Is there any way to make it so that if a spy opens the gate then the garrison script will not activate?Since it is a surprise attack they shouldn't have had the time to rally the locals to their aid.
Is there any way to make it so that if a spy opens the gate then the garrison script will not activate?Since it is a surprise attack they shouldn't have had the time to rally the locals to their aid.
A surprise attack ? I don't think it is so easy to hide an entire army...but I feel u a bit on that point . I think that this is just a script to make the campain harder
FOR FRANCE
If you use monitor_event you can override the garrison spawn by using a spy during a siege... but this is not the purpose of DLV to allow the player to override difficulties
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
Thanks repman ill try that but can you walk me though it?
Its not the difficulty that annoys me. Its just weird how the script works sometimes. Like when attacking a capital early in the game you get to fight units that don't exist yet like powerful knights. Also i find it odd that if i secretly build an army in Florence then send a spy to Bologna and attack them all in the same turn they still somehow manage to rally the locals to fight. They dont even know theres a war going on.