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  1. #1

    Default 3ds max pointers

    Hello I'm a newbie on 3ds max and was wonding how you adjust the view in to a different angle. I see four screens top, left, front and perspective. I want to make the perspective turn to a different angle so I can see his back. Thanks in advance.

  2. #2
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: 3ds max pointers

    Hi, welcome to TWC.

    I only ever use the perspective view myself.

    Hold down alt and middle mouse together, the model will now pivot on a central point..(makes more sense when you do it)..
    Last edited by Halie Satanus; April 19, 2008 at 02:33 PM.

  3. #3

    Default Re: 3ds max pointers

    Thanks Halie. I had a problem on how to look at the back of the model

  4. #4

    Default Re: 3ds max pointers

    magpie how do you implement skins and viewing them in 3ds max?

  5. #5
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: 3ds max pointers

    Press 'm', to access the material editor.. From there go down to 'maps', you should be able to work it out from there. You might want to check the tutorials forum as well, pretty much everything your going to ask in the next few weeks is there..

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