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  1. #1
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default 1.1 fixes you should try before posting

    DO NOT POST ANYTHING HERE BUT COMMENTS ON THE FIXES, SUCH AS A BROKEN LINK. FOR HELP, CREATE YOUR OWN THREAD.

    Having a crash before even starting the campaign? Take a look at the EB installation validation thread before posting a thread for help. It contains a wealth of possible solutions you should try. You may want to state your case (in a new thread!) and get advice on what to try first, but you should post the validation results in your help thread as a minimum.

    I will post important updates here, for instance CTD fixes. When the instructions say to unpack files, you can use 7-zip, which is free.

    If your game crashes, with all permanent fixes installed, please try more than once as some crashes happen as flukes, never to return. These flukes are impossible to investigate, so only post a report if the crash is persistent (or happens very often spread over some turns).

    The temporary fixes will disable varying degrees of functionality and should therefore only be used to get past a persistent crash. Even if installing a temporary fix gets you past the problem, we still want you to post the savegame before the persistent crash, to help us find permanent, non-gamebreaking fixes. Try all the temporary fixes before posting. When you do post, make sure to say which temporary fix got you past it. If it still crashes with the temporary ones, please answer the questions found here in your report.

    Retroactive means having an effect on ongoing campaigns, and not retroactive means you'll have to start a new campaign to get its effects.

    Permanent fixes for 1.1:
    • Traits PROBABLY RETROACTIVE
      • Updated 2008-04-27: Nomad client ruler impostor fix.
      • There was a comment missing its marker, with unknown effects.
      • The nomad factions' client rulers got the "impostor" trait while staying in their settlement.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    • Script PARTIALLY RETROACTIVE
      • Updated 2008-06-08: Created.
      • The Sweboz reform caused a spam of reform markers, one per time the player reloaded the game, which will eventually cause a CTD. It will immediately stop spamming with this fix, however existing spammed markers cannot be removed save by a complex procedure that I won't iterate. If your savegame is affected by the spam, you could consider starting a new campaign. Either way, you should install this fix permanently, or one of the optional ones that includes it.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    • Unit size NOT RETROACTIVE
      • Updated 2008-04-19: Yet another fix for these. Tellos now believes them all correct.
      • For lots of factions, the unit size traits got the wrong value or were missing altogether. This affects lots of battle triggers.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    • Missing sprites RETROACTIVE
      • Updated 2008-04-13: Created.
      • Several sprites for units added soon before the release were forgotten, causing CTDs while loading battles. This fix will add the missing sprites, and fix an error in DMB concerning them.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    Temporary fixes:
    • Alexandria battle freeze RETROACTIVE
      • Updated 2008-05-09: Created.
      • One of the tiles near Alexandria causes the game to freeze when you're about to deploy the troops. This may fix it but is not tested yet. Please report here whether it works! And why is it temporary? Because it will probably screw up your multiplayer if you keep it installed.
      • Download this file from the EB FTP and put it in <RTW directory>/EB/data.
      • Take a backup of <RTW directory>/EB/data/world/maps/base/MAP_HEIGHTS.TGA by for instance copying it to MAP_HEIGHTS.TGA.original.
      • Use the fix as necessary:
        • Unpack the archive into <RTW directory>/EB/data.
        • Run the game. Do not start or load a campaign.
        • Alt-tab out of the game and delete <RTW directory>/EB/data/world/maps/base/map.rwm. (The trivial script will restore it the next time you run the game)
        • Load the campaign in which you're having the freeze problem and play the battle. Save your game.
        • Restore the original map_heights.tga by copying EB/data/world/maps/base/MAP_HEIGHTS.TGA.original to MAP_HEIGHTS.TGA.


    Optional changes:
    And why are they optional and unsupported? Because they do not concern fatal bugs. You will be able to complete a game without them.
    • Initial client ruler interlopers NOT RETROACTIVE
      • Updated 2008-04-15: Created.
      • The initial client rulers have an error causing the game to see them as interlopers. This will fix them so they can stay in their cities.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.
      • Run the game. Do not start or load a campaign.
      • Alt-tab out of the game and delete <RTW directory>/EB/data/world/maps/base/map.rwm.
      • Start any campaign and quit the game.
      • Copy the newly generated map.rwm into <RTW directory>EB/sp game edu backup.


