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Thread: Lak_Hippeis tga CTD...

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  1. #1

    Default Lak_Hippeis tga CTD...

    Playing as Rome, fighting in Sicily against Carthage.

    Loaded a battle, and crashed.

    message said something along the lines of

    "can't locate texture in data/models_unit/textures/Lak_Hippeis .tga."

    I'm searching for the unit now in export_descr_unit.....

    EDIT: Problem solved. Disregard
    Last edited by Lucius Tiberius Vorenus; April 10, 2008 at 04:58 AM.

  2. #2

    Default Re: Lak_Hippeis tga CTD...

    What was the problem and how did you solve it? In case other members have had / have / will have the same error?
    Vale,

  3. #3

    Default Re: Lak_Hippeis tga CTD...

    Yea tell us how u fixed it. NEver know someone else might have the same problem.
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  4. #4

    Default Re: Lak_Hippeis tga CTD...

    Well it was my own fault really...


    I'd captured Syracuse, and after destroying and rebuilding a Roman barracks, to my surprise I could recruit Hoplites of Syracuse. I really liked the model, and decided to role play a bit...

    "Rome, was merciful with the city of Syracuse, after defeating her armies. The Emporer admired their fierce resistance to Carthage through the ages. He also knew Rome had no time for uprisings from the locals, nor time to rebuild the local economy, ports, and the likes, for the hordes of Carthage were all to near. The Emporer was respectful, as could be, of The Royal Family, what remained of them, for their King and all their Princes had perished in battle. What remained of the Royal Family were shipped off to Rome, as permanent "guests" of the Emporer. They were given as estate, where they would live under guard, slaves were given, and a healthy stipend.

    The city was not looted, other than the treasury and various non-religious items from the royal palace, nor were it's inhabitants sold into slavery. Temples were left in place, and the garrison and the new Roman governor were given strict instructions from the Emporer to show restraint, whenever could be given.

    What remained of Syracuse's Elite guard, swore a sacred blood oath, and pledged their loyalty to Rome, seeing their common hatred for Carthage, and seeing the restraint the Romans had showed upon occupation of their sacred city. These hoplites were fiercely loyal, and man per man could only be rivaled by the most elite of Sparta. They were small in numbers, the Emporer took them into his legion as an honor guard(pre Pratorean)."


    So anyway I upped their stats, added frighten_foot and designated them to fill the Triarrii role for the one Legion I recruited from Syracuse. (4 units, Hoplites of Syracuse).

    Since I felt these guys are unique, and that there will only ever be 4 of these units, I wanted to remove them from being recruitable as mercenaries.
    In my infinite modding Noobness I removed the mercenary_unit line listed below . I added their unit card and unit info to the Data/UI Rome folders, and thought I was set. They were in the recruiting pool, unit card and unit info pics worked... However when I tried to enter into battle with them, I received that Lak_Hippeis message.

    What's really strange is Hippeis usually refers to some sort of Greek Cavalry, or Cavalry man... Through some troubleshooting using custom battles, and the campaign map, I pinpointed the individual unit that was causing the crash, went back in and replaced the mercenary_unit line, and that solved the issue.

    Altered lines that I kept in torquoise
    Lines I added and kept in Plum

    RTW/Data/export_descr_unit

    type syracuse hoplite
    dictionary syracuse_hoplite ; syracuse Hoplite
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier syracuse_hoplite, 60, 0, 2.4
    officer roman_centurion
    officer roman_standard
    officer roman_early_standard

    mount_effect horse +8, camel +8, chariot +8
    attributes sea_faring, hide_forest, frighten_foot, can_sap, very_hardy, power_charge, mercenary_unit, command,no_custom
    formation 1, 1, 1, 1, 8, square
    stat_health 2, 0
    stat_pri 38, 18, no, 0, 0, melee, blade, piercing, spear, 0 ,0.7
    stat_pri_attr spear, spear_bonus_6
    stat_sec 38,20, no, 0, 0, melee, simple, piercing, sword, 0, 0.6

    stat_sec_attr no
    stat_pri_armour 15, 45, 12, metal
    stat_sec_armour 0, 2, flesh
    stat_heat 2
    stat_ground 4, 0, 0, 0
    stat_mental 45, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 700, 280, 70, 100, 240
    ownership barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, slave


    For the stat_sec(secondary attack with sword) to work you have to add the sword attack skeleton in the RTW/Data/descr_models_battle file.

    type syracuse_hoplite
    skeleton fs_s1_hoplite, fs_fast_swordsman
    indiv_range 40
    texture merc, data/models_unit/textures/tone/cityhop/syracusehoplite.TGA
    model_flexi_m data/models_unit/sor_spartans.cas, 15
    model_flexi_m data/models_unit/sor_spartans.cas, 30
    model_flexi_m data/models_unit/sor_spartans.cas, 40
    model_flexi data/models_unit/sor_spartans.cas, max
    model_sprite 60.0, data/sprites/rs/syracuse_hoplite_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5
    Last edited by Lucius Tiberius Vorenus; April 11, 2008 at 05:15 AM.

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