Page 1 of 2 12 LastLast
Results 1 to 20 of 35

Thread: Mounted cossack gunners for Novogorod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Mounted cossack gunners for Novogorod

    Hi for all folks here at SS forums. First of all I would like to thank creators of this mod. SS 5.1 that I am playing atm is awesome mod! But now for the real issue I want know. Is it possible to me change mod so that Novogorod gets mounted cossack gunners? Could someone tell me this and if it is possible give some instuctions. Thanks for your help!

  2. #2

    Default Re: Mounted cossack gunners for Novogorod

    Sorry Aleksei, I can't help you with your question...

    But on the subject -

    Its too bad that there isn't a proper Area of Recruitment in place with SS, as it would allow whoever controls southern Ukraine and the Caucasus to recruit Cossacks. Maybe all Cossack units should be mercenaries... hmmm...

    As it is, though, I question whether Novgorod should have Cossacks, given its location. Its too bad they don't have (Russian) Streltsy as a late gunpowder unit. They just make it into the time period covered by SS, and are pretty interesting. On the other hand, I can just squint and pretend Novgorod's Cossacks are actually Streltsy.

    (Don't consider this request too seriously, its just idle rumination. I wouldn't want to antagonize the Polish fans by the prospect of Novgorod receiving another unit when Poland is so hard done by in SS. ...)

  3. #3

    Default Re: Mounted cossack gunners for Novogorod

    Well yeah Streltsy would be nice addition (but please dont delay SS 6.0 any further) If someone knows way to me modify mod for my own use so it includes mounted cossack gunners for Novogorod. I would be eternally gratefull. Since I can imagene them as streltsy as Boyar here said.

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by Boyar'sNephew View Post
    As it is, though, I question whether Novgorod should have Cossacks, given its location. Its too bad they don't have (Russian) Streltsy as a late gunpowder unit. They just make it into the time period covered by SS, and are pretty interesting. On the other hand, I can just squint and pretend Novgorod's Cossacks are actually Streltsy.

    (Don't consider this request too seriously, its just idle rumination. I wouldn't want to antagonize the Polish fans by the prospect of Novgorod receiving another unit when Poland is so hard done by in SS. ...)
    Oh I forgot to mention that I am currently working on a Novgorod Roster Mod for SS that will have a revised roster of units. I hope to have it released for testing soon after 6.0 is released.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by Caesar Clivus View Post
    Oh I forgot to mention that I am currently working on a Novgorod Roster Mod for SS that will have a revised roster of units. I hope to have it released for testing soon after 6.0 is released.
    Excellent! Any hints as to what we might expect?

  6. #6
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by Boyar'sNephew View Post
    Excellent! Any hints as to what we might expect?
    Nothing drastic. Basically with the change of Russia to Novgorod in SS, several units just aren't appropriately named any more. (For example, Tsars Guard: Novgorod never had Tsars, the aforementioned Cossack units just to name a few). These will be replaced with more appropriate units. I should have a preview posted soon.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  7. #7

    Default Re: Mounted cossack gunners for Novogorod

    Again thanks for help Caesar I managed get them work. I even managed change little more approriate textures for them using russian musketeers on foot. Definely going to experiment now with this now that I know how it works.

  8. #8

    Default Re: Mounted cossack gunners for Novogorod

    that answer must have come right after reading the turk 6.0 thread lol

  9. #9

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by born2dive67 View Post
    that answer must have come right after reading the turk 6.0 thread lol
    Nope. But I'm about to check it out.

  10. #10
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Mounted cossack gunners for Novogorod

    Someone asked a similar question yesterday. Here is how to do it:

    To add another faction's units to novgorod, you need to add in a texture entry for novgorod for the unit in the modeldb file, add novgorod ownership of it in the export_descr_unit.txt file and add the ability for novgorod to recruit it in the export_descr_buildings.txt file

    There are detailed tutorials on how to do this in the Mod Workshop part of these forums. http://www.twcenter.net/forums/showthread.php?t=74945

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  11. #11

    Default Re: Mounted cossack gunners for Novogorod

    Ok I managed put ownership and ability to recruit to novgorod but I dont really understand what I have to add/change in battle_models.
    Last edited by Aleksei Raukov; April 14, 2008 at 07:56 PM.

  12. #12
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by Aleksei Raukov View Post
    Ok I managed put ownership and ability to recruit to novgorod but I dont really understand what I have to add/change in battle_models.
    Dont worry it can be a very confusing file. Here's what you need to do.

    VERY IMPORTANT: BACK UP THE MODELDB FILE FIRST!!!


    1. Open the Stainless_Steel\data\unit_models\battle_models.modeldb file in notepad

    2. do a search for "cossack_gunners". You should find this entry:
    Code:
    15 cossack_gunners 
    1 3 
    63 unit_models/_Units/EE_Peasant_Leather/cossack_gunners_lod0.mesh 121 
    63 unit_models/_Units/EE_Peasant_Leather/cossack_gunners_lod1.mesh 1225 
    63 unit_models/_Units/EE_Peasant_Leather/cossack_gunners_lod2.mesh 6400 
    1 
    10 kievan_rus 
    77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_kievan.texture 
    77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_normal.texture 
    49 unit_sprites/russia_Cossack_Musketeers_sprite.spr 
    1 
    10 kievan_rus 
    68 unit_models/AttachmentSets/Final European CB Gun_russia_diff.texture 
    68 unit_models/AttachmentSets/Final European CB Gun_russia_norm.texture 0  
    1 
    5 Horse 
    16 MTW2_CR_Arquebus 
    13 MTW2_CR_Sword 1 
    24 MTW2_HR_Arquebus_Primary 1 
    18 MTW2_Sword_Primary 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    What you need to do is add in lines for textures for Novgorod. For simplicity's sake we'll just copy and paste the textures Kievan Rus use.

