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Thread: Medieval II Mod Questions & Recommendations

  1. #4721
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Medieval II Mod Questions & Recommendations

    Quote Originally Posted by Sar1n View Post
    Kinda feel like playing M2TW again. Have there been any good new mods in past ~3 years or so? I don't mean new versions or submods of old mods, I mean something new from the scratch.
    I don't know what you mean as everything is built on the previous developments, but if you're not around for 3 years, I think Tsardoms were not published yet (although perhaps 10 years in gestation).

  2. #4722

    Icon12 Bulat steel vs roar of conquest?

    Which is better and you think i should try first?
    Last edited by Maximinus Thrax; February 06, 2023 at 12:06 AM. Reason: hard to read

  3. #4723
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Medieval II Mod Questions & Recommendations

    Hello friends, can anyone recomend a First crusade mod? 1099 or before the pilgims set out, preferably with scripts and good units
    Thank you
    Last edited by Antiokhos Euergetes; March 10, 2023 at 08:06 AM.

  4. #4724
    bitterhowl's Avatar Campidoctor
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    Default Re: Medieval II Mod Questions & Recommendations

    Quote Originally Posted by Sar1n View Post
    Kinda feel like playing M2TW again. Have there been any good new mods in past ~3 years or so? I don't mean new versions or submods of old mods, I mean something new from the scratch.
    A Medieval Mod 1191 is one of most prominent newcomers.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  5. #4725

    Default Re: Medieval II Mod Questions & Recommendations

    Can someone help me understand how to modify coat of arms? I am trying to clone and add factions to medieval 2 and I can not understand for the life of me how to modify the coat of arms file. If someone has a video that shows how to do it that would be even better. I have read gigantus instructions from creating a world and dont understand and keep messing it up.

    I am just adding factions to the geomod medieval 2 game. I got tired of playing all of these other modifications as they crash or my computer cant run it. I figured the vanilla game has not had crash issues when I played it so might as well modify that.

    I am doing the following.

    cloning scotland to make ireland

    cloning byzantium to make serbia, georgia, and bulgaria.

    cloning spain to make aragon

    cloning egypt to make abbasid

    cloning turks to make kwarzem.

    cloning poland to make lithuania

    cloning denmak to make norway.

    I am taking the symbols from various other modifications such as sship, stainless steel 6.0, 6.4, and mtw2 tsardoms and using them for my vanilla modification.

    I will also attempt to take the map from either sship and another modification and putting it into the game. Want to get rid of the Americas area and expand east towards Iran and central Asia.

    Any help is appreciated. Hopefully I posted this in the right area if not mods please move it accordingly.

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