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Thread: before u release bc1.1, some few things

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  1. #1

    Default before u release bc1.1, some few things

    there is some few things i would like u to take care of it and it would be grateful if u accept any of it, any of it would be ok, i recently downloaded bc and it was very amazing, but there are few things bothered me, i will arrange them with importance it would be nice to read it,

    1- the units should have its function color, not all of there suit, just parts of it, like strips, helm, shield, things that can make me recognize my troops, as some units are multiplied in more than a function, when i battle them i keep pressing my function's emblem to see my troops, it could be easy to make differences, by coloring small parts on there coats.

    2-the campaign movement area should be reduced a little, like be medium, between the bc, and medieval 2, some times i feel like i am cheating when moving too far like that, some times i feel that my troops are like birds or angels, or they are in air craft!!!

    3-the battles should be more exciting by increasing the game speed, i think someone asked that before, u can make the speed alike normal medieval 2.

    4-the formations, it would be great if u made better formations that keeps troops near each other or in line, rather than being separated.

    5- i think the ayyubids should be more stronger and tougher and have more solid soldiers as they were the strongest function in middle east, i think.

    and thank u for reading my thread, i really appreciate that, thanks again

    waiting for the reply s





  2. #2
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    Default Re: before u release bc1.1, some few things

    Quote Originally Posted by krim71 View Post
    1- the units should have its function color, not all of there suit, just parts of it, like strips, helm, shield, things that can make me recognize my troops, as some units are multiplied in more than a function, when i battle them i keep pressing my function's emblem to see my troops, it could be easy to make differences, by coloring small parts on there coats.

    We sort of did everything in our power to avoid faction colors. So this will get a consistent and solid "no" from the BC team without hesitation. We hate faction colors, it's unrealistic and, imo, tasteless.

    2-the campaign movement area should be reduced a little, like be medium, between the bc, and medieval 2, some times i feel like i am cheating when moving too far like that, some times i feel that my troops are like birds or angels, or they are in air craft!!!
    I agree. It has already been toned down.

    3-the battles should be more exciting by increasing the game speed, i think someone asked that before, u can make the speed alike normal medieval 2.
    I like the BC battle pace. I would be against any vanilla style battle rates.

    4-the formations, it would be great if u made better formations that keeps troops near each other or in line, rather than being separated.
    Grandviz has released an update for this and am sure we can improve it in due time.

    5- i think the ayyubids should be more stronger and tougher and have more solid soldiers as they were the strongest function in middle east, i think.
    I think the Ayyubids have a pretty solid roster as it is.






    Last edited by Miraj; April 05, 2008 at 06:30 PM.

  3. #3

    Default Re: before u release bc1.1, some few things

    thanks for replying, but the first thing, i didn't get it, did u really didn't want function colors, or the opposite?

  4. #4
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    Default Re: before u release bc1.1, some few things

    Yes, we really really did not want faction colors of any sort.

  5. #5

    Default Re: before u release bc1.1, some few things

    that sounds strange, but why?

  6. #6
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    Default Re: before u release bc1.1, some few things

    Well as I mentioned it in post#2. The BC team considers faction colors to be:

    - Historically inaccurate: There were no "team uniforms" in the medieval ages. And a vast majority of BC's units are pretty historically accurate.
    - Visually tasteless: We consider faction colors to be plain ugly and aesthetically unpleasing.
    - Destroys Immersion: When I played vanilla I always personally felt that my yellow spaniards fighting my blue french foes was rather game breaking. It would never looks like that in a real medieval battle.
    - Waste of time: Given the above points, creating "faction color specific" skins for units that are used by multiple factions is a waste of time. Having no faction colors allows us to quickly port various units made for one faction over to others without need to reskinning any elements at all.

