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Thread: Guilds and Event Counters?

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  1. #1

    Icon3 Guilds and Event Counters?

    Would using the event counters of templar founded and templar disband as conditions in the export_descr_guilds file cause the templar guild to be acquired only when the new conditions are met? See below:

    Trigger 0287_Governor_Chivalry
    WhenToTest SettlementTurnStart

    Condition GovernorAttribute Chivalry > 4
    and I_EventCounter templarfounded_counter = 1
    and not I_EventCounter templardisband_counter = 1

    Guild templars_chapter_house s 5

  2. #2
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Guilds and Event Counters?

    You would have to set those counters via the script when the guild was created, but yes you could work something like that out.

  3. #3

    Default Re: Guilds and Event Counters?

    Thanks for you reply GrnEyedDvl.

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