The last few campaigns I ran through were for KoJ and while I thoroughly enjoyed the idea of starting a campaign already completely encircled by the Ayyubids, I felt that the KoJ roster was a little too "Knight heavy" for it to be realistic.
We know from historical references (many of which have been posted on these forums before) that The Crusader States, and Western Medieval Armies in general, deployed Knights and Heavy cavalry in a proportion ranging from 1/10 to 1/5 of the total army numbers. As an example, Frederick Barbarossa, who amassed a then unheard of force of approximately 15,000 men, had only 3,000 knights.
By mid to late game in BC, Jerusalem has 5 unique Knights to choose from, not including the Poulain Lancers and Mounted Seargants that fill the medium and light cavalry roles respectively. What's more, by the time a player has a fully upgraded citadel he can construct all 5 of these unit simulateously, from pools that range from 1 unit for Knights of Jerusalem and Hospitalers, to 2 units for Knights of Outremer and Templars, to 3 for Latin Knights. These units also return to their pools after anywhere from 5 to 2 turns respectively.
All in all I feel that this gives KoJ players too much heavy cavalry to choose from and devalues the Knights as a powerful fighting force. Fortunately I do not believe this to be a difficult problem to fix. I would simply reduce all recruitment pools to a maximum of 1 for Knights, removing also the Templar and Hospitaler Knights from the King's Stable as they're being buildable from their own building should be sufficient. Furthermore I would increase the number of turns for pool respawn somewhat; to a minimum of 4 turns on Latin Knights and up to a maximum of 6 or 7 for Knights of Jerusalem.
Last but not least, in a related issue. I feel that the Knights of Outremer have been made de facto obsolete. Because they can only be built at a Earl's Stable, by the time they are available for training it is far more effective to immediately buy the King's Stable, spend the cost difference and purchase Knights of Jerusalem, which are far more durable, or Knights Templar, which have a much more powerful charge.
For this problem I suggest 3 possible solutions. The first is somewhat more drastic and would involve dropping the Knights of Outremer down to Fortress level. This however, would make Latin Knights similarly obsolete, so they in turn would need to be slightly nerfed to compensate. I had toyed with the idea of removing the Poulain Lancers and dropping the Latin Knights into that role. However the concept of a professional military cavalry force is important to the realism of KoJ and so keeping the Poulain Lancers was, I thought, important.
Two other possible ideas involve taking the Latin Knights out of the Stable completely. On the one had, they could be made into a purely mercenary unit, which would not be unrealistic considering that their very name implies they are not native to the Kingdom. The other idea would be to place the Latin Knights in the port, at Shipwright level. KoJ already recruits Genoese Crossbowmen from the port, and Latin Knights were most likely to arrive in the Levant by sea.
If all of these options appear unappealing to the development team, then I would simply ask that the Knights of Outremer be given something to set them apart from the Knights of Jerusalem and Templars. Perhaps the balance could be set out thusly: Templars have the most powerful charge, Knights of Jerusalem have the best Armour, Knights of Outremer are effective against armour and have the best melee damage.
Sorry for all the text.
DD




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