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April 17, 2008, 07:42 AM
#1
3ds max pointers
Hello I'm a newbie on 3ds max and was wonding how you adjust the view in to a different angle. I see four screens top, left, front and perspective. I want to make the perspective turn to a different angle so I can see his back. Thanks in advance.
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April 19, 2008, 02:28 PM
#2
Re: 3ds max pointers
Hi, welcome to TWC.
I only ever use the perspective view myself.
Hold down alt and middle mouse together, the model will now pivot on a central point..(makes more sense when you do it)..
Last edited by Halie Satanus; April 19, 2008 at 02:33 PM.
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April 20, 2008, 01:45 AM
#3
Re: 3ds max pointers
Thanks Halie. I had a problem on how to look at the back of the model
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April 20, 2008, 08:46 AM
#4
Re: 3ds max pointers
magpie how do you implement skins and viewing them in 3ds max?
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April 20, 2008, 12:23 PM
#5
Re: 3ds max pointers
Press 'm', to access the material editor.. From there go down to 'maps', you should be able to work it out from there. You might want to check the tutorials forum as well, pretty much everything your going to ask in the next few weeks is there..
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