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  1. #1
    Brucha's Avatar Civis
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    Default Unrest In Tarentum

    Has anyone else noticed early in the game - playing Rome - that capturing Tarentum (in southern Italy) requires a HUGE garrison to prevent unrest? I thought it might be because of a Greek spy in the city, but I have parked a Roman spy in the city to detect greek Spies and found none.

    Even with 5-6 units (and I play at large unit size), the best I can get for happiness is 70%. Tarentum is supposed to be culturally like Roman, thus reducing unrest as far as culture differences, yet this seems to make no difference.

    Is there something I am missing?
    Last edited by Brucha; April 14, 2008 at 12:48 AM.


    1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playing

  2. #2

    Default Re: Unrest In Tarentum

    Maybe you could look in the settlement details window and find out what the causes of the disorder are?

    I've noticed a lot of settlements which require half a stack or more in garrison until the unrest and/or culture penalties are reduced. I'd even refer to that as the normal state of affairs. Especially if you don't exterminate when you conquer.

  3. #3
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Unrest In Tarentum

    5-6 units are not so much, playing with Carthage in Agrigentum i have to mantain a FOURTEEN units garrison, and the loyalty is 95%

  4. #4
    AqD's Avatar 。◕‿◕。
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    Default Re: Unrest In Tarentum

    AI are not good at managing cities - many of their cities, even in home regions, lack happiness and health buildings and are close to the point of rebellion. It's hard to get high public order unless you exterminate their overpopulated cities first.
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  5. #5
    wiande's Avatar Miles
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    Default Re: Unrest In Tarentum

    in settlements like this you need, one of your best governor, lots of cheap troops with lots of people (120 people unit, no 60 people unit), and yeah destroy most of the building that could be upgrade, and of course as told EXTERMINATION !!!
    And if you think tehre's a spy, build one, and in addition of a good governor he'll be discovered or killed.

  6. #6
    Delvecchio1975's Avatar Primicerius
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    Default Re: Unrest In Tarentum

    destroy all greek buildings in the city (even if it causes more unrest in the short term), and build as many roman buildings as possible (i mean, with short building times, like first tier temples). check the size of the city, if the governor's building is not up to the correct level do that first (and build the marketplace for it if necessary).

  7. #7

    Default Re: Unrest In Tarentum

    Quote Originally Posted by Delvecchio1975 View Post
    destroy all greek buildings in the city (even if it causes more unrest in the short term), and build as many roman buildings as possible (i mean, with short building times, like first tier temples). check the size of the city, if the governor's building is not up to the correct level do that first (and build the marketplace for it if necessary).
    Are you including Academies/Theatres in this also? Or just temples?

  8. #8
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Unrest In Tarentum

    you must destroy every building that DOESN'T have any effect on happiness. You better not to destroy temples, but you must destroy barracks, military buildings, market, ecc... All, EXCEPT temples and theatres, you can destrouy them later

  9. #9
    fourganger's Avatar Semisalis
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    Default Re: Unrest In Tarentum

    Also, if you suffer unrest due to high population (as is the case for many Black Sea territories, and for the Indian cities), then a last ditch option is to give it a dose of plague. Kills off a bunch of citizens but makes them happier.
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  10. #10
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Unrest In Tarentum

    I think in RTW the squallor effect is overstimated: is it possible to a player to HOPE in a plague??? Population growth should have a lesser impact over happiness...!

  11. #11

    Default Re: Unrest In Tarentum

    There is also a strange tendancy in RTW for certain cities to have a high level of Unrest. This is particularly evident in cities like Tarentum and Gader (I think it was) and a few others, and seems to occur in other mods, too.

    I tried for ages to find out why this was happening, but eventually gave up Though maybe it has to do with the (internal) name of the city having some kind of hardcoded penalty? I don't know...

  12. #12
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Unrest In Tarentum

    I don't think so: Tarentum and Gades in my campaign have a good loyalty, despite their little garrisons

  13. #13

    Default Re: Unrest In Tarentum

    And how about changing their internal name (not the in-game one)? ie not Tarentum but Tarentum_city or not Latium but Latium_region? Then the game doesn't know it is Tarentum/Rome, right? (the in-game name can stay the same)

  14. #14
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Unrest In Tarentum

    Quote Originally Posted by PatricianS View Post
    And how about changing their internal name (not the in-game one)? ie not Tarentum but Tarentum_city or not Latium but Latium_region? Then the game doesn't know it is Tarentum/Rome, right? (the in-game name can stay the same)
    and so? :hmmm:

  15. #15

    Default Re: Unrest In Tarentum

    Quote Originally Posted by Mikail Mengsk View Post
    and so? :hmmm:
    So it maybe will solve the problem of those unhappy cities
    suggested by Cheexsta:

    Quote Originally Posted by Cheexsta View Post
    There is also a strange tendancy in RTW for certain cities to have a high level of Unrest. This is particularly evident in cities like Tarentum and Gader (I think it was) and a few others, and seems to occur in other mods, too.

    I tried for ages to find out why this was happening, but eventually gave up Though maybe it has to do with the (internal) name of the city having some kind of hardcoded penalty? I don't know...

  16. #16
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Unrest In Tarentum

    So, if the internal name has some penalty, changing it could solve the problem? But won't RTW crash with this kind of changes?

  17. #17

    Default Re: Unrest In Tarentum

    Quote Originally Posted by Mikail Mengsk View Post
    So, if the internal name has some penalty, changing it could solve the problem (1) ? But won't RTW crash with this kind of changes (2) ?
    1) Would be nice if it worked

    2) I don't think so...
    Mods like the Fourth Age don't have a region called Latium or something, do they? :hmmm:
    Last edited by Pat89; April 15, 2008 at 03:16 PM.

  18. #18
    Brucha's Avatar Civis
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    Default Re: Unrest In Tarentum

    I went back to the start of the campaign and played four games just long enough to capture tarentum each time, then held it for several turns. Each game I tried something different to reduce unhappiness.

    Game One: captured town, keep all greek buildings, six garrisoning units, happiness level 60%

    Game Two: captured town, destroyed temple of Zeus, six garrisoning units, built shrine of Mars, town rebelled after 3 turns and became rebels.

    Game Three: enslaved town, kept all greek buildings, six garrsioning units, happiness level 55%

    Game Four: exterminated town, destroyed all buildings that could be destroyed, six garrisoning units, happiness level 70%

    It seems that tareuntum is hard coded to simply rebel and not be happy - at least this the case in my game as shown above.


    1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playing

  19. #19

    Default Re: Unrest In Tarentum

    Quote Originally Posted by Brucha View Post
    It seems that tareuntum is hard coded to simply rebel and not be happy - at least this the case in my game as shown above.
    5 units is my typical "normal growth" garrison size after everything has been done to reduce cultural and unrest penalties. 5-6 units is simply not a large garrison size for pacification of a settlement starting with a different culture. Plus, it often takes more than a few turns to reduce culture and unrest, especially when you've besieged a settlement and devastated the landscape.

    My expectation is that Tarentum is your first settlement capture which isn't Roman/Italian culture. The bar for contentment is much higher, starting with a ~45% penalty from culture.

    Look in the settlement details tab, and compare newly captured settlements. What is the difference between Tarentum and other settlements which are better behaved?

  20. #20
    Quinn Inuit's Avatar Artifex
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    Default Re: Unrest In Tarentum

    Don't some settlements hate you more because of the number in descr_rebel_factions?
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