  7. #7
    Taneda Santôka's Avatar Artifex
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    Default Re: before u release bc1.1, some few things

    Quote Originally Posted by mirage41 View Post
    Well as I mentioned it in post#2. The BC team considers faction colors to be:

    - Historically inaccurate: There were no "team uniforms" in the medieval ages. And a vast majority of BC's units are pretty historically accurate.
    - Visually tasteless: We consider faction colors to be plain ugly and aesthetically unpleasing.
    - Destroys Immersion: When I played vanilla I always personally felt that my yellow spaniards fighting my blue french foes was rather game breaking. It would never looks like that in a real medieval battle.
    - Waste of time: Given the above points, creating "faction color specific" skins for units that are used by multiple factions is a waste of time. Having no faction colors allows us to quickly port various units made for one faction over to others without need to reskinning any elements at all.

    Yea, it's really a good decision, also given the soldier differenciation that the M2TW engine provides, and given the huge geographical range BC covers. On RTW or even on a smaller scale, where factions have the same units, it's another matter.
    Besides, different armies are quite recongnizable, except when they use the same kind of mercs...

  8. #8

    Default Re: before u release bc1.1, some few things

    Here is what I do with out faction colors, I pay attention to the battle banners instead. actually come to think about it i always watched those even in vanilla

  9. #9
    Omar Nelson B.'s Avatar Senator
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    Default Re: before u release bc1.1, some few things

    Quote Originally Posted by born2dive67 View Post
    Here is what I do with out faction colors, I pay attention to the battle banners instead. actually come to think about it i always watched those even in vanilla
    This is a hard habit to break. I have found a nice little trick to kind of ween you off the banners though. What I have done is take off the banners and turn on the green arrow markers. This enables you to see what units are yours and still be able to hit enter before a screen shot(enter clears the currently selected units) After a while you get use to not looking at the banners so much.

    Nicorette for the Banner watcher.

    How could they tell who is enemy and who is friendly then? If all look the same, you might as well end up breaking your ally's skull.
    This happens in combat sadly.
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    Default Re: before u release bc1.1, some few things

    Quote Originally Posted by mirage41 View Post
    Well as I mentioned it in post#2. The BC team considers faction colors to be:

    - Historically inaccurate: There were no "team uniforms" in the medieval ages. And a vast majority of BC's units are pretty historically accurate.
    - Visually tasteless: We consider faction colors to be plain ugly and aesthetically unpleasing.
    - Destroys Immersion: When I played vanilla I always personally felt that my yellow spaniards fighting my blue french foes was rather game breaking. It would never looks like that in a real medieval battle.
    - Waste of time: Given the above points, creating "faction color specific" skins for units that are used by multiple factions is a waste of time. Having no faction colors allows us to quickly port various units made for one faction over to others without need to reskinning any elements at all.

    because everyone just loves faction colors, especially those pink cloaks the ERE had in Vanilla




  11. #11

    Default Re: before u release bc1.1, some few things

    Well for losers there are winers Russia looked awesome in purple. But i highly doubt it was a standard.

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    ComnenusTheOne's Avatar Primicerius
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    Default Re: before u release bc1.1, some few things

    Quote Originally Posted by mirage41 View Post
    Well as I mentioned it in post#2. The BC team considers faction colors to be:

    - Historically inaccurate: There were no "team uniforms" in the medieval ages. And a vast majority of BC's units are pretty historically accurate.
    How could they tell who is enemy and who is friendly then? If all look the same, you might as well end up breaking your ally's skull.

  13. #13
    Fenix_120's Avatar Senator
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    Default Re: before u release bc1.1, some few things

    Quote Originally Posted by ComnenusTheOne View Post
    How could they tell who is enemy and who is friendly then? If all look the same, you might as well end up breaking your ally's skull.



    Sometimes they didn't, very many people were killed becuase they were mistaken for an enemy, but heres a few pointers.


    1: shields, were the easiest item to decorate, and so anyone with a red cross on their white shield is most likely a crusader.

    2: Race, people were nowhere near as international as they are now, so theirs skin tone.


    3: fashion, it was considered proper for a man to cut the hair on the back of his head and keep clean shaved in France, as opposed to England were scruffy beards and long hair was the norm.


