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Thread: Medieval II Mod Questions & Recommendations

  1. #4641
    Virian's Avatar Libertus
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    Default Re: Medieval II Mod Questions & Recommendations

    Hello guys, I've just started playing the Thera mod and I was wondering if there are any that are somehow similar to it.

    What I'm looking for is:
    1. an expanded map( anything works except East Asia) can be from RL or fiction
    2 Multiple continents available
    3 Either all factions have at least a musket unit or none do, I don't want to find a faction I like a lot only for it to be nerfed big time in the late game due to lack of fire weapons
    4. Have pagans or equivalent, not just catholics and islam equivalents but actual factions that represent pagans and the advantages of different religions
    5. fantasy elements albeit that is optional.

    Mods I've played
    -Total Vanilla
    -SS6.4(SSHIP, Titanium)
    -Thera: Legacy of great torment.
    -Westeros total war( tried it but lost interest.)
    -Lands to Conquer
    -Expanded Americas
    -The long road
    -Regions and provinces(loved the game, hated the diplomacy system.)
    -Darth Mod(Lost interest after a while)
    -Bellum Crucis( lost interest)

  2. #4642

    Default Re: Medieval II Mod Questions & Recommendations

    Hey guys, I am new here and looking for some nice mod that improves AI in both battle and campaign aspects, but doesn't change the entire game too much. Can you recommend me something? Thanks in advance.

  3. #4643

    Default Re: Need Mod Recommendations? Ask Away Here

    Are there any mods with custom Russian settlements? Or Victorian/napoleonic?

  4. #4644
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Medieval II Mod Questions & Recommendations

    Possibly strat models (Rusischi?), but not battle models that I know of.



  5. #4645

    Default Re: Medieval II Mod Questions & Recommendations

    I'm looking for a mod that doesn't change the whole game. I didn't play M2TW for a while so I want a mod with strong vanilla feel. It may be something like an Extended Greek Mod for RTW or maybe Darthmod (I've never tried this one).
    When I get used to M2TW I wish to try some bigger mods. I guess they way to go is Stainless Steel with one submod (but which one exactly?). Bellum Crusis also seems to be a nice mod, but I heard it has some stability issues.

  6. #4646
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Medieval II Mod Questions & Recommendations

    Stainless Steel is your thing if you want an 'extended' vanilla feel. Top it up with the SSHIP sub mod and you should have all your heart desires. Or the Titanium sub mod - have a look at the descriptions of these two sub mods before making your decision.



  7. #4647

    Default Re: Medieval II Mod Questions & Recommendations

    Ok, so there is no reason to look at Kingdom Grand Campaign Mod, Total Vanilla & Total Bananas or Retrofit mod?
    I thought SS is more like an overhaul similar to Europa Barbarorum or Ab Urbe Condita for RTW.

  8. #4648
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Medieval II Mod Questions & Recommendations

    Technically you should look at nearly every mod that is available: 'doesn't change the whole game' is a tad vague (which part should remain unchanged? traits? ancillary? AI behaviour? map? battle? units? etc etc). SS is the same time period as the default game and has a lot of reworked stuff in pretty much every aspect but still retains the basic 'feel' - exactly what EB did for RTW.

    And then you also get others like one of my mods that literally changes everything.



  9. #4649

    Default Re: Medieval II Mod Questions & Recommendations

    I should be more specific. Period should be the same, new units, icons, battlemaps are welcome. I just want to have a pleasurable vanilla experience (as I said I didn't play Medieval for years) and I mean classic Medieval 2 with some bugfixes, improvements, new units. This will remind me original game and then I'll try some bigger mods like SS which you recommend.

    I totally forget about AI. Any improvements would be great. Rome:TW (which I know the best) has plenty of great mods, but AI is basically the same.

  10. #4650
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Medieval II Mod Questions & Recommendations

    I just curated a number of old mods to make them steam and kingdoms compatible, some of them might fit your criteria. Check this tag list, contains my other mods as well which will not fit.



  11. #4651

    Default Re: Medieval II Mod Questions & Recommendations

    Thank you for help. I can run any mod, because I'm a happy owner of Medieval 2 on 4 CD's.

  12. #4652
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Medieval II Mod Questions & Recommendations

    In case you ever have problems with a damaged disk, here is how to get your free Steam installation.



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