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  1. #1
    Renegen's Avatar Senator
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    Default No time limit?

    I played as Carthage a full game and it ended in 218 because I failed to take over all of Iberia. While I really enjoy the historic perspective, I'm not quite good enough and as a result I progress slower. It took me 1 or 2 years just to finally beat that beginning army! I would like to be given the freedom to move at my speed and fight off the other factions, afterall I had invested in that game many hours.

    I'm also found some small bugs, at one moment the auto-merge of two depleted stacks didn't work and I'm quite sure i had script problems. I suspiciously didn't receive any message from the Senate for almost 15 years, so I was caught quite unaware by the time limit.

  2. #2
    Indefinitely Banned
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    Default Re: No time limit?

    From the sounds of it you may not have had the script running for part of your game. This could happen if you reload an autosave or quicksave game without completely exiting TIC and restarting it, as the script requires that you do this to operate correctly.

    Unfortunately, the script does not allow you to play on after 218 as Carthage, but I understand that if you reload a Celtiberian savegame it will do so.

  3. #3
    Renegen's Avatar Senator
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    Default Re: No time limit?

    You can't reload at all huh? Reloading is a big part of my game

    I do have to say that the game is very fast and smooth, quite pleasant from other mods.

  4. #4
    Indefinitely Banned
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    Default Re: No time limit?

    Thanks mate, I'm glad you're enjoying TIC.

  5. #5
    HouseOfHam's Avatar Primicerius
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    Default Re: No time limit?

    If you really, really must play past 218... edit TIC\data\scripts\show_me\iberia_dates.txt, go to the end of the script, and delete this code:

    Spoiler Alert, click show to read: 

    set_counter IsCampaignLost 0

    if I_LocalFaction carthage
    ; Baetica Bastuli Turdetani Bastetani Carpetani Celtiberi Vaccaei
    if I_SettlementOwner Baetica != carthage
    set_counter IsCampaignLost 1
    end_if

    if I_SettlementOwner Bastuli != carthage
    set_counter IsCampaignLost 1
    end_if

    if I_SettlementOwner Turdetani != carthage
    set_counter IsCampaignLost 1
    end_if

    if I_SettlementOwner Bastetani != carthage
    set_counter IsCampaignLost 1
    end_if

    if I_SettlementOwner Carpetani != carthage
    set_counter IsCampaignLost 1
    end_if

    if I_SettlementOwner Celtiberi != carthage
    set_counter IsCampaignLost 1
    end_if

    if I_SettlementOwner Vaccaei != carthage
    set_counter IsCampaignLost 1
    end_if

    if I_NumberOfSettlements carthage < 12
    set_counter IsCampaignLost 1
    end_if
    end_if

    if I_CompareCounter IsCampaignLost = 1
    disable_cursor ;prevent the player clicking
    disable_shortcuts true
    inhibit_camera_input true
    disable_shortcuts advisor_portrait_button false
    suspend_unscripted_advice true

    filter_all_ui_commands off

    enable_cursor

    disable_entire_ui

    disable_shortcuts options_button false ; to allow the player to escape from the game

    disable_shortcuts advisor_dismiss_button false ; restore advisor controls
    disable_shortcuts dismiss_advice false
    disable_shortcuts advisor_portrait_button false

    advance_advice_thread Carth_General_Loss_Thread
    suspend_unscripted_advice true

    restart_timer Campaign_Map_Timer

    ; Dismiss to continue. If not dismissed after 15 seconds, show hint.
    while I_AdvisorVisible ; Indicate advisor
    monitor_conditions I_TimerElapsed Campaign_Map_Timer > 15000
    ui_indicator_remove 1
    ui_flash_start advisor_dismiss_button ; uses ui_indicator slot 2
    terminate_monitor
    end_monitor
    end_while

    ui_flash_stop
    enable_entire_ui
    disable_shortcuts false
    inhibit_camera_input false
    filter_all_ui_commands on

    console_command kill_faction carthage
    end_if


    Note that the 4tpy script ends at 218 BC, so if you keep playing, it'll revert to the default 2tpy. Though, you could always extend the script; it's quite easy.
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

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