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Thread: Another bodyguard gripe! yay!

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  1. #1

    Default Another bodyguard gripe! yay!



    hopefully 1.1 fixes them ... my sammat spears get worked so hard that I usually send 2-3 at a bg. They still lose but they at least keep the bg tied up long enough to let me route the rest of the army.

    The exception is the poor rajputs... 16 men on horses takes 3-500 men to kill. The same 16 men on elephants go down after 1-2 volleys from a 1st tier javalin cav unit

  2. #2
    Fenix_120's Avatar Senator
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    Default Re: Another bodyguard gripe! yay!

    Your talking about the general's bodyguards.


    The cream of the crop.


    The elite of the elite.


    Trained from birth.


    Armed the THE BEST weapons and armor money can buy, riding THE BEST bred and trained horses money can buy.


    You expect to send militia spear men at these super soldiers without heavy loses:hmmm::hmmm::hmmm:

  3. #3

    Default Re: Another bodyguard gripe! yay!

    Actually I think he is complaining about how weak the rajput bodyguards, who are mounted on elephants, are, and how they can be easely wiped out by 1-2 javelin armed calavry, and 38 kharezm bodyguard unit can actualy kill more than 1300 of my own cavalry, be them armed with javelins or bows, including 17 of my sultan's guards (that pissed me off, but I guess that is the way things were.)

  4. #4

    Default Re: Another bodyguard gripe! yay!

    All I can say at the moment is it's being investigated, and cavalry will not simply be mobile infantry in 1.1. We're giving a fightaen spirit back to the infantrymen.

  5. #5

    Default Re: Another bodyguard gripe! yay!

    in my current campaign(sindh) my sammat spearmen dont have that much of a problem killing bg, 2-3 units, what gives?? currently using 4 units of sammat in each stack of mine with minimal losses

    once thing i have noticed is that ai bg are sometimes quite difficult to kill

    as for the rajputs, their bg(elephants for that matter) do go down in seconds with javalin horsemen which feels almost cheap when i send my awan horsemen to flank around and strike them down first

    on the playing end though, with a couple units of elephants i can charge through whole armies crushing and routing enemy HA, spearmen, cavalry , and bg and the only thing that seems to stop this is javalins, even then if i attack the javalins first, i lose minimal units and still crush everything

    i think spears should maybe have some bonus to the elephants or something because in my mind, it doesnt make too much sense for elepahnts to run through an army of spearmen like a knife through butter but dead in seconds from javalins

  6. #6

    Default Re: Another bodyguard gripe! yay!

    Quote Originally Posted by Fenix_120 View Post
    Your talking about the general's bodyguards.


    The cream of the crop.


    The elite of the elite.


    Trained from birth.


    Armed the THE BEST weapons and armor money can buy, riding THE BEST bred and trained horses money can buy.


    You expect to send militia spear men at these super soldiers without heavy loses:hmmm::hmmm::hmmm:
    Sammat spears are not militia. They are Tier 3 spears. Yes I expect that when I send 224 solid spear infantry to kill 12 men on horses, regardless of how well armored they are, that they will prevail... especially when flanking the already engaged horsemen.

    What is even more annoying is when you have the BG trapped between 2-3 units of spears and they just push out and kill your non spear units at will. You catch up to them with the spears again and send one to flank them and they just push through the spears again as if they aren't there.

    It is so out of control in some battles that I am losing faith in BC.

  7. #7

    Default Re: Another bodyguard gripe! yay!

    Rest assured we are trying to fix the issue for 1.1. All I can say right now. We want to give strength back to infantry and are already making inroads on increasing the quality of solid infantry vs cavalry. The issue of Superhero Bodyguards is something we definitely disagree with, so we are trying to find a way to fix the issue

  8. #8

    Default Re: Another bodyguard gripe! yay!

    A fix would be to make give them 1 HP, that would also encourage the player to not use it as shock cav, but rather protect it.
    If its fixable that AI does a stupid gen head-on charge on our inf?

  9. #9

    Default Re: Another bodyguard gripe! yay!

    Glad to hear it and thanks for the response

  10. #10
    Col Poutting's Avatar Tiro
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    Default

    I have to love my abbasyid BG, as with 16 of them, i killed 989 soldiers (using huge unit, archers, spearmen, swordmen and cav all moxed).

    This should be changed I believe, especially when you have to kill BG...lol
    But taking on rebel settlements will become harder afterwards.

