.

    Is there a good mod someone can recommend that adds most of the Kingdom goodies to the original grand campaign?

  9. #2629
    The Source's Avatar Senator
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    Default Re: Playing Medieval 2 with Kingdoms units and factions?

    Kingdoms grand camapgin is pretty much what you exacly said, with new factions and new units and new historical characters badlwin,saladin,richard, all from kingdoms aswell as improved AI in intelligence

    mod page- http://www.twcenter.net/forums/forumdisplay.php?f=559
    downlaod instructions- http://www.twcenter.net/forums/showthread.php?t=192625
    Last edited by Ishan; December 18, 2010 at 10:39 PM. Reason: broken links fixed

  10. #2630
    Silverheart's Avatar Domesticus
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    Default Re: Playing Medieval 2 with Kingdoms units and factions?

    Isn´t that the Retrofit Mod?
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  11. #2631

    Default Re: Playing Medieval 2 with Kingdoms units and factions?

    Similar Threads Merged.
    Quote Originally Posted by Leto Atreides View Post
    I am rather underwhelmed with the 4 kingdom campaigns. They lack the epic feel of the Medieval 2 grand campaign.

    The things I do like are the new units and factions.

    Is there a good mod someone can recommend that adds most of the Kingdom goodies to the original grand campaign?
    KGCM as troy7 mentioned.

    @Silverheart
    That's Retrofit mod with Grand-unit addon.

  12. #2632
    Praeses
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    Default Re: Mod Questions and Recommendations Here

    KGCM is indeed very good. Wales is very fun.

  13. #2633

    Default Good Mod

    I'm trying to find a mod that changes things in the game to make it more realistic (not something like Stainless Steel, which changes the entire game). Any suggestions?
    Per la Gloria di Roma, a Rome: Total War AAR
    http://www.twcenter.net/forums/showthread.php?t=418680

  14. #2634
    goro's Avatar Tribunus
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    Default Re: Good Mod

    http://www.twcenter.net/forums/forumdisplay.php?f=309
    this one makes the campaign more realistic i think.i dont know any mod that makes the battles more realistic

  15. #2635
    metsikhovne's Avatar Semisalis
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    Default Re: Mod Questions and Recommendations Here

    is there a mod of MTW2 which will be about ancient rome and etc?

  16. #2636

    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by metsikhovne View Post
    is there a mod of MTW2 which will be about ancient rome and etc?
    INVASIO BARBARORVM II

  17. #2637

    Default Edit to Vanilla

    Good evening,
    I've got a question concerning the Vanilla version of M2TW.
    I've seen a little add-on to play with the Mongols here, somewhere, but cannot recall where it was, after looking for 30 minutes (at least) I have given up and I start this topic,
    hopefully someone knows,
    thank you.
    Men are more ready to repay an injury than a benefit, because gratitude is a burden and revenge a pleasure ~ Tacitus

  18. #2638
    Shiina's Avatar Tiro
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    Default Re: Edit to Vanilla

    http://www.twcenter.net/forums/showt...95#post7935495

    here in this list is the add-on all thanks to supermoler

  19. #2639

    Default Re: Mod Questions and Recommendations Here

    Thx .
    Men are more ready to repay an injury than a benefit, because gratitude is a burden and revenge a pleasure ~ Tacitus

  20. #2640

    Default Help with some updates // mods .

    Hello im from spain, just bought 1 week ago this amazing game MTW2, im really addicted to the campaign mode, fighting all the battle by myself, i want to know if someone can recomend-link me some mods for change the AI of the factions and make them better and same in the battles, and some other mods that must be a MUST for you guys mods about more playable factions, mods with more citys/hamlets in the map, updating and upgrading troops. Thank you guys

    P.S : Maybe this post doesnt belong here, sorry and move it if its necessary plz.
    P.S.2: im not looking for mods about some wars or the lord of the rings hehe.
    Last edited by zhyzhak; December 28, 2010 at 06:22 AM.

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