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Thread: Medieval II Mod Questions & Recommendations

  1. #181

    Default Re: Need Mod Recommendations? Ask Away Here

    Which mod you think makes AI best especially in the campaign map - like to deffend important cities and castles and try to conquer important one ?

    Good realistic element will be to keep alliances but when its possible to break them - for the important regions ( cities ) or just very rarely randomly...
    ofcourse when not too engaged in war with somebody..

    Realistic battle model is good thing too ..;-p)
    Greetings to everybody who enjoy with modding !

  2. #182
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: Need Mod Recommendations? Ask Away Here

    Hey all! glad to be a new member of the forum, I was wondering if there are any mods that add any new factions to the game (med2)?

    I saw something about adding the Flemish but any other new factions would be nice too!

  3. #183

    Default Knights templar mod?

    Im pretty new to these games and just recently thought about mods for them.. I see the upcoming expansion will have a crusades campaign, but seeing as im a lil impatient, are there any mods out there that focus on the crusades? Ideally i'd like to see a templar faction, but any mod that focuses more on the crusades would do. preferrably a realistic take on them. But again.. any crusades mod is worth having a look at. I'd appreciate any link or whatnot you may have

  4. #184
    Hellmut34's Avatar Miles
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    Default Re: Knights templar mod?

    Well you are in luck

    go to http://www.twcenter.net/forums/showthread.php?t=92205

    Enjoy playing as the Knights Templar faction.
    Make sure you have patch 1.2 installed before installing this mod.

    good luck


    A little maiming never hurt anybody

  5. #185

    Default Re: Knights templar mod?

    Sweet, thanks

  6. #186
    Hellmut34's Avatar Miles
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    Default Re: Knights templar mod?

    No problem.

    Welcome to the forum


    A little maiming never hurt anybody

  7. #187
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Need Mod Recommendations? Ask Away Here

    Quote Originally Posted by Lord of the Pies View Post
    Hey all! glad to be a new member of the forum, I was wondering if there are any mods that add any new factions to the game (med2)?

    I saw something about adding the Flemish but any other new factions would be nice too!
    Personally I recommend you the Sicilian Vespers it adds lots of factions and enables you to play in different medieval eras the latest version is here:

    http://www.twcenter.net/forums/downl...o=file&id=1390
    Shine on you crazy diamond...

  8. #188
    Trajan's Avatar Capodecina
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    Default Re: Need Mod Recommendations? Ask Away Here

    Quote Originally Posted by oncast View Post
    Which mod you think makes AI best especially in the campaign map
    I know that the best campaign AI mod is the Ultimate AI. Check out that sub-forum and see if it covers what you want.

  9. #189
    pilatus's Avatar Civis
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    Default Battle AI Mod

    i'm currently playing a own modded version of dlv3.
    i'm happy at the moment but the thing is that there are no good battle ai mods for 1.2 + dlv out there...
    TLR has a modified battle ai but i think it's especially for the animation-balanced units..isnt it?
    what's with darth's mod? can somebody give me a update?

  10. #190
    Trajan's Avatar Capodecina
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    Default Re: Battle AI Mod

    The best battle AI mod is contained within Darth Mod. I can't remember all he did but the battles are really improved, soldiers react better to various situations, they attack faster almost like in real life, archers have improved fire rate, and so on and so on. Check out his (((Open Source DarthMod))) thread for full details.

  11. #191

    Default Re: Need Mod Recommendations? Ask Away Here

    As far as epic campaigns go, you guys need to try The Long Road by tornnight, it has an entire mercenary area of recruiment system in it, a totally rebalanced economy and a lot more, including new general/governor trait system.
    definitely worth checking out a new release is on it's way soon too

    http://www.twcenter.net/forums/forumdisplay.php?f=315

    The quickest route may not always be the most fun.
    http://www.twcenter.net/forums/forumdisplay.php?f=315

  12. #192
    Marku's Avatar Domesticus
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    Default Re: Need Mod Recommendations? Ask Away Here

    whats the best mod to play as byzantine?

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  13. #193
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: Need Mod Recommendations? Ask Away Here

    Any mods that add forts (mini castles) to the game like in Kingdoms?
    T.W.C.
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  14. #194

    Icon10 Re: Need Mod Recommendations? Ask Away Here

    Hi, I used to just pick a mod randomly and try it out but I just wanted to try this out instead.

    I'm looking for a mod that:

    - is well done
    - is rather historically accurate
    - doesn't change all of M2TW's base gameplay*
    - could have extra provinces
    - could add extra factions
    - has awesome AI* (not too hard)
    - adds a bunch of titles and or traits*

    I'm very open to change but I've starred the most important aspects. Could anyone here recommend a quality mod based on these requests?

  15. #195

    Default link up mod

    Hi anyone know of any planned mods to cover the time between lets say year 0 and barbarian invasion? theres about 400 years in there of change and evolution of the roman empire and many wars and so on? i reckon it would make a good subject....

  16. #196
    Ralendil's Avatar Semisalis
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    Default Re: link up mod

    Quote Originally Posted by chomskola View Post
    Hi anyone know of any planned mods to cover the time between lets say year 0 and barbarian invasion? theres about 400 years in there of change and evolution of the roman empire and many wars and so on? i reckon it would make a good subject....

    and a lot of work

    the testudo formation has been removed from the game (sure we could try to put it back in it, but lot of work )
    There would be a need to create the models of all units (using the MTW2 models would not be historically correct)
    After, there's the problem of the enslave option that has disapeared...

    Personnally, if it would not be a huge amount of work for someone alone, and if I had the programs to do it, I would try that...
    But... I can't create models... so, at least for me, case closed
    Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god.
    Jean Rostand

    Current Mod for S2TW: Sengoku Unit Cards

  17. #197

    Default Re: Need Mod Recommendations? Ask Away Here

    attack-money, I'd recommend Deul lo Vult, it satisfies most of your criteria.

    Me myself, I'm looking for a mod with minor changes to the gameplay, but with a huge map. Any suggestions?

  18. #198
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: Need Mod Recommendations? Ask Away Here

    Quote Originally Posted by SaberHRE View Post
    attack-money, I'd recommend Deul lo Vult, it satisfies most of your criteria.

    Me myself, I'm looking for a mod with minor changes to the gameplay, but with a huge map. Any suggestions?
    Here's the biiiiig map you've been looking for!


    http://www.twcenter.net/forums/showthread.php?t=69936
    T.W.C.
    Total War Cynics

  19. #199

    Default Re: Need Mod Recommendations? Ask Away Here

    I'd like a mod that adds titles, provinces and/or factions, but doesn't change stuff like army upkeep and construction time (DLV).

    I'm leaning towards SS or BBB with 1.02.

    So far they have just caused crashes

  20. #200

    Default Re: Need Mod Recommendations? Ask Away Here

    I just checked out DLV and its incrediably in-depth, thanks. However my computer is no different from an N64 and sega genasis taped together so the large campaign map slows the framerates down.

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