    One great thing in BC, amongst all others, is when you make alliances they stay!!!
    Lol in fact, in my current campaign (Abbasid H/VH) I'm allied with all my neighbours (actually all factions but the 2 in India); and weird thing is that because of this status, everyone is at peace with each other lol!!! no wars and 50 turns in game!!!!!
    I'm preparing to kick some KOJ butts so I believe the status quo situation will dismantle by then. Thats cool, but wierd at the same time hehe.

    fun, I love being the one with the heroic general lol!!

    Use 1or 2 units of cheap spearmen, and 3 gens bodyguard in your units.
    attack a FULL stack (of mixed units) and just admire the massacre!!! Hail the bodyguards!!! they only slow down when exhausted eheheh
    Last edited by GrandViZ; April 18, 2008 at 07:01 AM. Reason: DP

  11. #11
    republic_bohemia's Avatar Decanus
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    Default ERE General Units over powered and even other factions General Units

    Here is one Image showing my Army vs the ERE 20Generals units vs my army


    A image showing the statics of that battle the emperor units22 killed round 500 of my units while more than 500 javelins and lot of arrows flew at them,yep insane and they survived.


    A Armenian 2General units vs the heavy spears and guess what nope they did not die why I think it's insane.

  12. #12
    Evan's Avatar Miles
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    Default Re: ERE General Units over powered and even other factions General Units

    heavy cavalry destroyed my all light infantry & horse archer army!

  13. #13
    republic_bohemia's Avatar Decanus
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    Icon7 Re: ERE General Units over powered and even other factions General Units

    Quote Originally Posted by Evan View Post
    heavy cavalry destroyed my all light infantry & horse archer army!
    Yes but before that 24 unit ERE General units charge they got smashed with lot of javelins and close bow arrows and than they kill round 400 units, come on men that is just cartony period.
    And no the General units did not get any support at all.

    Regards.John

  14. #14
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: ERE General Units over powered and even other factions General Units

    what do you expect?

    they are the KATAPHRAKTOI!!


    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  15. #15

    Default Re: ERE General Units over powered and even other factions General Units

    It is being investigated. Can't confirm on anything yet, but we do want to fix the issue of superheroic generals, so it's definitely not working as intended.

  16. #16

    Default Re: ERE General Units over powered and even other factions General Units

    DUDE ITS THE EMPEROR! I would hope he kicks Butt. Standard unit size is like 7 so the emperor is like crack on crack with 22 units.

  17. #17
    GrandViZ's Avatar Domesticus
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    Default Re: ERE General Units over powered and even other factions General Units

    We are currently analyzing all balance "issues" not only in regard to bodyguard units, but for all units. As a result we are defining a complex ruleset for the automatic generation of unit stats (credits to Kinniken for his great tool!) that takes into account all the relevant information.

    Here are some of my impressions from tests I did yesterday.

    In general battles will last longer.

    Heavy cavalry will no longer be the general purpose unit on the battlefield and can be effectively countered by anti-cavalry-infantry.

    The most effective way to use heavy cavalry is to charge! Once they engage in close combat with anti-cavalry-infantry, they will take high casualties.

    The endurability of infantry versus cavalry has been improved, however light infantry still will not be able to resist a charge of heavy cavalry.

    Unit costs reflect the combat performance far better than before. Not only the combat stats but also the unit size is taken into account.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  18. #18

    Default Re: ERE General Units over powered and even other factions General Units

    Quote Originally Posted by GrandViZ View Post
    We are currently analyzing all balance "issues" not only in regard to bodyguard units, but for all units. As a result we are defining a complex ruleset for the automatic generation of unit stats (credits to Kinniken for his great tool!) that takes into account all the relevant information.

    Here are some of my impressions from tests I did yesterday.

    In general battles will last longer.

    Heavy cavalry will no longer be the general purpose unit on the battlefield and can be effectively countered by anti-cavalry-infantry.

    The most effective way to use heavy cavalry is to charge! Once they engage in close combat with anti-cavalry-infantry, they will take high casualties.

    The endurability of infantry versus cavalry has been improved, however light infantry still will not be able to resist a charge of heavy cavalry.

    Unit costs reflect the combat performance far better than before. Not only the combat stats but also the unit size is taken into account.
    great news

  19. #19
    GrandViZ's Avatar Domesticus
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    Default Re: Another bodyguard gripe! yay!

    You should restrict yourself in regard to alliances, as too many alliances will severely impact the campaign AI mechanics.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  20. #20
    republic_bohemia's Avatar Decanus
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    Default Re: Another bodyguard gripe! yay!

    Quote Originally Posted by GrandViZ View Post
    You should restrict yourself in regard to alliances, as too many alliances will severely impact the campaign AI mechanics.
    yep I always have a lot of alliances and the onces that don't accept my extance they are my vassals. Opps of topics okay back on.

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