
Originally Posted by
GrandViZ
We are currently analyzing all balance "issues" not only in regard to bodyguard units, but for all units. As a result we are defining a complex ruleset for the automatic generation of unit stats (credits to Kinniken for his great tool!) that takes into account all the relevant information.
Here are some of my impressions from tests I did yesterday.
In general battles will last longer.
Heavy cavalry will no longer be the general purpose unit on the battlefield and can be effectively countered by anti-cavalry-infantry.
The most effective way to use heavy cavalry is to charge! Once they engage in close combat with anti-cavalry-infantry, they will take high casualties.
The endurability of infantry versus cavalry has been improved, however light infantry still will not be able to resist a charge of heavy cavalry.
Unit costs reflect the combat performance far better than before. Not only the combat stats but also the unit size is taken into account.