Question for Repman or anyone who would know. I'm no scripting genius myself, but I wanted to know if this was possible:
The scripted costs in DLV (field costs, agent costs, priest costs, settlement growth balance cost) are great, they make the mod challenging and strategic. My pain was that they are hidden and hence difficult to predict as they don't show up in the economic view window. When the game gets more complex (many field armies, many settlements), it's impossible to do all the math in my head.
I was wondering if it's possible to replace these invisible costs with King's Purse adjustments. For example, in the campaign_script, the cost line
console_command add_money france, 500
would be replaced by the line
increment_kings_purse france 500
Then at the start of every turn ( monitor_event CharacterTurnStart TrueCondition ), the Purse would be reset to the constant value for the faction's King's Purse.
Functionally nothing would change, but all the DLV scripted costs would now flow into the "King's Purse" line in the Economic View, and thus all field costs, etc. would affect your bottom line and you could predict what would happen when you end your turn!
It's a thought, but I don't know if it would actually work.
Doge




Reply With Quote







