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Thread: Retraining - influence on experience?

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  1. #1
    Mjr Phil's Avatar Civis
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    Default Retraining - influence on experience?

    I did small test. Four damaged units with experience:
    Triari - 16 men, 5exp
    Principies - 31 men, 4exp
    Principies - 27 men, 5exp
    Hastati - 141 men, 4exp

    Retrained in Patavium:
    Triari - 162 men, 2exp
    Principies - 202 men, 1exp
    Principies - 202 men, 1exp
    Hastati - 242 men, 2exp

    Retrained in Arretium:
    Triari - 162 men, 5exp
    Principies - 202 men, 4exp
    Principies - 202 men, 5exp
    Hastati - 242 men, 4ex

    So... why is that?

  2. #2
    Nellup's Avatar Campidoctor
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    Default Re: Retraining - influence on experience?

    Does Arretium have a temple or other building that grants experience in which Patavium doesn't have.
    If the new men in the unit already had a few experience from buildings then the average would be much higher - or in this case the same as the units original experience.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  3. #3

    Default Re: Retraining - influence on experience?

    I agree its all quite confusing. Very hard to know how many chevrons a veteran unit will keep after re-training.

    My tactic is now not to let veteran units get too low on numbers before either retraining or reconstituting/replenishing a cohort.

  4. #4
    Mjr Phil's Avatar Civis
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    Default Re: Retraining - influence on experience?

    Patavium has Temple of Mars, and Arretium has Great Temple of Vulcan. Troops most likely haven't been trained in either of those cities.

  5. #5
    Squid's Avatar Opifex
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    Default Re: Retraining - influence on experience?

    Temple of mars has experience bonus, temple of vulcan does not, there's your difference. Easy way to confirm, build one unit in each city, they'll have different experience.
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  6. #6
    Nellup's Avatar Campidoctor
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    Default Re: Retraining - influence on experience?

    But Patavium had the temple of mars and in Patavium the units came out with less experience than those retrained in Arretium.
    Don't one of the academy buildings give an exp bonus, or has that been removed now?

    EDIT: Do either of them have a Ludus Magna, that gives an experience bonus.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  7. #7
    Mjr Phil's Avatar Civis
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    Default Re: Retraining - influence on experience?

    Nope, nothing fancy in those cities:

    Patavium:
    Governor Palace
    Legion Barracks
    Wooden Palisade
    Market (barbarian)
    Communal Farming
    Practice Range
    Sewers
    Temple of Mars
    Roads
    Port
    Stables

    Arretium:
    Militia Barracks
    Governor Palace
    Port
    Stone Wall
    Forum
    Crop Rotation
    Paved Roads
    Stables
    Practice Range
    Public Baths
    Armorer
    Great Temple of Vulcan
    Arena

  8. #8

    Default Re: Retraining - influence on experience?

    Personally i always go for the Mars temples/shrines in Arretium as in the early-mid game it is the main Roman centre for armour upgrades.

  9. #9
    Nellup's Avatar Campidoctor
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    Default Re: Retraining - influence on experience?

    Based on those buildings, I have no idea why the units should have more experience when retrained in Arretium, it makes no sense.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  10. #10
    Mjr Phil's Avatar Civis
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    Default Re: Retraining - influence on experience?

    Quote Originally Posted by Nellup View Post
    Based on those buildings, I have no idea why the units should have more experience when retrained in Arretium, it makes no sense.
    Even better, I tried it again, retraining in Patavium, similar Triarii unit. And this time it preserved experience! How wicked is that?

  11. #11
    Nellup's Avatar Campidoctor
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    Default Re: Retraining - influence on experience?

    It would seem there is an element of randomness to the retraining then, perhaps to simulate the veterans instructing the new recruits to varying levels of success.
    "A wise man speaks because he has something to say; a fool because he has to say something" - Plato


  12. #12

    Default Re: Retraining - influence on experience?

    Quote Originally Posted by Nellup View Post
    It would seem there is an element of randomness to the retraining then, perhaps to simulate the veterans instructing the new recruits to varying levels of success.
    Yes there does appear some dice roll happening when retraining. I think there is the same effect happening when one re-constitutes new cohorts from wounded veteran ones.

