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Thread: A quick question about creating the mod

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  1. #1

    Default A quick question about creating the mod

    I am just curious about the mod and how it was created. This may be a question that is more about general modding than BC specifically but if anyone knows the answer feel free to point it out.

    The data files that begin with "export_..._...". These files are generated from tables am I right? As such, if you modify them, it does not affect the game. So in order to change the data in these files you would have to unpack the relevant data and change the table directly.

    I am curious because I am thinking of making my own mini-mod for Medieval 2.

    Thanks

  2. #2

    Default Re: A quick question about creating the mod

    export_ files actually are what you edit to change the stats of the game's mechanics. So if you have export_descr_units, you don't need to unpack anything more to edit unit stats - Just that file.

  3. #3

    Default Re: A quick question about creating the mod

    Really? Ok strange, I had been poking around in the Guts of BC just trying to learn how to perform simple mods. I had noticed many unactive units in the descr_units file, and wanted to see if I could bring some of them in game as an experiment. I tried to add them to the buildable list in the descr_buildings file, but when I started a new game, the units did not appear.

    I tried the same thing with an existing unit, moving a unit that previously was available at a high tier barracks to a lower tier, but again, no effect. I was able to have them spawn in by adding them to the descr_strat or descr_campaign files.

    Any idea what I was missing?

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