    4: culture, styles of weapons and armor, Crusaders didn't use long curved blades, they used the straight bladed arming sword or a short thick bladed Falchon, a long thin saber type weapon was most likely eastern.

    And the awkwardly painted round Viking shields compared to the spiked teardrop shaped Spanish shield, little things like this.


    5: heraldry, this is the most obvious, but many people wore identifying symbols on their surcoats, for an example crusaders would paint a cross on their surcoat or shield, or Richard the Lionheart's very recognizable Three lion's pattern.


    6: flags, well most people who fought in a unit generally stuck together, so all the dudes walking with a person holding a Turkish flag was most likely fighting for the Turks.
    Last edited by Fenix_120; April 05, 2008 at 11:24 PM.

  14. #14

    Default Re: before u release bc1.1, some few things

    4: culture, styles of weapons and armor, Crusaders didn't use long curved blades, they used the straight bladed arming sword or a short thick bladed Falchon, a long thin saber type weapon was most likely eastern.
    It bears mentioning that until much after the arrival of the Turks (Basically once the Mamluks and Ottomans were the defacto powers of the East) it was long straight swords which were the usual sword of Arabs.

  15. #15
    Fenix_120's Avatar Senator
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    Default Re: before u release bc1.1, some few things

    I was talking about the Turkish saber, I know the Arabs used a sword very similar to the Spatha

  16. #16

    Default Re: before u release bc1.1, some few things

    oooh! i got that, thnx for the interest

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    Default Re: before u release bc1.1, some few things

    Ostman: I hate your sig, that stupid thing gave me a headache...

    What I would like though is if you made the short campaign more like a medium campaign. In that I mean instead of capture 20 provinces and destroy x factions, how about capture 30 provinces including x,x, x and y.

    Just my opinion.
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    Default Re: before u release bc1.1, some few things

    Quote Originally Posted by Farnan View Post
    Ostman: I hate your sig, that stupid thing gave me a headache...

    What I would like though is if you made the short campaign more like a medium campaign. In that I mean instead of capture 20 provinces and destroy x factions, how about capture 30 provinces including x,x, x and y.

    Just my opinion.
    why thank you




  19. #19

    Default Re: before u release bc1.1, some few things

    5- i think the ayyubids should be more stronger and tougher and have more solid soldiers as they were the strongest function in middle east, i think.
    I can understand where your coming from, the Ayyubids have weaknesses in their unit roster especially when it comes to spearmen. But I think that's balanced out by their decent heavy archers and assualt infrantry. They also have great heavy cavalry and HA's. And they already have a great starting position and economic potential.

    2-the campaign movement area should be reduced a little, like be medium, between the bc, and medieval 2, some times i feel like i am cheating when moving too far like that, some times i feel that my troops are like birds or angels, or they are in air craft!!!
    I think its realistic if you take into account that one turn=six months or something. I hated having to wait 15+ turns to get accross asia minor, BC has made everything much easier and more fun (easier as in less frustrating). And of course your enemies have same boost up.
    Who cares if we don't learn from History, its bloodly interesting.

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  20. #20

    Default Re: before u release bc1.1, some few things

    Quote Originally Posted by Tail End Charlie View Post


    I think its realistic if you take into account that one turn=six months or something. I hated having to wait 15+ turns to get accross asia minor, BC has made everything much easier and more fun (easier as in less frustrating). And of course your enemies have same boost up.
    if it want to be realistic, then make it 1 month per turn and make the movement is low, as if it was like 6 months and high move, then when u r in peace, and shoot ! there are 5 armies sieging 5 settlements !!! u didn't know but when it was low like in vanilla "as u guyz say" then u will notcie that armies are approaching to u , and u will get prepared for the invasion , and that one is the realistic not pressing end turn and there are enemy comming from underground or from parachute from planes or something?!

    so, 6 monthes with low speed, crossing spain in 10 years, or any thing else with low movements are better than the realistic u say, it will cause alot of unrealistic things, believe me.

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