    It appears the best way to reconstitute on the fly is to drop the smaller veteran cohort onto the bigger one which doesnt need many new soldiers to reach full strength. So then you get your full 202 cohort, either having stayed at the same vet level or having risen by 1 chevron. The smaller one has now become smaller and then that tops up the next largest injured cohort.

    But there also appears to be some chance involved. Its sad when it goes againt you and a promising looking cohort ends up green again.

  13. #13
    Mjr Phil's Avatar Civis
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    Default Re: Retraining - influence on experience?

    Quote Originally Posted by Coldcall View Post
    it is the main Roman centre for armour upgrades.
    For the same reason I put blacksmiths and Vulcan in that city. Mars can be but anywhere, and in Arretium I retrain so they get better weapons (hopefully gold)

  14. #14

    Default Re: Retraining - influence on experience?

    Quote Originally Posted by Mjr Phil View Post
    For the same reason I put blacksmiths and Vulcan in that city. Mars can be but anywhere, and in Arretium I retrain so they get better weapons (hopefully gold)
    Yes I would do that if Gold was a problem in this game (as Rome) :-) I find getting rid of my ridiculous wealth every turn is a big problem. I only build happniness shrines in most places and dont bother with too much wealth creation as it comes naturally to Rome once the forums, dockyards come along.

    In my current campaign i just gave the Germanic tribes 50,000 because its like small change and i want them to expand for later. Its about 520 AUC.

  15. #15
    Mjr Phil's Avatar Civis
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    Default Re: Retraining - influence on experience?

    I meant "gold" like golden weapon and shield upgrade, not money Money, as you said, is plenty. Scarce is blacksmith that actually works.

  16. #16

    Default Re: Retraining - influence on experience?

    Quote Originally Posted by Mjr Phil View Post
    I meant "gold" like golden weapon and shield upgrade, not money Money, as you said, is plenty. Scarce is blacksmith that actually works.
    How does the gold armoured wepaons work? I've noticed that in late stage games some units seem to be upgraded with that gold standard you are talking about.

    Is it a random chance thing?

  17. #17
    Mjr Phil's Avatar Civis
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    Default Re: Retraining - influence on experience?

    I'm not sure what you mean. If you're asking for how to get gold upgrades, then (for Rome) you must have Foundry and some higher Vulcan temple built in the city. But this only works in regions that actually have iron as a resource. In every other region blacksmiths are non-functional, and Vulcan's temple's functionality is vastly reduced there.

  18. #18

    Default Re: Retraining - influence on experience?

    Quote Originally Posted by Mjr Phil View Post
    I'm not sure what you mean. If you're asking for how to get gold upgrades, then (for Rome) you must have Foundry and some higher Vulcan temple built in the city. But this only works in regions that actually have iron as a resource. In every other region blacksmiths are non-functional, and Vulcan's temple's functionality is vastly reduced there.
    Okay I see. Thats why i have at times noticed my units upgraded to the gold armour but did not know why :-)

  19. #19

    Default Re: Retraining - influence on experience?

    IF there is a building that increases unit experience, than retraining can get a bit funky, depending on which 'bonus' they have received all ready. If there is NOT a building that increases experience, (including possibly bonuses due to high level recruitment buildings) then when you retrain the experience is IDENTICAL to the level you had before you retrained.

    My guess is that if you retrain and there ARE bonuses to be applied, it seems to reset your experience to the bonus level you should get. I lost 4 level 5 spartans (only down 20 men each) that went to level 2 when I retrained them in sparta, I had the level 5 mars temple, which would explain that. If they haven't had the bonus, it's best to combine them with those that have, so they don't lose the experience, and then retrain the lower level ones who don't have it to get them higher.

  20. #20

    Default Re: Retraining - influence on experience?

    Hi,

    The best way to retain experience is to keep a army(depending on Preference) in reserve behind your main striking force to replenish front line troops after they have seen a hard battle. If the losses are minimul and there was experienced gained, then recruiting on the move usually allows the player (unit) to keep there skill points that they have aquired. I have one many many campaigns and this is one of my strategies..it always works.

    DHS
    "Today I saw a slave become more powerful than the Emperor of Rome"

    [SIGPIC][/SIGPIC]

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