Page 4 of 8 FirstFirst 12345678 LastLast
Results 61 to 80 of 145

Thread: Custom Campaign Mod 2 Released

  1. #61

    Default Re: Custom Campaign Mod 2 Released

    Is there any way for me to change the city happiness face icon so that it displays as a simple red-blue-yellow-green transition again? I am having great difficulty detecting the differences in shades of red and green, since I am colorblind to these colors.

    -LaMarseillaise

  2. #62
    Lethal Jakkson's Avatar Civis
    Join Date
    Apr 2008
    Location
    Somerset, England
    Posts
    141

    Default Re: Custom Campaign Mod 2 Released

    does this work for mtw2 run throw steam?
    Working for myself for 3years and still finding time to play Total War

    "power down now. Have your crew step out or we will kill you!" -
    Conl Sharp (Transformers)
    "wh
    at you talkin 'bout willis?"
    -Gary Coleman aka Arnold Jackson (Diff'rent Strokes)

  3. #63

    Default Re: Custom Campaign Mod 2 Released

    Hi, Does Grand Unit Addon work with this mod? Also If I install this mod, will I be able to play " Original Grand Campaign with Retrofit Mod" ?

    Edited

    I just found out there is already grand unit included in this mod. Thats awesome thanks !

    But Stone forts is not included, so If I install Stone Forts, would it work with this mod ? Thanks

    Edited

    Well I did install Stone Forts but not firing..anyway this mod is just perfect, thanks to everyone who spent time for doing this mod.
    Last edited by Sacoban; May 21, 2010 at 01:21 PM.

  4. #64

    Default Re: Custom Campaign Mod 2 Released

    I get this when trying to run the installer.

    "ERROR: Setup was unable to find a valid Medieval II Total War installation.
    Custom Campaign Mod 2 requires Medieval II Total War: Kingdoms version 1.05.000.
    Setup aborted."

    I have it through steam so It should update automatically and if it doesn't, I'm not sure which version of the patch to get for the steam version.

  5. #65

    Default Re: Custom Campaign Mod 2 Released

    I had same problem, but I have Gold Edition and found out there is two different 1.5 patch, one is for normal Kingdoms expansion and other one is for Gold Edition
    Gold edition 1.5 EU patch http://www.gamershell.com/download_24610.shtml
    Normal Kingdom 1.5 EU patch http://www.gamershell.com/download_24608.shtml
    But never heard a patch for steam version..You could try dowloading this patches and give a try, but dunno how to uninstall them in case if they dont work.

  6. #66

    Default Re: Custom Campaign Mod 2 Released

    Hi is there a force crusade rule as the papal states?

  7. #67

    Default Re: Custom Campaign Mod 2 Released

    Hi, the download link ( http://www.filefront.com/10023355/Cu...ampaign-Mod-2/ ) seems to be broken and doesn't seem to show anything. Is there another download link? I really want to play this mod!

    "Veni, Vidi, Vici" - "I came, I saw, I conquered" - Julius Caeser

  8. #68
    Moon's Avatar Centenarius
    Join Date
    Oct 2008
    Location
    The dark side
    Posts
    878

    Default Re: Custom Campaign Mod 2 Released


  9. #69

    Default Re: Custom Campaign Mod 2 Released

    Quote Originally Posted by Moon View Post
    Thanks!

    "Veni, Vidi, Vici" - "I came, I saw, I conquered" - Julius Caeser

  10. #70
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: Custom Campaign Mod 2 Released

    What kind of file is this and what do I need to open it?

  11. #71

    Default Re: Custom Campaign Mod 2 Released

    Its just an .exe file, double click on it and install

    Just right click on the .zip file (if you have zip and not exe) and unpack it. Run the exe!

  12. #72
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: Custom Campaign Mod 2 Released

    Are you sure? My computer says "Unknown file type".

  13. #73

  14. #74
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: Custom Campaign Mod 2 Released

    Here:
    http://www.filefront.com/thankyou.php?f=10023355
    That is what you're download link leads to if you click "download".
    Also, the gamershell one only gives you the retrofit mod, and I want the custom campaign mod 2.

  15. #75

    Default Re: Custom Campaign Mod 2 Released

    When you press download, then save, and select where you download it, change the name to: CMM2_Setup.exe

    If you already downloaded, rename it to that...

  16. #76
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: Custom Campaign Mod 2 Released

    It works now! Thanks, Supermoler! (If you weren't a guy, and it wasn't gay, and it wasn't awkward, and I could live with the permanent life-scarring, I would kiss you now... But, you are a guy (I think), and it is awkward, and I couldn't live with the life-scarring, so, no matter how good the mod is, I am not going to.)

  17. #77

    Default Re: Custom Campaign Mod 2 Released

    Yeah, im a guy, all ok. Have fun with the mod

  18. #78
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: Custom Campaign Mod 2 Released

    I will.

  19. #79
    Makrell's Avatar The first of all fish
    Join Date
    Apr 2010
    Location
    Norway
    Posts
    10,346

    Default Re: Custom Campaign Mod 2 Released

    is this compitable with modfoldered mods?

  20. #80

    Default Re: Custom Campaign Mod 2 Released

    Yes, If i remember correctly Retrofit is modfoldered too...

Page 4 of 8 FirstFirst 12345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •