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Thread: The modelDB file and animations [solved]

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    Default The modelDB file and animations [solved]

    I've been messing around with skins and I was hoping I could import the Varangian Guard from Broken Crescent along with its rather unique use of animations. Having successfully edited the modelDB file and moved the texture and mesh files to the correct places I can now use the skin in-game, I just can't replace the two-handed ax animations with the mace-and-shield combo Broken Crescent uses to support the use of a shield with the ax.

    I've tried temporarily using the Broken Crescent animations in place of the Stainless Steel ones along with many different combinations in the modelDB file. I have a feeling there's something relatively simple I'm missing.

    Here's the current entry I'm working with:

    Code:
    15 varangian_guard 
    1 1 
    62 unit_models/_Units/romans/ere_elite_varangian_axemen_lod0.mesh 6400 
    1 
    9 byzantium 
    74 unit_models/_Units/romans/textures/ere_elite_varangian_axemen_diff.texture 
    74 unit_models/_Units/romans/textures/ere_elite_varangian_axemen_norm.texture 
    60 unit_sprites/byzantium_ere_elite_varangian_axemen_sprite.spr 
    1 
    9 byzantium 
    81 unit_models/_Units/romans/textures/attach_ere_elite_varangian_axemen_diff.texture 
    81 unit_models/_Units/romans/textures/attach_ere_elite_varangian_axemen_norm.texture 0 
    1 
    4 None
    9 MTW2_Mace 
    11 MTW2_2H_Axe 2 
    17 MTW2_Mace_Primary 
    14 fs_test_shield 2 
    19 MTW2_2H_Axe_primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Thanks for any help in advance!

    Edit: The problem was staring at me all along, quietly snickering at my stupidity. The entry in EDU still had Dismounted_Gothic_Knights as the unit model, all I had to do was input varangian_guard and voila, everything works wonderfully.
    Last edited by TEN10X; April 18, 2008 at 10:03 AM. Reason: solved

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