Page 8 of 8 FirstFirst 12345678
Results 141 to 145 of 145

Thread: Custom Campaign Mod 2 Released

  1. #141

    Default Re: Custom Campaign Mod 2 Released

    Turks can only recruit Dismounted Hasham and Dismounted Sipahi Lancers on a Citadel Level? In Kingdoms Campaign im able to do that after a one Castle upgrade and have Turkish Crossbowmen as Free upkeep unit.

    What kind of BS Idea is that to make able Sipahi only recruitable on a High past Era?
    Last edited by Nebaki; August 01, 2017 at 11:29 AM.

  2. #142

    Default Re: Custom Campaign Mod 2 Released

    Having played this mod for some time now, I can say it makes the game too easy with the halved upkeep. I loved kingdom units, the fixes are great (the infamous 2h unit bug is fixed here), however, I could live without changed recruitment. The upkeep takes out the challenge though.

    It sounds like retrofit is more up my valley, I will have to figure out how to put units in from here though, as Grand Unit Addon adds too many strange choices which I do no aprove of.

  3. #143

    Default Re: Custom Campaign Mod 2 Released

    Hi, I couldn't find a suitable thread, so I'm posting here.
    Is there any possibility to recruit unit in a grand campaign but not to recruit in a custom campaign?


    I started writing a script like this:


    set_event_counter great_campaign 1


    monitor_event FactionTurnStart FactionIsLocal
    set_event_counter great_campaign 1
    end_monitor


    and added this entry in EDB:


    recruit_pool "piechota_lan" 2 0.4 3 0 requires factions { poland, } and hidden_resource pol or hidden_resource europa and event_counter great_campaign 1


    Unfortunately it doesn't work. Is there any way to handle this?

  4. #144

    Default Re: Custom Campaign Mod 2 Released

    will this run with guam?

  5. #145
    beermugcarl's Avatar Decanus
    Join Date
    Mar 2011
    Location
    Aberdeen
    Posts
    581

    Default Re: Custom Campaign Mod 2 Released

    Is there a way to import the extra maps to the retrofit mod

Page 8 of 8 FirstFirst 12345678

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •