Hey guys,
I've been playing the game for a while and from time to time i notice discrepancies with how my cavalry charges.
I was playing as HRE one day and on the first move I took the northmost captain and had him seige that northern city, before the danes could get it.
I assaulted the city the next turn with 1 ram and 2 ladders.
I think my units ended up being something like 1 armored sergeant, 1 spear militia, 2 peasant archers, 1 mailed knights and 1 mounted sergeants.
I had 1 of the archers flank around the right side of the castle and run in and out of bow range to draw off 2 of their units to that side of the castle.
I then took the militia and on the exact opposite side of the castle from where my ladder feint was, I started climbing up. Luckily they could only get some peasant archers over there by the time i had men halfway up the ladder.
During all of this, my other peasant archers were moving the ram up to the gates and eventually smashed through it.
I then immediately charged my cav to get inside the walls and take the town center causing the AI to pull units off the ramparts and down to retake the square. I also brought my armored sergeants in and had them run in the square and engage a unit of spear milita.
At this point I ran my mailed knights around the city so that they would avoid the pursuing other unit of spear militia and brought peasant archers in to melee attack from behind while I moved my mailed cav just out of range to form up for a charge. I had them reform and charge at least 3 times before the spearmen broke, but at least 1 of those times they didn't lower their lances and trumpet.
I noticed that 1 of my pesant archers managed to get on the other side of his current unit's main position and in between the cav and the spearmen they were attacking. Does something happen when the charge is obstructed by even 1/80th of a friendly unit? Is there something else i can do to make my cavalry charge actually charge?
Also, it seems that my cav takes fairly heavy loses when I pull them back after a charge. Do i need to pull them back faster? Does alt-clicking make things work better?
I took the castle pretty easily in the end. I sat my spearmen back and my cav and put arches on the ramparts firing into the square to wipe out the rest of the enemy. I'd still like to know what else i can do to improve my cavalry charges.
Thanks.




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