    • Client ruler script optimization RETROACTIVE
      • Updated 2008-06-08: Fixed german reform marker spam.
      • The client ruler script has been bloated, and this optimization may decrease the wait for the AI factions' turns.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.


    • Client ruler potential fix NOT RETROACTIVE
      • Updated 2008-06-08: Fixed german reform marker spam.
      • Due to reported problems with the optimized client ruler script, LordBula has created this package which may be both faster than the original 1.1 client ruler script and work as intended :sweatdrop:.
      • NOTE: This fix includes several of the files that are affected by other fixes (and should contain their contents). Make sure that this fix is the last one you apply, so that you don't kill part of the changes this is supposed to make with the other ones.
      • Download this file from the EB FTP.
      • Unpack into <RTW directory>/EB/data.
      • Please report whether you still get problems with interlopers and impostors where they shouldn't be!

    Last edited by MarcusAureliusAntoninus; October 18, 2008 at 04:34 PM.

  2. #2
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: 1.1 fixes you should try before posting

    New fix...

  3. #3
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: 1.1 fixes you should try before posting

    New fix...

  4. #4

    Default Re: 1.1 fixes you should try before posting

    I can't download the fixes, I get the following error message :
    "425 Failed to establish connection".
    Can I download them from another location?

  5. #5

    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by pcaravel View Post
    I can't download the fixes, I get the following error message :
    "425 Failed to establish connection".
    Can I download them from another location?
    All work fine to me.








  6. #6
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by pcaravel View Post
    I can't download the fixes, I get the following error message :
    "425 Failed to establish connection".
    Can I download them from another location?
    If you have a firewall on, try disabling it temperarily and try again.

  7. #7

    Default Re: 1.1 fixes you should try before posting

    If you have a firewall on, try disabling it temperarily and try again.
    OK, that was the problem. I should have thought it...
    Thank you very much!

  8. #8

    Default Re: 1.1 fixes you should try before posting

    There is an alternative if you don't want to start from scratch; assuming you have a backup of the old script you can switch between them at will.

  9. #9

    Default Re: 1.1 fixes you should try before posting

    So I just installed LordBula's new client ruler script fix. Thankfully, it does deal with the interloper issue - which had been driving me up the wall! - but client rulers aren't titled as such. Instead, they're just another general lacking both the lengthy names and the client ruler trait. Is this what's supposed to be happening or am I having issues?

    NB: I didn't apply all other fixes (nor did I install any after this), so perhaps that's got something to do with my current state of affairs?

    EDIT: Never mind - the following turn, the client ruler develops all the appropriate traits. Oops
    Last edited by gstevens97; May 27, 2008 at 10:06 AM.

  10. #10

    Default Re: 1.1 fixes you should try before posting

    Yeah I've noticed the 'Time of the Warband' Spam with several replications of the Era Logo in the Settlement Buildings Tab.

    I've overwritten the .txt with the Sweboz Fix.

    Wont need to start again will I?
    The Augustan reforms are soooo Close!








  11. #11

    Icon3 Re: 1.1 fixes you should try before posting

    As it says above, this fix is partially retroactive. It will prevent further spam, but it will not remove existing markers. You can play on, although there is a risk that the duplicate markers will cause problems later.

    IIRC it is possible to edit your save-game file and remove existing markers, but don't ask me how to do it.

  12. #12

    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by Ludens View Post
    As it says above, this fix is partially retroactive. It will prevent further spam, but it will not remove existing markers. You can play on, although there is a risk that the duplicate markers will cause problems later.

    IIRC it is possible to edit your save-game file and remove existing markers, but don't ask me how to do it.
    It will probably explain why my Game Crashes every 20 less turns.
    But it doesn't matter as long as I can play it and I save every 4 turns now anyway.








  13. #13

    Default Re: 1.1 fixes you should try before posting

    Never Mind
    Last edited by Hells Bells; July 07, 2008 at 03:04 PM.

  14. #14

    Default Re: 1.1 fixes you should try before posting

    That fixes not working on my computer. I don't now why.