    You will need to make the following changes to the file (shown in red)

    Code:
     15 cossack_gunners 
    1 3 
    63 unit_models/_Units/EE_Peasant_Leather/cossack_gunners_lod0.mesh 121 
    63 unit_models/_Units/EE_Peasant_Leather/cossack_gunners_lod1.mesh 1225 
    63 unit_models/_Units/EE_Peasant_Leather/cossack_gunners_lod2.mesh 6400 
     2 
    10 kievan_rus 
    77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_kievan.texture 
    77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_normal.texture 
    49 unit_sprites/russia_Cossack_Musketeers_sprite.spr 
     6 russia 
    77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_kievan.texture 
    77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_normal.texture 
    49 unit_sprites/russia_Cossack_Musketeers_sprite.spr 
    2 
    10 kievan_rus 
    68 unit_models/AttachmentSets/Final European CB Gun_russia_diff.texture 
    68 unit_models/AttachmentSets/Final European CB Gun_russia_norm.texture
     6 russia 
    68 unit_models/AttachmentSets/Final European CB Gun_russia_diff.texture 
    68 unit_models/AttachmentSets/Final European CB Gun_russia_norm.texture
    0  
    1 
    5 Horse 
    16 MTW2_CR_Arquebus 
    13 MTW2_CR_Sword 1 
    24 MTW2_HR_Arquebus_Primary 1 
    18 MTW2_Sword_Primary 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    You will have to repeat the above instructions for the following entry in the file as well, which is the textures for the armour upgraded Cossack Gunners.

    4. Save and close the modeldb file.

    5. Go to Stainless_Steel\data\ui\units\kievan_rus. Copy the #cossack_gunners.tga file to the data\ui\units\russia folder. This will give you a unit card.

    This should give Novgorod Cossack Gunners. Let me know if you have any problems.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  13. #13

    Default Re: Mounted cossack gunners for Novogorod

    Thanks Caesar I will try that. I hope I can get it work.
    Last edited by Aleksei Raukov; April 14, 2008 at 07:24 PM.

  14. #14

    Default Re: Mounted cossack gunners for Novogorod

    To be correct mounted cossack gunners is totally fictional unit which has nothing to do with historical accuracy. It should be rather removed from the game, not spread among other factions. Unless SS don't aim to be history based strategy.

  15. #15
    Erlinggra's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Oslo
    Posts
    1,791

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by Silesian_Noble View Post
    To be correct mounted cossack gunners is totally fictional unit which has nothing to do with historical accuracy. It should be rather removed from the game, not spread among other factions. Unless SS don't aim to be history based strategy.
    They are definitely not fictional.

    Here is a little reading.
    http://en.wikipedia.org/wiki/Cossack
    http://www.geocities.com/SouthBeach/.../6150/cos.html

    They might be to advanced, for this game. However seeing as this game features musket-men and sevral 15th and 16th century cannons imo they should stay.
    Last edited by Erlinggra; April 15, 2008 at 05:25 AM.

  16. #16

    Default Re: Mounted cossack gunners for Novogorod

    Even if there were (well they did organise themselves in circa half XVIc) cossack warriors before 1560, they were not mounted gunners, but mostly light infantry with eventually some horse archers of tartar style, as Tartars were their main enemy in those times. Mounted Cossack Gunners in XVIc is definitely fictional unit.
    Last edited by Silesian_Noble; April 15, 2008 at 05:43 AM.

  17. #17
    Erlinggra's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Oslo
    Posts
    1,791

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by Silesian_Noble View Post
    Mounted Cossack Gunners in XVIc is definitely fictional unit.
    They are to advanced for this game yes, but mounted Cossack Gunners did exist(in the 19th century). They are not a completely made up unit like sami axemen.
    Most gunpowder units except handgunners and the basic cannons are historically incorrect because they are to advanced for a game that ends the 16th century.

  18. #18

    Default Re: Mounted cossack gunners for Novogorod

    Inserting XIXc unit to medieval game even if it is prolonged to renaissance is serious history distortion. I’m sure there are other great, historical and attractive concepts for new units in SS, therefore keeping inappropriate Mounted Cossack Gunners in game just because some people call it cool is from my point of view just totally redundant. So what to answer to some calling to make this unit even more popular in game by spreading it among other factions? Such units kill historical climate and therefore the gamepley for everybody, who knows history a little at least.
    Last edited by Silesian_Noble; April 15, 2008 at 07:00 AM.

  19. #19
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by Silesian_Noble View Post
    So what to answer to some calling to make this unit even more popular in game by spreading it among other factions?
    Ummm...dude, this one person wanted to do it personally for their copy of the mod. It's not part of the official release. It's not being spread to other factions. The change to this unit is only present on this one person's computer.

    Such units kill historical climate and therefore the gamepley for everybody, who knows history a little at least.
    As a student of history myself, I agree. BUT everyone has a right to play their game how they wish. This change will not kill the gameplay for you unless you personally make the change yourself.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  20. #20
    Erlinggra's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Oslo
    Posts
    1,791

    Default Re: Mounted cossack gunners for Novogorod

    Quote Originally Posted by Caesar Clivus View Post
    This change will not kill the gameplay for you unless you personally make the change yourself.
    Could not have put it better myself.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •