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  1. #1
    King Yngvar's Avatar Senator
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    Default Formation Script

    I found information on how to implement a formation script in M&B here:
    http://forums.taleworlds.net/index.p...,34685.30.html

    It seems that adding text commands is ten fold harder to M&B than TW. Or perhaps it is because there are no guides or helpfull people as I have seen on these forums. I was wondering if soneone here could help us all out by figuring this out and perhaps zip the files and upload them here. I do not even know if such an upload is possible on the taleworlds forums, it must be a reason why he did not upload any files.
    It's redundant to write your username at the end of your post,
    if I wanted to see your name I'd look to the left of my screen.

  2. #2

    Default Re: Formation Script

    Wow really something, this would be worth while to peruse. I would love to see more modders here in our forum. I know it's pretty established over on taleworlds, but I like to have the best of both worlds you know my TW & M&B in one spot

  3. #3

    Default Re: Formation Script

    Quote Originally Posted by King Yngvar View Post
    I found information on how to implement a formation script in M&B here:
    http://forums.taleworlds.net/index.p...,34685.30.html

    It seems that adding text commands is ten fold harder to M&B than TW. Or perhaps it is because there are no guides or helpfull people as I have seen on these forums. I was wondering if soneone here could help us all out by figuring this out and perhaps zip the files and upload them here. I do not even know if such an upload is possible on the taleworlds forums, it must be a reason why he did not upload any files.

    Actually modding M&B is a hell of alot easier than modding the total war series.

    you dont zip files, or require files for download to make formations work, you simple copy and paste the posted text in the suggested .py files: scripts, game menus etc.

    That is to say you need a .py source of a modification in order to implement most things, which are most times not publicized by mod authors.

    do a search on M&B forums and you will find several guides appended.

  4. #4

    Default Re: Formation Script

    I'm wondering if that will change in the future as I can remember when MTW came out you didn't have to unpack anything hardly.

  5. #5

    Default Re: Formation Script

    aren't the formation scripts in python tho? I think that's what that thread said. If so, that is much harder than changing text files etc

  6. #6
    King Yngvar's Avatar Senator
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    Default Re: Formation Script

    do a search on M&B forums and you will find several guides appended.
    I cannot do advanced search, it is flawed. Anyways, the only guide I need now is the guide explaining which version of python I should download for windows XP.


    you dont zip files, or require files for download to make formations work, you simple copy and paste the posted text in the suggested .py files: scripts, game menus etc.
    Personally I find it easier to just download something and then install it. Rather than having to first figure out what the module system is, then try and fail, then go to forums and ask for help, then figure out what python is and that I need to dowload it, then go to the python home page and find out there are various versions for different systems though mine is not listed.
    Yeah, so much easier than a simple installer
    It's redundant to write your username at the end of your post,
    if I wanted to see your name I'd look to the left of my screen.

  7. #7

    Default Re: Formation Script

    There IS a tutorial, here: http://forums.taleworlds.net/index.p...ic,5408.0.html

    Install the module system and python as indicated and then you can compile source files for M&B. It's actually a much more robust system than TW, although it's still EXTREMELY limited compared to other game's software development kits.

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