I was thinking the other day what TW games would look like in 5-10 years.
I figured that there were two main directions they would go (neglecting what era);
My first idea was that the amount of units would stay more or less the same, with about max 10k units on the battlefield at one time. But each unit would be extremely detailed with loads of different animations and maybe even differentiated men in each unit. Loads more types of units would be available and (my dream come true) a unit editor of sorts where you could easily import models and skins so modding would be a lot easier and I could finally make my four-armed, naked, head-hurling, screeching woman unit riding elephant-lions and complete my life.
The other idea I had was instead of focusing on quality, CA would choose quantity and go for super-huge epic battles with each army composed of tens of thousands of units. One worry with this would be, despite being able to re-enact the movie Troy, the battle may take as long as the movie troy.
Both have their pros and cons. Personally, I prefer the former as then the developers could focus on refining battles more, such as more interaction with enviroment and better ai. Either way, there are many possibilities. What are all you guys' thoughts on the matter?




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