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  1. #1

    Default using idx and scaling units?

    using idx and scaling units?

    anyone know where to find a tutorial for using idx skeleton tool, i did have one but cant find the linky now. i want to extract skeletons and scale them.

    are there any known limits to how big a unit can get?
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  2. #2
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: using idx and scaling units?

    Quote Originally Posted by DisgruntledGoat
    Its purely text based. Well, not exactly, you don't edit text files. You have to create a new skeleton and then give it a new scale number. Your model cannot, I repeat, cannot be the thing you have scaled down. It has to fit the dimensions of the default CA bone structure (the bones you see in 3ds max when you import a model) and it has to be weighted to those bones. What the game does is take this model (which in reality would be out of proportion and too big in 3ds) and scale it according to the scale you set for the skeleton (the skeleton is seperate from the bones you see in 3ds max and is kinda like a listing of the animations etc for the bones to follow). This part has to be done by "hacking" the skeleton file. You need the xidx animation/skeleton extractor and the xidxshell.bat to do this. Extract the skeletons, then copy the type you want (say fs_swordsmen) renaming it (say fs_dwarf) then running the xidxshell.bat and type the scale command

    Code:
    scale fs_dwarf 0.75
    This scale you give the skeleton HAS to match the scale you find for the unit in the descr_model_battle.txt

    This was a real brief discussion on using the xidx tool. For a more indepth tutorial look at this:

    http://forums.totalwar.org/vb/showthread.php?t=53470
    source;

  3. #3

    Default Re: using idx and scaling units?

    thanks halie your a star.
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

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