  15. #15

    Icon3 Re: 1.1 fixes you should try before posting

    Quote Originally Posted by Inkasent View Post
    That fixes not working on my computer. I don't now why.
    You'll have to give us more information if you want us to help you. What fix did you install, how did you do it and why do you think it does not work?

  16. #16

    Default Re: 1.1 fixes you should try before posting

    Just wondering -

    I'm playing as Romani on VH/VH and I've literally destroyed Carthage using 1 single general, and after 20-30 battles, he has only achieved 5 stars. AND he is Charismatic and Vigorous....

    Unit size is huge......Is this as a result of the unit numbers being wrong that you guys released the fix for?

    Would like to know before I download the fix and start a new campaign to find out.


    Thanks!

  17. #17

    Icon3 Re: 1.1 fixes you should try before posting

    No, that sounds about right. You'll seldom get a general with more than a few command stars. Command is hard to get in EB. A.I. generals get a command bonus in order to compensate for their stupidity, but it's not as if they have a great effect on battlefield performance. Morale traits are more important.

  18. #18

    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by Ludens View Post
    No, that sounds about right. You'll seldom get a general with more than a few command stars. Command is hard to get in EB. A.I. generals get a command bonus in order to compensate for their stupidity, but it's not as if they have a great effect on battlefield performance. Morale traits are more important.
    Oh alright, so what exactly does your fix that you released to fix the unit size battle triggers do?

    This is what Im referring to:
    * Unit size NOT RETROACTIVE
    o Updated 2008-04-19: Yet another fix for these. Tellos now believes them all correct.
    o For lots of factions, the unit size traits got the wrong value or were missing altogether. This affects lots of battle triggers.
    o Download this file from the EB FTP.
    o Unpack into <RTW directory>/EB/data.
    Because If what Im getting is normal, then what exactly does this fix do?

    Just to be more clear on why I think this will fix my problem....- At Age 16 this guy became my heir, faction leader at 18. Literally has spent every turn since age 18 campaigning. Taken 15+ Regions, destroyed 5+ Full Stacks, 10+ Half stacks. Most of these situations my General was Outnumbered and Out-Commanded but I still managed to pull of a win. (Never lost a single battle)

    Ends up right now at age 65 with 5 Command Stars, Full Management (Achieved at like 40), and Full Influence (Achieved at like 35).

    I found this all to be odd - Because I Bred this man to be my own Alexander - Or at least my own sort of General Prodigy and in his entire life I only got him up to 5 Command Stars, while I maxed out his Management and Influence before he hit 40 while always on the campaign trail.

    Please let me know if these fixes are indeed what I am referring to - I have a sneaking suspicion that the reason I managed to max out my Management and Influence so easy, but couldnt even get my command stars to 6, is because of the fix you guys released.

    Im also only like 40 years into my Roman Campaign and if this fix is what Im looking for I can just start over since Im only a few hours into the campaign.

    Im trying to breed my family tree into 3 seperate families. One Family lineage will fight in Africa / ME, Western Europe, and then Eastern Europe. With the son taking over the fathers Legion's when the father dies.

    Worked awesome so far, except I cant manage to get command Stars like I ought to......

    Sorry for the really long post
    Last edited by Favre; August 10, 2008 at 07:18 PM.

  19. #19

    Default Re: 1.1 fixes you should try before posting

    Quote Originally Posted by Ludens View Post
    No, that sounds about right. You'll seldom get a general with more than a few command stars. Command is hard to get in EB. A.I. generals get a command bonus in order to compensate for their stupidity, but it's not as if they have a great effect on battlefield performance. Morale traits are more important.
    That is too bad, I can't stand it when every other AI general is 10 command stars (especially when role playing). Also, I can't stand being penalized as a player... But no matter...

    I should've edited my post before this, but not sure how to add this stinking quote to it.

    Do any of the fixes fix the need to destroy old MIC's (Barracks buildings), and is the German reform marker or what not going to affect my campaign even though Im not playing them. (Im Casse)
    Last edited by Capital; August 28, 2008 at 09:23 AM. Reason: Delete, clearly states in first post not to ask for help in this thread.

  20. #20

    Default Re: 1.1 fixes you should try before posting

    Thanks

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