
Originally Posted by
DaVinci
... we aim to increase the players challenge and to help the ai where possible.
- I don't like it, if an ai unit creates shiltrom only because it "sees" cavalry, stays in this formation, and the player can **** them up with range units or can simply ignore this fix unit until all other ai units are considered, and then going back to the shiltrom unit to slaughter them.
- Shieldwall is very inflexible, the ai is far more vulnerable if attacked and ie. encirlced. And i believe it is also earlier exhausted.
Besides this, shieldwall is a (imo. anyway superflouos) performance resource-eater.
Plus, for the medieval battlefields in our mod not very historical accurate.
Those are indeed reasons for me to not include these formations.