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Thread: Population Levels and Upgrades

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  1. #1

    Default Population Levels and Upgrades

    Thanks for the splendid mod. Though I might be wrong, I have noticed that the population benchmarks for settlements (ie, the population levels required to build the next tier of walls and buildings) is different in BC than in vanilla. If so, would somebody be so kind as to give me a list of the city and castle benchmarks both.

  2. #2

    Default Re: Population Levels and Upgrades

    Greetings Secutor.

    I may have the 1.1 version of this, but if you want to check it yourself look at the file descr_settlement_mechanics in the Data folder, bottom of the file.

    Code:
          <!-- city -->
          <level name="village" base="500" upgrade="1500" min="400" max="2500"/>
          <level name="town" base="1500" upgrade="5000" min="400" max="6000"/>
          <level name="large_town" base="5000" upgrade="10000" min="400" max="12500"/>
          <level name="city" base="10000" upgrade="20000" min="400" max="25000"/>
          <level name="large_city" base="20000" upgrade="40000" min="400" max="50000"/>
          <level name="huge_city" base="40000" min="400" max="100000"/>
          <!-- castle -->
          <level name="moot_and_bailey" base="500" upgrade="1000" min="400" max="1500"/>
          <level name="wooden_castle" base="1000" upgrade="2500" min="400" max="4000"/>
          <level name="castle" base="2500" upgrade="9000" min="400" max="12000"/>
          <level name="fortress" base="9000" upgrade="18000" min="400" max="24000"/>
          <level name="citadel" base="18000" upgrade="36000" min="400" max="48000"/>
    So what I think it is is that the base represents how much you need. 1,000 for a wooden castle, 5000 for a large town, ect.

  3. #3

    Default Re: Population Levels and Upgrades

    Thanks Ahiga. I'm just going to make this clear for reference.

    Level - Population # required

    City:
    Village - Start
    Town - 1500
    Large Town - 5000
    City - 10,000
    Large City - 20,000
    Huge City - 40,000

    Castle:
    Mot/Bailey - Start
    Wooden - 1000
    Castle - 2500
    Fortress - 9000
    Citadel - 18,000
    [I'm not sure why Citadel has an extra upgrade level of 36,000.]

    (Time to build up those farms so I can field some Ghulams.)

  4. #4

    Default Re: Population Levels and Upgrades

    Yeah, in upcoming 1.1 you'll get early (if severely limited) access to your higher tiers. You'lls till want to upgrade, but it won't take forever to get it.

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